Marauderorbust the level 2 Thalore Rogue by Grillkick

'Marauderorbust the level 2 Thalore Rogue' by user Grillkick


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
- Great ghoul challenge in b37 3.9.37
NameMarauderorbust
SexMale
TypeThalore Rogue
CampaignInfinite
DifficultyNormal
PermadeathAdventure
Level2
Exp53%
Gold17
Died
  • Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:45
1 times (now alive)
Primary Stats
Strength13
Dexterity21
Magic11
Willpower14
Cunning15
Constitution12

Resources
Life121/121
Stamina113/113
Inscriptions (2/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration

Offense
Accuracy (main Hand)21
Damage (main Hand)11
APR (main Hand)5
Crit (main Hand)10%
Speed (main Hand)1.00
Accuracy (off Hand)21
Damage (off Hand)9
APR (off Hand)5
Crit(off Hand)10%
Speed(off Hand)1.00
Spellpower11
Spell Crit5
Spell Speed1
All Damage0%
Defense
Fatigue6
Armour2
Armour Hardiness30
Defense5
Ranged Defense5
Physical Save8
Spell Save8
Mental Save10
All Resists(cap) 0%( 70%)
Acid Resist(cap) 11%( 70%)

Talents
Race / Thalore(mastery 1.00)
  • Wrath Of The Woods (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the power of the Eternals, increasing all damage by 8% and reducing all damage taken by 8% for 5 turns.
The bonus will increase with the Willpower stat.
1/5
  • Unshackled (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Thaloren have always been a free people, living in their beloved forest, never caring much about the world outside.
Increase physical and mental save by +0.
0/5
  • Guardian Of The Wood (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You are part of the wood, it shields you from corruption.
Increase disease immunity by 0% and blight resistance by 0%.
0/5
  • Nature's Pride (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: Nature is with you, you can always feel the call of the woods.
Summons two elite Treants to your side for 6 turns.
Their strength increases with your Willpower stat.
0/5
Technique / Dual Weapons(mastery 1.30)
  • Dual Weapon Training (class)
Effective talent level: 3.9
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases the damage of the off-hand weapon to 74%.
3/5
  • Dual Weapon Defense (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to block incoming blows with your weapons, increasing your defense by 4.
0/5
  • Precision (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to hit the right spot, increasing your armor penetration by 4.
Armor penetration will increase with your Dexterity stat.
0/5
  • Momentum (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn).
0/5
Technique / Dual Techniques(mastery 1.30)
  • Dual Strike (class)
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit with your offhand weapon for 111% damage. If the attack hits, the target is stunned for 3 turns and you hit it with your mainhand weapon doing 111% damage.
Stun chance increase with your Dexterity stat.
1/5
  • Flurry (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 40% damage.
0/5
  • Sweep (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc doing 100% weapon damage and making your targets bleed for 10 each turn for 3 turns.
0/5
  • Whirlwind (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Spin around, damaging all targets around you with both weapons for 120%.
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 0%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

0/10
  • Combat Accuracy (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 6.
1/10
  • Weapons Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0%
0/10
  • Knife Mastery (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 6. Also increases damage done with knives by 18%
1/10
Cunning / Stealth(mastery 1.30)
  • Stealth (class)
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Enters stealth mode (with efficiency of 4), making you harder to detect.
The efficiency increases with Cunning.
Stealth cannot work with heavy or massive armours.
While in stealth mode, light radius is reduced to 0.
There must be no foes in sight in a radius of 10 around you to enter stealth.
0/5
  • Shadowstrike (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When striking from stealth, hits are automatically criticals if the target does not notice you.
Shadowstrikes do 150.00% damage versus a normal hit.
0/5
  • Hide In Plain Sight (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned how to be stealthy even when in plain sight of your foes, with a 40% chance of success. This also resets the cooldown of your stealth talent.
0/5
  • Unseen Actions (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you perform an action from stealth (attacking, using objects, ...) you have a 10% chance to not break stealth.
0/5
Cunning / Trapping(mastery 1.30)
  • Trap Mastery (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Learn how to setup traps. Each level you will learn a new kind of trap:
Level 1: Explosion Trap
Level 2: Bear Trap
Level 3: Catapult Trap
Level 4: Disarm Trap
Level 5: Nightshade Trap
New traps can also be learned from special teachers in the world.
Also increases the effectiveness of your traps by 0%. (The effect varies for each trap)
0/5
  • Lure (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: 5.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a noisy lure for 4 turns that attracts all creatures in a radius 3 to it.
At level 5, when the lure is destroyed it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
This can be used while stealthed.
0/5
  • Sticky Smoke (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Range: 10.00
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Throws a vial of sticky smoke that explodes on your foe, reducing its vision range by 0 for 5 turns.
This can be used while stealthed.
0/5
  • Trap Launcher (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Allows you to create self deploying traps that you can launch up to 1 grids away.
0/5
Cunning / Dirty Fighting(mastery 1.30)
  • Dirty Fighting (class)
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 45% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 5 turns.
Stun chance increase with talent level and your Dexterity stat.
1/5
  • Backstab (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical.
0/5
  • Switch Place (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 53
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you evasion(50%) for 1 turns.
While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger.
0/5
  • Cripple (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 6% accuracy and 6% damage.
Hit chance improves with talent level and your Dexterity stat.
0/5
Cunning / Lethality(mastery 1.30)
  • Lethality (class)
Effective talent level: 2.6
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to find and hit the weak spots. Your strikes have a 4.38% greater chance to be critical hits and your critical hits do 10% more damage.
Also, when using knives, you now use your cunning score instead of your strength for bonus damage.
2/5
  • Deadly Strikes (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target doing 80% damage. If your attack hits, you gain 1 armour penetration for 5 turns.
The APR will increase with Cunning.
0/5
  • Willful Combat (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns you put all your will into your blows, adding 12 damage to each strike.
Damage will improve with your Cunning and Willpower stats.
0/5
  • Snap (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 53
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wits allow you to reset the cooldown of 2 of your combat talents(cunning or technique) of level 0 or less.
0/5
Cunning / Survival(mastery 1.30)
  • Trap Detection (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your attention to detail allows you to detect traps around you (0 detection 'power').
0/5
  • Heightened Senses (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
0/5
  • Trap Disarm (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learnt to disarm traps (0 disarm power).
0/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 9% chance to completely evade them for 6 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Current Effects
Quests
Achievements

Equipment
In Main Hand
mystic iron dagger of daylight (4-5.2 power, 5 apr)

Sharp, short and deadly.

Requires:
- Dexterity 11
Powered by
arcane forces
Infused by
nature
1.00 Encumbrance.

Type: weapon / dagger

Base power: 4.0 - 5.2
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
Damage when this weapon hits:
+9 light
When wielded/worn:
Changes stats:
+3 Wil / +3 Mag
Spell crit. chance:
+3%
mystic iron dagger of daylight (4-5.2 power, 5 apr)
In Off Hand
iron dagger (5.5-7.15 power, 5 apr)

Sharp, short and deadly.

Requires:
- Dexterity 11
1.00 Encumbrance.

Type: weapon / dagger

Base power: 5.5 - 7.2
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
iron dagger (5.5-7.15 power, 5 apr)
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
rough leather armour (1 def, 2 armour)

A suit of armour made of leather.

Requires:
- Strength 10
9.00 Encumbrance.

Type: armor / light

When wielded/worn:
Armour:
+2
Defense:
+1
Fatigue:
+6%
rough leather armour (1 def, 2 armour)
Cloak
oiled linen cloak (1 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Crafted by a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+1
Changes resistances:
+11% acid
oiled linen cloak (1 def, 0 armour)
Tool
iron pickaxe (dig speed 37 turns)

Allows you to dig a wall, remove a tree, create ways.

3.00 Encumbrance.

Type: tool / digger

It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
iron pickaxe (dig speed 37 turns)
Inventory
iron dagger (4.5-5.85 power, 5 apr)

Sharp, short and deadly.

Requires:
- Dexterity 11
1.00 Encumbrance.

Type: weapon / dagger

Base power: 4.5 - 5.9
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
iron dagger (4.5-5.85 power, 5 apr)
This item will automatically be transmogrified when you leave the level.
mighty elm longbow of power

Longbows are used to shoot arrows at your foes.

Requires:
- Dexterity 11
- Talent Shoot
Crafted by
a master
4.00 Encumbrance.

Type: weapon / longbow
It must be held with both hands.

Armour Penetration:
+1
Attack speed:
80%
Firing range:
+6
Default ammo(infinite):
Base power: 8.5 - 11.9
Uses stats: 50% Str, 70% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+1.0%
When wielded/worn:
Changes damage:
+8% physical
mighty elm longbow of power
This item will automatically be transmogrified when you leave the level.
rough leather sling of power

Slings are used to hurl stones or metal shots at your foes.

Requires:
- Dexterity 11
- Talent Shoot
Crafted by
a master
4.00 Encumbrance.

Type: weapon / sling

Armour Penetration:
+3
Attack speed:
80%
Firing range:
+6
Default ammo(infinite):
Base power: 8.5 - 10.2
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+4.0%
rough leather sling of power
This item will automatically be transmogrified when you leave the level.
iron waraxe of sacrifice (6.5-9.1 power, 2 apr)

One-handed war axes.

Requires:
- Strength 11
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 6.5 - 9.1
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+3.5%
Attack speed:
100%
When wielded/worn:
Physical crit. chance:
+3.0%
Physical power:
+4
It can be used to activate talent Life Tap (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 10.00
Travel Speed: instantaneous
Description: Tap your life force to provide a furious boost, increasing all your damage by 12% for 7 turns.
iron waraxe of sacrifice (6.5-9.1 power, 2 apr)
This item will automatically be transmogrified when you leave the level.
oiled linen cloak (1 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Crafted by a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+1
Changes resistances:
+11% acid
oiled linen cloak (1 def, 0 armour)
This item will automatically be transmogrified when you leave the level.
linen robe of lightning resistance (0 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Changes resistances:
+10% lightning
linen robe of lightning resistance (0 def, 0 armour)
This item will automatically be transmogrified when you leave the level.
iron plate armour of nature resistance (3 def, 7 armour)

A suit of armour made of metal plates.

Requires:
- Strength 22
- Talent Armour Training (level 4)
Infused by
nature
17.00 Encumbrance.

Type: armor / massive

When wielded/worn:
Armour:
+7
Defense:
+3
Fatigue:
+20%
Changes resistances:
+11% nature
iron plate armour of nature resistance (3 def, 7 armour)
Orb of Knowledge

This orb was given to you by Elisa the halfling scryer, it will automatically identify normal and rare items for you and can be activated to identify all others.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Knowledge
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius:
+1
When used to imbue an object:
Light radius:
+1
citrine
zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
zircon

Last Messages

Marauderorbust picks up (d.): iron waraxe of sacrifice (6.5-9.1 power, 2 apr).
Ran for 8 turns (stop reason: detrimental status effect).

Marauderorbust loses sight!

Rogue hits Marauderorbust for
14 physical, 8 fire, 6 light, 6 physical, 2 nature, 8 light damage (total 43.00).
Green ooze hits Marauderorbust for
1 nature damage.
Marauderorbust uses Infusion: Wild.

Marauderorbust stops being poisoned.

Marauderorbust is cured!

Marauderorbust lessens the pain.

Marauderorbust uses Wrath of the Woods.

Marauderorbust radiates power.

Marauderorbust uses Infusion: Regeneration.

Marauderorbust starts regenerating health quickly.

Giant brown ant hits Marauderorbust for
6 physical damage.
Marauderorbust is poisoned!

Rogue killed Marauderorbust!
Marauderorbust the level 2 thalore rogue was tanned to death by a rogue on level 1 of Infinite Dungeon.
Rogue hits Marauderorbust for
12 physical, 7 fire, 5 light, 4 physical, 2 nature, 7 light damage (total 33.76).
You have 1 life(s) left.
Marauderorbust stops regenerating health quickly.

Marauderorbust feels pain again.

Marauderorbust's aura of power vanishes.

Marauderorbust stops being poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.