Marauderorbust the level 2 Thalore Rogue by Grillkick |

'Marauderorbust the level 2 Thalore Rogue' by user Grillkick
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - Great ghoul challenge in b37 3.9.37 |
| Name | Marauderorbust |
| Sex | Male |
| Type | Thalore Rogue |
| Campaign | Infinite |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 2 |
| Exp | 53% |
| Gold | 17 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 13 |
| Dexterity | 21 |
| Magic | 11 |
| Willpower | 14 |
| Cunning | 15 |
| Constitution | 12 |
| Resources | |
|---|---|
| Life | 121/121 |
| Stamina | 113/113 |
| Inscriptions (2/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 21 |
| Damage (main Hand) | 11 |
| APR (main Hand) | 5 |
| Crit (main Hand) | 10% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 21 |
| Damage (off Hand) | 9 |
| APR (off Hand) | 5 |
| Crit(off Hand) | 10% |
| Speed(off Hand) | 1.00 |
| Spellpower | 11 |
| Spell Crit | 5 |
| Spell Speed | 1 |
| All Damage | 0% |
| Defense | |
|---|---|
| Fatigue | 6 |
| Armour | 2 |
| Armour Hardiness | 30 |
| Defense | 5 |
| Ranged Defense | 5 |
| Physical Save | 8 |
| Spell Save | 8 |
| Mental Save | 10 |
| All Resists(cap) | 0%( 70%) |
| Acid Resist(cap) | 11%( 70%) |
| Talents | |
|---|---|
| Race / Thalore | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 45 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the power of the Eternals, increasing all damage by 8% and reducing all damage taken by 8% for 5 turns. The bonus will increase with the Willpower stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Thaloren have always been a free people, living in their beloved forest, never caring much about the world outside. Increase physical and mental save by +0. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You are part of the wood, it shields you from corruption. Increase disease immunity by 0% and blight resistance by 0%. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 4.00 Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Nature is with you, you can always feel the call of the woods. Summons two elite Treants to your side for 6 turns. Their strength increases with your Willpower stat. |
| Technique / Dual Weapons | (mastery 1.30) |
|
Effective talent level: 3.9
3/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases the damage of the off-hand weapon to 74%. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to block incoming blows with your weapons, increasing your defense by 4. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to hit the right spot, increasing your armor penetration by 4. Armor penetration will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn). |
| Technique / Dual Techniques | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 15.9 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit with your offhand weapon for 111% damage. If the attack hits, the target is stunned for 3 turns and you hit it with your mainhand weapon doing 111% damage. Stun chance increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 15.9 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 40% damage. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 31.8 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Attack your foes in a frontal arc doing 100% weapon damage and making your targets bleed for 10 each turn for 3 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 31.8 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, damaging all targets around you with both weapons for 120%. |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 0%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 6. Also increases damage done with knives by 18% |
| Cunning / Stealth | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Enters stealth mode (with efficiency of 4), making you harder to detect. The efficiency increases with Cunning. Stealth cannot work with heavy or massive armours. While in stealth mode, light radius is reduced to 0. There must be no foes in sight in a radius of 10 around you to enter stealth. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When striking from stealth, hits are automatically criticals if the target does not notice you. Shadowstrikes do 150.00% damage versus a normal hit. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 21.2 Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned how to be stealthy even when in plain sight of your foes, with a 40% chance of success. This also resets the cooldown of your stealth talent. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you perform an action from stealth (attacking, using objects, ...) you have a 10% chance to not break stealth. |
| Cunning / Trapping | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Learn how to setup traps. Each level you will learn a new kind of trap: Level 1: Explosion Trap Level 2: Bear Trap Level 3: Catapult Trap Level 4: Disarm Trap Level 5: Nightshade Trap New traps can also be learned from special teachers in the world. Also increases the effectiveness of your traps by 0%. (The effect varies for each trap) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 15.9 Range: 5.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Project a noisy lure for 4 turns that attracts all creatures in a radius 3 to it. At level 5, when the lure is destroyed it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered). This can be used while stealthed. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 10.6 Range: 10.00 Cooldown: 15 Travel Speed: 1000% of base Usage Speed: 1 turn Description: Throws a vial of sticky smoke that explodes on your foe, reducing its vision range by 0 for 5 turns. This can be used while stealthed. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Allows you to create self deploying traps that you can launch up to 1 grids away. |
| Cunning / Dirty Fighting | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 10.6 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 45% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 5 turns. Stun chance increase with talent level and your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 53 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Using a series of tricks and maneuvers, you switch places with your target. Switching places will confuse your foes, granting you evasion(50%) for 1 turns. While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 31.8 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 6% accuracy and 6% damage. Hit chance improves with talent level and your Dexterity stat. |
| Cunning / Lethality | (mastery 1.30) |
|
Effective talent level: 2.6
2/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to find and hit the weak spots. Your strikes have a 4.38% greater chance to be critical hits and your critical hits do 10% more damage. Also, when using knives, you now use your cunning score instead of your strength for bonus damage. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 15.9 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: You hit your target doing 80% damage. If your attack hits, you gain 1 armour penetration for 5 turns. The APR will increase with Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 26.5 Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: instant Description: For 3 turns you put all your will into your blows, adding 12 damage to each strike. Damage will improve with your Cunning and Willpower stats. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 53 Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wits allow you to reset the cooldown of 2 of your combat talents(cunning or technique) of level 0 or less. |
| Cunning / Survival | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (0 detection 'power'). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 9% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Current Effects |
|---|
| Quests |
|---|
| Achievements |
|---|
| Equipment | |
|---|---|
| In Main Hand |
mystic iron dagger of daylight (4-5.2 power, 5 apr)
mystic iron dagger of daylight (4-5.2 power, 5 apr)
Sharp, short and deadly. Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger Base power: 4.0 - 5.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +9 light When wielded/worn: Changes stats: +3 Wil / +3 Mag Spell crit. chance: +3% |
| In Off Hand |
iron dagger (5.5-7.15 power, 5 apr)
iron dagger (5.5-7.15 power, 5 apr)
Sharp, short and deadly. Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
rough leather armour (1 def, 2 armour)
rough leather armour (1 def, 2 armour)
A suit of armour made of leather. Requires: - Strength 10 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% |
| Cloak |
oiled linen cloak (1 def, 0 armour)
oiled linen cloak (1 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Changes resistances: +11% acid |
| Tool |
iron pickaxe (dig speed 37 turns)
iron pickaxe (dig speed 37 turns)
Allows you to dig a wall, remove a tree, create ways. 3.00 Encumbrance. Type: tool / digger It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
iron dagger (4.5-5.85 power, 5 apr)
iron dagger (4.5-5.85 power, 5 apr)
Sharp, short and deadly. Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% |
|
This item will automatically be transmogrified when you leave the level.
mighty elm longbow of power
mighty elm longbow of power Longbows are used to shoot arrows at your foes. Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Armour Penetration: +1 Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 8.5 - 11.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% When wielded/worn: Changes damage: +8% physical |
|
This item will automatically be transmogrified when you leave the level.
rough leather sling of power
rough leather sling of power Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling Armour Penetration: +3 Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 8.5 - 10.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% |
|
This item will automatically be transmogrified when you leave the level.
iron waraxe of sacrifice (6.5-9.1 power, 2 apr)
iron waraxe of sacrifice (6.5-9.1 power, 2 apr) One-handed war axes. Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 It can be used to activate talent Life Tap (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 10.00 Travel Speed: instantaneous Description: Tap your life force to provide a furious boost, increasing all your damage by 12% for 7 turns. |
|
This item will automatically be transmogrified when you leave the level.
oiled linen cloak (1 def, 0 armour)
oiled linen cloak (1 def, 0 armour) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Changes resistances: +11% acid |
|
This item will automatically be transmogrified when you leave the level.
linen robe of lightning resistance (0 def, 0 armour)
linen robe of lightning resistance (0 def, 0 armour) A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Changes resistances: +10% lightning |
|
This item will automatically be transmogrified when you leave the level.
iron plate armour of nature resistance (3 def, 7 armour)
iron plate armour of nature resistance (3 def, 7 armour) A suit of armour made of metal plates. Requires: - Strength 22 - Talent Armour Training (level 4) Infused by nature 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +11% nature |
|
Orb of Knowledge
Orb of Knowledge
This orb was given to you by Elisa the halfling scryer, it will automatically identify normal and rare items for you and can be activated to identify all others. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
|
citrine
citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
|
zircon
zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Marauderorbust picks up (d.): iron waraxe of sacrifice (6.5-9.1 power, 2 apr).
Ran for 8 turns (stop reason: detrimental status effect).
Marauderorbust loses sight!
Rogue hits Marauderorbust for 14 physical, 8 fire, 6 light, 6 physical, 2 nature, 8 light damage (total 43.00).
Green ooze hits Marauderorbust for 1 nature damage.
Marauderorbust uses Infusion: Wild.
Marauderorbust stops being poisoned.
Marauderorbust is cured!
Marauderorbust lessens the pain.
Marauderorbust uses Wrath of the Woods.
Marauderorbust radiates power.
Marauderorbust uses Infusion: Regeneration.
Marauderorbust starts regenerating health quickly.
Giant brown ant hits Marauderorbust for 6 physical damage.
Marauderorbust is poisoned!
Rogue killed Marauderorbust!
Marauderorbust the level 2 thalore rogue was tanned to death by a rogue on level 1 of Infinite Dungeon.
Rogue hits Marauderorbust for 12 physical, 7 fire, 5 light, 4 physical, 2 nature, 7 light damage (total 33.76).
You have 1 life(s) left.
Marauderorbust stops regenerating health quickly.
Marauderorbust feels pain again.
Marauderorbust's aura of power vanishes.
Marauderorbust stops being poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.

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