(current to b31) Brotherhood of Alchemists Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and are offering powerful rewards to any adventurer who assists them in their quest.Speaking to any of the four alchemists found in Maj'Eyal will allow the player to open the quest and choose an elixir to gather ingredients for. It is possible to have one quest open from each of the four alchemists simultaneously. Each potion requires the player to gather three ingredients (monster parts), which may be found by killing a monster of the appropriate type. Roaming adventurers also have a chance (30%) to drop a needed ingredient upon death. Note: monsters and adventurers will only drop an ingredient if it is needed for a currently open quest and the player does not already possess it. The following tables show which elixirs may be obtained from each alchemist, along with their effects:
Final Rewards By helping an alchemist finish his or her third elixir the player is presented with a special reward for helping that alchemist become accepted into the Brotherhood. Note: to receive the final reward, a player must only help an alchemist complete his or her final elixir - whether the first two were completed by the player or not is irrelevant. The final rewards are:Lifebinding Emerald (awarded by Stire of Derth) A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. Infused by nature. The Lifebinding Emerald is a green gem that may be worn (by mindslayers and golems only, currently) or used to imbue an object for the following benefits: Changes stats: +10 ConChanges resistances: +10% blight Hitpoints each turn: +2.00 Healing mod.: +30% Elixir of Invulnerability (awarded by Marus of Elvala) A vial of thick fluid, metallic and reflective. It's incredibly heavy. Infused by nature. Taint of Telepathy (awarded by Ungrol of Last Hope) Strip the protective barriers from your mind, allowing in the thoughts of all creatures, but reducing mental resistance. Cooldown: 30 The Taint of Telepathy is an inscription that grants the player the ability to detect all monsters in a radius of ten for five turns, at the expense of reducing his or her mental saves by twenty for a duration of ten turns.Infusion of Wild Growth (awarded by Agrimley the hermit) Thick vines to spring from the ground and entangle your foes, pinning them in place and dealing damage over time. Cooldown: 30 The Infusion of Wild Growth is an inscription that grants the player the ability to pin all targets within a radius of five to the ground for five turns. In addition, these targets are dealt a modest amount of physical and nature damage each turn. This damage scales with the player's mindpower. |
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