Almeder the level 24 Skeleton Marauder by sundance |
'Almeder the level 24 Skeleton Marauder' by user sundance
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - No traps 3.9.37 |
| Name | Almeder |
| Sex | Female |
| Type | Skeleton Marauder |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 24 |
| Exp | 11% |
| Gold | 1700 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 62 |
| Dexterity | 62 |
| Magic | 16 |
| Willpower | 13 |
| Cunning | 41 |
| Constitution | 11 |
| Resources | |
|---|---|
| Life | 537/537 |
| Stamina | 202/202 |
| Mana | 133/133 |
| Inscriptions (3/3) | |
|---|---|
| Rune |
Effective talent level: 1.0
Phase Door
Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 10. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 174 damage for 5 turns. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 44 |
| Damage (main Hand) | 48 |
| APR (main Hand) | 24 |
| Crit (main Hand) | 11% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 44 |
| Damage (off Hand) | 25 |
| APR (off Hand) | 40 |
| Crit(off Hand) | 29% |
| Speed(off Hand) | 1.00 |
| Spellpower | 23 |
| Spell Crit | 10 |
| Spell Speed | 1 |
| Physical Damage | 5% |
| Arcane Damage | 6% |
| Cold Damage | 15% |
| Light Damage | 10% |
| Defense | |
|---|---|
| Fatigue | 11 |
| Armour | 24 |
| Armour Hardiness | 69 |
| Defense | 56 |
| Ranged Defense | 56 |
| Physical Save | 22 |
| Spell Save | 10 |
| Mental Save | 33 |
| All Resists(cap) | 0%( 70%) |
| Fire Resist(cap) | 0%( 70%) |
| Cold Resist(cap) | 20%( 70%) |
| Nature Resist(cap) | 10%( 70%) |
| Light Resist(cap) | 9%( 70%) |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 90% |
| Blind Resistance | 100% |
| Disarm Resistance | 55% |
| Stun Resistance | 61% |
| Fear Resistance | 100% |
| Knockback Resistance | 41% |
| Talents | |
|---|---|
| Technique / Dual Weapons | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases the damage of the off-hand weapon to 56%. |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to block incoming blows with your weapons, increasing your defense by 35. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to hit the right spot, increasing your armor penetration by 4. Armor penetration will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn). |
| Technique / Dual Techniques | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 16.65 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit with your offhand weapon for 109% damage. If the attack hits, the target is stunned for 3 turns and you hit it with your mainhand weapon doing 109% damage. Stun chance increase with your Dexterity stat. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 16.65 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 69% damage. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 33.3 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Attack your foes in a frontal arc doing 134% weapon damage and making your targets bleed for 31 each turn for 4 turns. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 33.3 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, damaging all targets around you with both weapons for 154%. |
| Technique / Battle Tactics | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 27.75 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Concentrate on your blows, each strike has 24% chance to deal another similar blow for 5 turns. This works for all blows, even ones from other talents and shield bashes. The chance increases with your Dexterity. |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: After killing a foe you have 100% chances to gain a 1000% movement speed bonus for 1 game turns. The bonus disappears as soon as any action other than moving is done. Note: since you will be moving very fast, game turns will pass very slowly. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 26.64 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes at the target, doing 100% weapon damage. If the attack hits the target will bleed for 200% weapon damage over 7 turns and all healing will be reduced by 0%. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 70 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Take a defensive stance to resist the onslaught of your foes. For each 10% of your total life you lack, you gain 5% global damage resistance. This consumes stamina rapidly(-16 stamina/turn). |
| Technique / Field Control | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 22.2 Range: 7.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Jump away 2 grids from your target. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 22.2 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Sense foes around you in a radius of 5 for 3 turns. The radius will increase with the Cunning stat |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 22.2 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: A mighty kick that pushes your target away 2 grids. If another creature is in the way it will also be pushed away. Knockback chance increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 80 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), slowing them down by 15%. |
| Technique / Combat Techniques | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Stamina cost: 30 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 9 and critical chance by 7%. The effects will increase with your Dexterity stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 24.42 Range: 6.00 Cooldown: 34 Travel Speed: instantaneous Usage Speed: 1 turn Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 11.1 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: You have learned to focus your blows to hit your target, granting +100 accuracy for 1 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 27.75 Range: melee/personal Cooldown: 55 Travel Speed: instantaneous Usage Speed: instant Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 2 and reduces chance to be critically hit by 2% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 6%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Technique / Mobility | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 33.3 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 71% damage, distracting it while you jump back 2 squares away. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Whilst wearing leather or lighter armour you gain 52% defence and 39% armour hardiness. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You are light on foot, handling your armour better. Each step you take regenerates 0.00 stamina and your fatigue is permanently reduced by 0%. At level 3 you are able to walk so lightly that you never trigger traps that require pressure. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You literally dance around your foes, increasing movement speed by 0% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by 0 turns. |
| Technique / Thuggery | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 22.2 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 256.75 physical damage. If the attack hits the target is confused for 4 turns. Damage done increases with the quality of your headgear, your strength and your physical damage bonuses. Confusion power and chance increase with your Dexterity stat. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attunement to violence has given you 50% resistance to stuns and confusion arising in battle. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You know how to hit the right places, giving +25% critical damage modifier and 20 armour penetration. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 40 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Description: You go all out, trying to burn down your foes as fast as possible. Every hit in battle has +2% critical chance and +1% physical penetration, but each strike drains 12 stamina. |
| Cunning / Dirty Fighting | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 11.1 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 45% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 5 turns. Stun chance increase with talent level and your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 55.5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Using a series of tricks and maneuvers, you switch places with your target. Switching places will confuse your foes, granting you evasion(50%) for 1 turns. While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 33.3 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 7% accuracy and 7% damage. Hit chance improves with talent level and your Dexterity stat. |
| Cunning / Survival | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (0 detection 'power'). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 26% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Cunning / Tactical | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your defense is increased by 2 for every adjacent visible foe up to a maximum of +9 defense. The maximum defense increase will scale with the cunning stat. |
|
Effective talent level: 1.2
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you avoid a melee blow you have a 8% chance to get a free, automatic attack against your foe for 70% damage. Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if have any) and will have a damage bonus. Armed fighters use it normaly. The chance of countering increases with the cunning stat. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 13.32 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases defense by 14 for 4 turns. When you avoid a melee blow you set the target up, increasing the chance of you landing a critical strike on them by 10% and reducing their saving throws by 10. The defense increase will scale with the cunning stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 30 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Systematically find the weaknesses in your opponents physical resists at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack you reduce their physical resistance by 5% up to a maximum of 0%. |
| Undead / Skeleton | (mastery 1.10) |
|
Effective talent level: 5.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves your skeletal condition, increasing strength and dexterity by 10. |
|
Effective talent level: 5.5
5/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a shield of bones absorbing 652 damage. Lasts for 10 turns. The damage absorbed increases with dexterity. |
|
Effective talent level: 4.4
4/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 37%. |
|
Effective talent level: 5.5
5/5
Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Re-position some of your bones, healing yourself for 550. At level 5 you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once) |
| Current Effects | |
|---|---|
| Talent | Premonition |
| Quests |
|---|
| Achievements | |
|---|---|
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
11st Dusk 122nd year of Ascendancy at 04:35
By Almeder the Skeleton Marauder level 10 |
| Exterminator |
Killed 1000 creatures
63rd Haze 122nd year of Ascendancy at 21:57
By Almeder the Skeleton Marauder level 18 |
| Eye Of The Storm |
Freed Derth from the onslaught of the mad Tempest, Urkis.
44th Regrowth 123rd year of Ascendancy at 12:32
By Almeder the Skeleton Marauder level 23 |
| Home Sweet Home |
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
74th Dusk 122nd year of Ascendancy at 03:46
By Almeder the Skeleton Marauder level 15 |
| Level 10 |
Got a character to level 10.
3rd Dusk 122nd year of Ascendancy at 23:01
By Almeder the Skeleton Marauder level 10 |
| Level 20 |
Got a character to level 20.
67th Haze 122nd year of Ascendancy at 20:20
By Almeder the Skeleton Marauder level 20 |
| Rescuer Of The Lost |
Rescued the merchant from the assassin lord.
4th Dusk 122nd year of Ascendancy at 00:36
By Almeder the Skeleton Marauder level 10 |
| The Arena |
Unlocked Arena mode.
10th Mirth 122nd year of Ascendancy at 19:53
By Almeder the Skeleton Marauder level 6 |
| The Secret City |
Discovered the truth about mages.
77th Dusk 122nd year of Ascendancy at 11:26
By Almeder the Skeleton Marauder level 15 |
| Treasure Hunter |
Amass 1000 gold pieces.
74th Haze 122nd year of Ascendancy at 14:41
By Almeder the Skeleton Marauder level 21 |
| Equipment | |
|---|---|
| In Main Hand |
slime-covered dwarven-steel mace of plague (25.5-35.7 power, 4 apr)
slime-covered dwarven-steel mace of plague (25.5-35.7 power, 4 apr)
Blunt and deadly. Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +20 slime / +16 blight When wielded/worn: Changes stats: +2 Mag / -7 Con Disease immunity: +23% It can be used to activate talent Epidemic (costing 80 power out of 80/80) : Effective talent level: 4.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 6.00 Travel Speed: instantaneous Description: Infects the target with a very contagious disease doing 16.66 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (56%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
| In Off Hand |
Star (25-32.5 power, 20 apr)
Star (25-32.5 power, 20 apr)
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 |
| On Fingers |
Gloriravea
Gloriravea
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Accuracy: +3 Changes stats: +3 Dex Changes resistances: +9% light Changes damage: +6% arcane Disarm immunity: +15% Stamina each turn: +0.60 See invisible: +8 |
| On Fingers |
Nightsong
Nightsong
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Use mode: Activated Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. |
| Around Neck |
Choker of Dread
Choker of Dread
The evilness of undeath radiates from this amulet. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. |
| Light Source |
Burning Star
Burning Star
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. Powered by arcane forces 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +5 It can be used to map surroundings, costing 100 power out of 150/150. |
| Main Armor |
Skin of Many (12 def, 6 armour)
Skin of Many (12 def, 6 armour)
The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +6 |
| Cloak |
Cloak of Deception
Cloak of Deception
A black cloak, with subtle illusion enchantments woven in its very fabric. Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 |
| On Head |
Helm of the Dwarven Emperors (0 def, 6 armour)
Helm of the Dwarven Emperors (0 def, 6 armour)
A Dwarven helm embedded with a single diamond that can banish all underground shadows. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Use mode: Activated Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Invokes Sun flare with radius of 4, blinding your foes for 6 turns and lighting up your immediate area (radius 7). At level 3 it will start dealing 20.38 light damage (radius 4). The damage will increase with the Magic stat. |
| Around Waist |
stabilizing rough leather belt of the titan
stabilizing rough leather belt of the titan
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Physical power: +3 Stun/Freeze immunity: +11% Knockback immunity: +11% |
| On Hands |
Gloves of the Firm Hand (0 def, 8 armour)
Gloves of the Firm Hand (0 def, 8 armour)
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. Crafted by a master 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% |
| On Feet |
Frost Treads (1 def, 4 armour)
Frost Treads (1 def, 4 armour)
A pair of leather boots. Cold to the touch, they radiate a cold blue light. Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 |
| Tool |
sapper's dwarven-steel pickaxe (dig speed 16 turns)
sapper's dwarven-steel pickaxe (dig speed 16 turns)
Allows you to dig a wall, remove a tree, create ways. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Accuracy: +5 Changes stats: +3 Cun Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
Blood of Life
Blood of Life
The Blood of Life! It can let a living being resurrect in case of an untimely demise. But only once! Infused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. |
|
Daneth's Neckguard
Daneth's Neckguard
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. Crafted by a master 2.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Use mode: Activated Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 10% for 20 turns. |
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dwarven-steel greatsword of shearing (36.5-58.4 power, 2 apr)
dwarven-steel greatsword of shearing (36.5-58.4 power, 2 apr)
Massive two-handed swords. Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +11% physical Changes damage: +7% physical |
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thaloren yew longbow
thaloren yew longbow
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 80% Firing range: +8 Default ammo(infinite): Base power: 30.0 - 42.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% When wielded/worn: Changes damage: +8% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) |
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ethereal ash staff (11-13.2 power, 3 apr, blight damage)
ethereal ash staff (11-13.2 power, 3 apr, blight damage)
Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 11.0 - 13.2 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +7% arcane Mana each turn: +0.13 Spellpower: +6 Spell crit. chance: +2% |
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ancient cashmere robe (2 def, 0 armour)
ancient cashmere robe (2 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Defense: +2 Changes stats: +4 Mag Damage when the wearer hits(melee): 7 temporal Confusion immunity: +12% |
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spellstreaming dwarven-steel gauntlets of disarming (0 def, 2 armour)
spellstreaming dwarven-steel gauntlets of disarming (0 def, 2 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +3 Wil Trap disarming bonus: +6 Spellpower: +2 Spell crit. chance: +2% |
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champion's iron helm of ire (0 def, 3 armour)
champion's iron helm of ire (0 def, 3 armour)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str / +2 Wil Physical save: +3 Mental save: +4 Confusion immunity: +10% Light radius: +1 It can be used to activate talent Battle Cry (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their defense by 14 for 7 turns, making them easier to hit. Lowering defense chance increase with your Strength stat. |
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hardened leather armour of Toknor (3 def, 6 armour)
hardened leather armour of Toknor (3 def, 6 armour)
A suit of armour made of leather. Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +6 Defense: +3 Fatigue: +8% Critical mult.: +12.00% |
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nimble hardened leather armour (3 def, 6 armour)
nimble hardened leather armour (3 def, 6 armour)
A suit of armour made of leather. Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Dex Movement speed: +10% |
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troll-hide hardened leather armour (3 def, 6 armour)
troll-hide hardened leather armour (3 def, 6 armour)
A suit of armour made of leather. Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Life regen: +2.70 |
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3 onyx
3 onyx
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con |
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3 aquamarine
3 aquamarine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes resistances: +4% all When used to imbue an object: Changes resistances: +4% all |
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4 lapis lazuli
4 lapis lazuli
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +6 When used to imbue an object: Defense: +6 |
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3 opal
3 opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con |
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topaz
topaz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +4 When used to imbue an object: Defense: +4 |
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5 emerald
5 emerald
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Changes resistances: +6% all When used to imbue an object: Changes resistances: +6% all |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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orc heart
orc heart
The heart of an orc. Perhaps surprisingly, it isn't green. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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ritch stinger
ritch stinger
A ritch stinger, still glistening with venom. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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vial of squid ink
vial of squid ink
Thick, black and opaque. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Summertide Phial
Summertide Phial
A small crystal phial that captured Sunlight during the Summertide. Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. |
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Crystal Focus
Crystal Focus
This crystal radiates the power of the Spellblaze itself. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued It can be used to combine with a weapon, costing 1 power out of 1/1. |
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garnet
garnet
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Changes damage: +6% all When used to imbue an object: Changes damage: +6% all |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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3 amethyst
3 amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
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Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 267/400. |
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3 quartz
3 quartz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% |
Last Messages
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
There is a next level here (press '<', '>' or right click to use).
You are yanked out of this place!
Saving done.
There is a teleportation circle to the surface here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
There is a teleportation circle to the surface here (press '<', '>' or right click to use).
Saving done.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.

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