Jeste Gaja the level 28 Shalore Corruptor by gulldux

'Jeste Gaja the level 28 Shalore Corruptor' by user gulldux


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameJeste Gaja
SexMale
TypeShalore Corruptor
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level28
Exp41%
Gold2015
Died
  • Killed by elven tempest at level 25 on the 54th Haze 122nd year of Ascendancy at 03:05
  • Killed by worm that walks at level 26 on the 5th Allure 123rd year of Ascendancy at 04:55
  • Killed by Kshakar the wretchling at level 28 on the 10th Allure 123rd year of Ascendancy at 02:33
  • Killed by Kshakar the wretchling at level 28 on the 10th Allure 123rd year of Ascendancy at 04:42
4 times (now alive)
Primary Stats
Strength18
Dexterity16
Magic70
Willpower31
Cunning62
Constitution25

Resources
Life421/630
Positive46/111
Vim104/208
Inscriptions (3/3)
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15.
Its effects scale with your Willpower stat.
Teleportation
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 312 damage for 3 turns.
Its effects scale with your Cunning stat.
Shielding
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 351 life over 5 turns.
Its effects scale with your Magic stat.
Regeneration

Offense
Accuracy (main Hand)19
Damage (main Hand)48
APR (main Hand)4
Crit (main Hand)40%
Speed (main Hand)1.00
Spellpower49
Spell Crit51
Spell Speed1
All Damage0%
Physical Damage18%
Arcane Damage5%
Fire Damage23%
Cold Damage19%
Lightning Damage15%
Acid Damage5%
Nature Damage8%
Blight Damage25%
Defense
Fatigue10
Armour9
Armour Hardiness30
Defense15
Ranged Defense15
Physical Save39
Spell Save44
Mental Save36
All Resists(cap) 0%( 70%)
Cold Resist(cap) 10%( 70%)
Blight Resist(cap) 17%( 70%)
Blind Resistance13%

Talents
Race / Shalore(mastery 1.00)
  • Grace Of The Eternals (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 46
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the grace of the Eternals to increase your general speed by 18% for 8 turns.
The speed bonus will increase with the Dexterity stat.
1/5
  • Magic Of The Eternals (generic)
Effective talent level: 5.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Reality bends slightly in the presence of a Shaloren due to their inherent magical nature.
Increases critical chance by 10%.
5/5
  • Secrets Of The Eternals (generic)
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 47
Travel Speed: instantaneous
Usage Speed: instant
Description: As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves.
5% chance to become invisible (power 19) for 5 turns when hit by a blow doing at least 15% of their total life.
1/5
  • Timeless (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 47
Travel Speed: instantaneous
Usage Speed: instant
Description: The world grows old as you stand the ages. To you time is different.
Reduces the time remaining on detrimental effects by 2 and increases the time remaining on beneficial effects by 1.
1/5
Technique / Combat Training(mastery 1.00)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 2.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 3 and reduces chance to be critically hit by 4% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 10%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

2/10
  • Combat Accuracy (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 0.
0/10
  • Weapons Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0%
0/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Celestial / Light(mastery 1.00)
  • Healing Light (generic)
Effective talent level: 1.0
Use mode: Activated
Positive energy cost: -11
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: An invigorating ray of Sunlight shines on you, healing your body for 156 life.
The life healed will increase with the Magic stat
1/5
  • Bathe In Light (generic)
Effective talent level: 1.0
Use mode: Activated
Positive energy cost: -22
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A magical zone of Sunlight appears around you, healing all within a radius of 3 for 11.40 per turn and increasing healing effects on those within by 11%. The effect lasts 3 turns.
It will also light up the affected zone.
The life healed will increase with the Magic stat
1/5
  • Barrier (generic)
Effective talent level: 5.0
Use mode: Activated
Positive energy cost: -22
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A protective shield forms around you that lasts for up to 10 turns, negating 361 damage.
The max damage barrier can absorb will increase with your Magic stat.
5/5
  • Providence (generic)
Effective talent level: 1.0
Use mode: Activated
Positive energy cost: -22
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Places you under light's protection, regenerating your body for 15 life and removing a single negative effect from you each turn for 3 turns.
The life healed will increase with the Magic stat
1/5
Corruption / Sanguisuge(mastery 1.30)
  • Drain (class)
Effective talent level: 5.2
Use mode: Activated
Vim cost: 0
Range: 8.00
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: 1 turn
Description: Fires a bolt of blight, doing 184.17 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Magic stat.
4/5
  • Bloodcasting (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 0
Range: 10.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns your corruption spells will consume health instead of vim if their cost is higher than your vim.
1/5
  • Absorb Life (class)
Effective talent level: 0.0
Use mode: Sustained
Vim cost: 30
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower).
0/5
  • Life Tap (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns.
0/5
Corruption / Vim(mastery 1.30)
  • Soul Rot (class)
Effective talent level: 6.5
Use mode: Activated
Vim cost: 10
Range: 10.00
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Projects a bolt of pure blight, doing 200.40 blight damage.
This spell has an improved critical strike chance of +32.50%.
The damage will increase with Magic stat.
5/5
  • Vimsense (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Feel the very existence of creatures around you for 4 turns in a radius of 10.
The evil touch will reduce their blight resistance by 15% but also make them aware of you.
The resistance will decrease with Magic stat.
1/5
  • Leech (class)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Each time a creature affected by vimsense hurts you you regain 3.91 vim and 8.90 health.
1/5
  • Dark Portal (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 30
Range: 7.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Open a dark portal to the target zone. All creatures caught inside will be teleported to your location and you to theirs.
All creatures(except you) traversing the portal will catch a random disease doing 35.00 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 8.
The damage will increase with the Magic stat
1/5
Corruption / Hexes(mastery 1.40)
  • Pacification Hex (generic)
Effective talent level: 7.0
Use mode: Activated
Vim cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving 41% chance to daze affected targets again each turn for 20 turns.
The chance will increase with Magic stat.
5/5
  • Burning Hex (generic)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take 6.11 fire damage.
The damage will increase with Magic stat.
0/5
  • Empathic Hex (generic)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take 1% of the same damage for 20 turns.
The damage will increase with Magic stat.
0/5
  • Domination Hex (generic)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hexes your target, forcing it to be your thrall for 2 turns.
If you damage the target it will be free from the hex.
0/5
Corruption / Curses(mastery 1.30)
  • Curse Of Defenselessness (generic)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curses your target, decreasing its defense and saves by 23 for 10 turns.
The defense and saves will decrease with Magic stat.
1/5
  • Curse Of Impotence (generic)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curses your target, decreasing all damage done by 10% for 10 turns.
The damage will decrease with Magic stat.
1/5
  • Curse Of Death (generic)
Effective talent level: 3.9
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curses your target, stopping any natural healing and dealing 48.91 darkness damage each turn for 10 turns.
The damage will increase with Magic stat.
3/5
  • Curse Of Vulnerability (generic)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curses your target, decreasing all its resistances by 2% for 7 turns.
The resistances will decrease with Magic stat.
0/5
Corruption / Plague(mastery 1.30)
  • Virulent Disease (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: 4.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 3.05 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 1.
The effect will increase with your Magic stat.
0/5
  • Cyst Burst (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: 7.00
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Make your target's diseases burst, doing 6.40 blight damage for each disease it is infected with.
This will also spread a random disease to any nearby foes in a radius of 1.
The damage will increase with your Magic stat.
0/5
  • Catalepsy (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 35
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly.
0/5
  • Epidemic (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Infects the target with a very contagious disease doing 3.68 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
Creatures suffering from that disease will also suffer healing reduction (40%).
The damage will increase with your Magic stat, and the spread chance increases with the blight damage.
0/5
Corruption / Blood(mastery 1.30)
  • Blood Spray (class)
Effective talent level: 6.5
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 10 for 175.45 blight damage.
Each affected creature has a 85% chance of being infected by a random disease doing 204.35 blight damage over 6 turns.
The damage will increase with Magic stat.
5/5
  • Blood Grasp (class)
Effective talent level: 6.5
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: 1 turn
Description: Project a bolt of corrupted blood doing 272.36 blight damage and healing you for half the damage done.
The damage will increase with Magic stat.
5/5
  • Blood Boil (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Make the blood of all creatures around you in radius 3 boil, doing 95.20 blight damage and slowing them by 20%.
The damage will increase with Magic stat.
1/5
  • Blood Fury (class)
Effective talent level: 6.5
Use mode: Sustained
Vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 9%.
Each time your spells go critical you enter a blood rage for 5 turns, increasing your blight and acid damage by 21%.
The damage will increase with your Magic stat.
5/5
Corruption / Blight(mastery 1.30)
  • Dark Ritual (class)
Effective talent level: 1.3
Use mode: Sustained
Vim cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases your spell critical damage multiplier by 22%.
The multiplier will increase with your Magic stat.
1/5
  • Corrupted Negation (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 30
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a corrupted blast of power that deals 59.03 blight damage and removes 1 magical or physical effects from any creatures caught in the radius 3 ball.
The damage will increase with Magic stat.
1/5
  • Corrosive Worm (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 12
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Infect your target with a corrosive worm that deals 21.46 acid damage per turn for 10 turns.
If the target dies while the worm is inside it will explode, doing 86.81 acid damage in a radius of 4.
The damage will increase with Magic stat.
1/5
  • Poison Storm (class)
Effective talent level: 5.2
Use mode: Activated
Vim cost: 36
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A furious poison storm rages around the caster, poisoning all creatures inside for 93.40 nature damage in 6 turns in a radius of 4 for 10 turns.
Poisoning is cumulative, the longer they stay in the higher the poison damage they take.
The damage will increase with the Magic stat
4/5
Corruption / Shadowflame(mastery 1.30)
  • Wraithform (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns.
Also increases your defense and armor by 6 and 5.
The bonuses will increase with your Magic stat.
1/5
  • Darkfire (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 10
Travel Speed: 400% of base
Usage Speed: 1 turn
Description: Conjures up a bolt of shadowflame moving toward the target that explodes into a flash of darkness and fire doing 54.55 fire damage and 44.35 darkness damage in a radius of 2.
The damage will increase with the Magic stat
1/5
  • Flame Of Urh'Rok (class)
Effective talent level: 1.3
Use mode: Sustained
Vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form you gain 11% fire resistance, 13% darkness resistance and your global speed is increased by 4%.
The flames of the fearscape will heal you while in demon form.
The resistances and heal will increase with Magic stat.
1/5
  • Fearscape (class)
Effective talent level: 1.3
Use mode: Sustained
Vim cost: 90
Range: 5.00
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside a constant aura of flames will burn both of you (unless you are a demon) for 61.63 fire damage.
When the spell ends only you and the target (if still alive) are taken back to your home plane, all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
The damage will increase with the Magic stat
1/5
Current Effects
TalentChant of Fortitude
TalentSecrets of the Eternals
Quests
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.
By Jeste Gaja the Shalore Corruptor level 23
17th Haze 122nd year of Ascendancy at 23:36
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Jeste Gaja the Shalore Corruptor level 15
30th Dusk 122nd year of Ascendancy at 22:26
Exterminator
Killed 1000 creatures
By Jeste Gaja the Shalore Corruptor level 18
68th Dusk 122nd year of Ascendancy at 19:11
Eye Of The Storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Jeste Gaja the Shalore Corruptor level 19
74th Dusk 122nd year of Ascendancy at 13:30
Home Sweet Home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Jeste Gaja the Shalore Corruptor level 19
71st Dusk 122nd year of Ascendancy at 11:43
Level 10
Got a character to level 10.
By Jeste Gaja the Shalore Corruptor level 10
1st Summertide 122nd year of Ascendancy at 22:35
Level 20
Got a character to level 20.
By Jeste Gaja the Shalore Corruptor level 20
74th Dusk 122nd year of Ascendancy at 13:30
Rescuer Of The Lost
Rescued the merchant from the assassin lord.
By Jeste Gaja the Shalore Corruptor level 16
56th Dusk 122nd year of Ascendancy at 17:58
Savior Of The Damsels In Distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Jeste Gaja the Shalore Corruptor level 25
56th Haze 122nd year of Ascendancy at 09:47
Size Matters
Do over 600 damage in one attack
By Jeste Gaja the Shalore Corruptor level 25
54th Haze 122nd year of Ascendancy at 08:40
The Arena
Unlocked Arena mode.
By Jeste Gaja the Shalore Corruptor level 8
9th Mirth 122nd year of Ascendancy at 11:19
The Secret City
Discovered the truth about mages.
By Jeste Gaja the Shalore Corruptor level 11
3rd Flare 122nd year of Ascendancy at 09:45
Treasure Hunter
Amass 1000 gold pieces.
By Jeste Gaja the Shalore Corruptor level 23
7th Haze 122nd year of Ascendancy at 11:46

Equipment
In Main Hand
Staff of Destruction (15-18 power, 4 apr, arcane damage)

This unique-looking staff is carved with runes of destruction.

Requires:
- Magic 24
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 15.0 - 18.0
Uses stat: 150% Mag
Damage type:
Arcane
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes damage:
+8% lightning / +17% fire
Spellpower:
+10
Spell crit. chance:
+15%
Staff of Destruction (15-18 power, 4 apr, arcane damage)
On Fingers
conjurer's copper ring of frost (+10%)

Rings can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+5 Wil / +5 Mag
Changes resistances:
+10% cold
Changes damage:
+10% cold
Mana each turn:
+0.11
conjurer's copper ring of frost (+10%)
On Fingers
titan's gold ring of blight (+12%)

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+5 Con
Changes resistances:
+12% blight
Changes damage:
+12% blight
Physical save:
+5
titan's gold ring of blight (+12%)
Around Neck
serendipitous copper amulet of willpower (+9)

Amulets can have magical properties.

Infused by nature
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+9 Lck / +3 Wil
serendipitous copper amulet of willpower (+9)
Light Source
bright brass lantern of health

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Maximum life:
+42.00
Light radius:
+3
bright brass lantern of health
Main Armor
stargazer's cashmere robe of power (2 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Defense:
+2
Changes stats:
+2 Cun
Changes damage:
+8% physical / +5% arcane / +6% fire / +9% cold / +7% lightning / +5% acid / +8% nature / +10% blight
Blindness immunity:
+13%
Spellpower:
+9
stargazer's cashmere robe of power (2 def, 0 armour)
Cloak
enveloping linen cloak of Eldoral (6 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Crafted by a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+6
Changes stats:
+1 Cun / +1 Dex
enveloping linen cloak of Eldoral (6 def, 0 armour)
On Head
Steel Helm of Garkul (0 def, 6 armour)

A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.

Requires:
- Strength 16
- Talent Armour Training
Infused by
nature
3.00 Encumbrance.

Type: armor / head

It is part of a set of items.
When wielded/worn:
Armour:
+6
Fatigue:
+8%
Changes stats:
+5 Str / +4 Wil / +5 Con
Changes damage:
+10% physical
Talent mastery:
+0.20 Technique / Thuggery
Physical save:
+12
Spell save:
+12
Mental save:
+12
Steel Helm of Garkul (0 def, 6 armour)
Around Waist
balancing rough leather belt of burglary

A belt that goes around your waist.

Crafted by a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Accuracy:
+5
Physical crit. chance:
+4.0%
Changes stats:
+4 Cun / +4 Dex
Trap disarming bonus:
+5
Infravision radius:
+2
balancing rough leather belt of burglary
On Hands
blighted dwarven-steel gauntlets of criticals (0 def, 2 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Powered by
arcane forces
Crafted by
a master
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Physical crit. chance:
+7.0%
Armour:
+2
Changes resistances:
+5% blight
Changes damage:
+3% blight
Spell crit. chance:
+7%
blighted dwarven-steel gauntlets of criticals (0 def, 2 armour)
On Feet
Eden's Guile (2 def, 1 armour)

The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.

Crafted by a master
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+1
Defense:
+2
Fatigue:
+2%
Changes stats:
+3 Cun
Talent mastery:
+0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 50/50.
Eden's Guile (2 def, 1 armour)
Tool
Pick of Dwarven Emperors (dig speed 12 turns)

This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people.

Crafted by a master
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Changes stats:
+3 Str / +3 Con
Changes resistances penetration:
+10% physical
Physical save:
+7
Spell save:
+7
Mental save:
+7
Maximum life:
+50.00
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Pick of Dwarven Emperors (dig speed 12 turns)
Inventory
psychic's movement infusion (593% speed; 5 turns)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 593% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the infusion..
psychic's movement infusion (593% speed; 5 turns)
wild infusion (resist 18%; cure magical, physical)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 18% for 5 turns.

It can be used to inscribe your skin with the infusion..
wild infusion (resist 18%; cure magical, physical)
wild infusion (resist 12%; cure mental, magical)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 12% for 5 turns.

It can be used to inscribe your skin with the infusion..
wild infusion (resist 12%; cure mental, magical)
wild infusion (resist 13%; cure magical, physical)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 4 turns.

It can be used to inscribe your skin with the infusion..
wild infusion (resist 13%; cure magical, physical)
wizard's wild infusion (resist 22%; cure mental)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 4 turns.
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the infusion..
wizard's wild infusion (resist 22%; cure mental)
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 274.00 temporal damage. If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).

It can be used to inscribe your skin with the rune..
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)
This item will automatically be transmogrified when you leave the level.
frozen spear rune (218 cold damage)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 7.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to fire a bolt of ice doing 217.77 cold damage with a chance to freeze the target.

It can be used to inscribe your skin with the rune..
frozen spear rune (218 cold damage)
mindweaver's copper amulet

Amulets can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+2 Cun
Spell save:
+6
Mental save:
+6
Confusion immunity:
+11%
mindweaver's copper amulet
serendipitous gold amulet of cunning (+8)

Amulets can have magical properties.

Infused by nature
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+8 Lck / +3 Cun
serendipitous gold amulet of cunning (+8)
steel amulet 'Mayakira'

Amulets can have magical properties.

Infused by nature
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Ranged Defense:
+3
Changes stats:
+3 Cun / +3 Wil
Changes resistances:
+7% temporal
Teleport immunity:
+12%
Maximum life:
+20.00
Spell crit. chance:
+1%
steel amulet 'Mayakira'
Bloodcaller

You won the Ring of Blood trial, this is your reward.

Infused by psionic forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Fatigue:
-5%
Mental save:
-7
Life leech chance:
+15%
Life leech:
+30%
Bloodcaller
Ring of the War Master

A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Con
Talent masteries:
+0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Dual weapons
Ring of the War Master
duelist's copper ring of see invisible

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Accuracy:
+3
Changes stats:
+3 Dex
See invisible:
+5
duelist's copper ring of see invisible
gladiator's steel ring

Rings can have magical properties.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Physical power:
+5
Changes stats:
+5 Str / +6 Con
gladiator's steel ring
sneakthief's gold ring of see invisible

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+5 Cun / +6 Dex
Light radius:
-2
See invisible:
+10
sneakthief's gold ring of see invisible
stralite ring of evocation

Rings can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes damage:
+7% arcane
Spellpower:
+4
Spell crit. chance:
+4%
stralite ring of evocation
wizard's copper ring of tenacity

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+2 Mag
Spell save:
+2
Disarm immunity:
+20%
Pinning immunity:
+20%
Knockback immunity:
+20%
wizard's copper ring of tenacity
Crystalline Elm staff (4.375-5.25 power, 2 apr, arcane damage)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 11
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

It is part of a set of items.
Base power: 4.4 - 5.3
Uses stat: 100% Mag
Damage type:
Arcane
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Physical power:
+12
Changes stats:
+3 Wil / +3 Con
Changes damage:
+10% arcane
Spellpower:
+12
Spell crit. chance:
+1%
Crystalline Elm staff (4.375-5.25 power, 2 apr, arcane damage)
Penitence (10-12 power, 4 apr, arcane damage)

A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze.

Requires:
- Magic 24
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 10.0 - 12.0
Uses stat: 120% Mag
Damage type:
Arcane
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes resistances:
+30% blight
Spellpower:
+15
Spell crit. chance:
+10%
It can be used to cure diseases, costing 10 power out of 60/60.
Penitence (10-12 power, 4 apr, arcane damage)
balancing hardened leather belt of the mystic

A belt that goes around your waist.

Powered by arcane forces
Crafted by
a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Accuracy:
+6
Physical crit. chance:
+4.0%
Changes stats:
+4 Cun
Spellpower:
+4
balancing hardened leather belt of the mystic
spiritwalker's rough leather belt of unlife

A belt that goes around your waist.

Powered by arcane forces
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Changes stats:
+2 Str / +2 Mag
Changes resistances:
+6% blight
Allows you to breathe in:
water
Mana each turn:
+0.11
Maximum mana:
+20.00
spiritwalker's rough leather belt of unlife
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+2
Changes stats:
+2 Wil / +2 Mag
Physical save:
+2
Spell save:
+3
Mental save:
+3
Blindness immunity:
+7%
Confusion immunity:
+8%
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)
Spider-Silk Robe of Spydrë (10 def, 10 armour)

This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.

Powered by arcane forces
Infused by
nature
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Armour:
+10
Defense:
+10
Changes stats:
+4 Con / -2 Wil
Damage when the wearer is hit:
20 poison
Changes resistances:
+30% nature
Physical save:
+10
Spell save:
+10
Spider-Silk Robe of Spydrë (10 def, 10 armour)
shielded woollen robe of lightning resistance (0 def, 3 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Armour:
+3
Changes resistances:
+18% lightning
shielded woollen robe of lightning resistance (0 def, 3 armour)
Frost Treads (1 def, 4 armour)

A pair of leather boots. Cold to the touch, they radiate a cold blue light.

Requires:
- Dexterity 16
Infused by
nature
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+4
Defense:
+1
Fatigue:
+7%
Changes stats:
+4 Str / +4 Dex / +4 Cun
Changes resistances:
+10% nature / +20% cold
Changes damage:
+15% cold
Light radius:
+1
Frost Treads (1 def, 4 armour)
wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)

A pair of boots made of leather.

Powered by arcane forces
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+3
Fatigue:
+3%
Changes stats:
+3 Mag / +3 Con
Blindness immunity:
+5%
Disease immunity:
+8%
Confusion immunity:
+7%
It can be used to activate talent Metaflow (costing 80 power out of 80/80) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Your mastery of the arcane flows allow you to reset the cooldown of 4 of your spells of tier 2 or less.
wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)
Snow Giant Wraps (0 def, 2 armour)

Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.

Infused by nature
1.00 Encumbrance.

Type: armor / hands

When wielded/worn:
Armour:
+2
Changes stats:
+4 Str
Changes resistances:
+10% lightning / +10% cold
Knockback immunity:
+50%
Maximum life:
+60.00
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 6 out of 6/6.
Range: 10.00
Travel Speed: instantaneous
Description: Throws a huge boulder at a target, damaging it for 30.00 and knocking it back.
The damage will increase with the Strength stat
Snow Giant Wraps (0 def, 2 armour)
Crown of Eternal Night (0 def, 3 armour)

This crown looks useless, yet you can fell it woven with fell magics of undeath. Maybe it has a use.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

It is part of a set of items.
When wielded/worn:
Armour:
+3
Fatigue:
+3%
Crown of Eternal Night (0 def, 3 armour)
champion's dwarven-steel helm of strength (+7) (0 def, 4 armour)

A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

Requires:
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+4
Fatigue:
+4%
Changes stats:
+7 Str / +3 Wil
Confusion immunity:
+10%
Light radius:
+1
champion's dwarven-steel helm of strength (+7) (0 def, 4 armour)
stabilizing cashmere wizard hat of magic (+4) (2 def, 0 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Defense:
+2
Changes stats:
+4 Mag
Stun/Freeze immunity:
+15%
Knockback immunity:
+14%
stabilizing cashmere wizard hat of magic (+4) (2 def, 0 armour)
mummy wrappings of command (12 def, 8 armour)

Decaying mummy wrappings.

Requires:
- Dexterity 15
Crafted by
a master
6.00 Encumbrance.

Type: armor / mummy

When wielded/worn:
Armour:
+8
Defense:
+12
Fatigue:
+2%
Changes stats:
+3 Cun
Changes resistances:
-50% fire
Mental save:
+5
mummy wrappings of command (12 def, 8 armour)
searing mummy wrappings of lightning resistance (5 def, 2 armour)

Decaying mummy wrappings.

Requires:
- Dexterity 15
Powered by
arcane forces
Crafted by
a master
6.00 Encumbrance.

Type: armor / mummy

When wielded/worn:
Armour:
+2
Defense:
+5
Fatigue:
+2%
Damage when the wearer hits(melee):
8 acid / 8 fire
Changes resistances:
+19% lightning / -50% fire
searing mummy wrappings of lightning resistance (5 def, 2 armour)
agate

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
agate
2 onyx

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
2 onyx
3 aquamarine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes resistances:
+4% all
When used to imbue an object:
Changes resistances:
+4% all
3 aquamarine
9 lapis lazuli

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Defense:
+6
When used to imbue an object:
Defense:
+6
9 lapis lazuli
18 opal

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
18 opal
6 topaz

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Defense:
+4
When used to imbue an object:
Defense:
+4
6 topaz
5 emerald

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Changes resistances:
+6% all
When used to imbue an object:
Changes resistances:
+6% all
5 emerald
jade

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Changes resistances:
+8% all
When used to imbue an object:
Changes resistances:
+8% all
jade
5 spinel

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Defense:
+2
When used to imbue an object:
Defense:
+2
5 spinel
3 turquoise

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
See invisible:
+10
When used to imbue an object:
See invisible:
+10
3 turquoise
bear paw

Large and hairy with flesh-rending claws. It smells slightly of fish.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

bear paw
giant spider spinneret

An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

giant spider spinneret
giant spider spinneret

An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

giant spider spinneret
honey tree root

The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

honey tree root
hummerhorn wing

Translucent and delicate-looking, but surprisingly durable.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

hummerhorn wing
minotaur nose

The severed front half of a minotaur snout, ring and all.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

minotaur nose
naga tongue

A severed naga tongue. It reeks of brine.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

naga tongue
pouch of bone giant dust

Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

pouch of bone giant dust
skeleton mage skull

The skull of a skeleton mage. The eyes have stopped glowing... for now.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

skeleton mage skull
vial of wight ectoplasm

Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

vial of wight ectoplasm
warg claw

Unpleasantly large and sharp for a canine's claw.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

warg claw
warg claw

Unpleasantly large and sharp for a canine's claw.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

warg claw
Summertide Phial

A small crystal phial that captured Sunlight during the Summertide.

Infused by nature
1.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+4
It can be used to call light, costing 10 power out of 15/15.
Summertide Phial
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
9 garnet

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / red

When wielded/worn:
Changes damage:
+6% all
When used to imbue an object:
Changes damage:
+6% all
9 garnet
4 ruby

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / red

When wielded/worn:
Changes stats:
+4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats:
+4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
4 ruby
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
6 amethyst

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / violet

When wielded/worn:
Changes damage:
+4% all
When used to imbue an object:
Changes damage:
+4% all
6 amethyst
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
Rod of Recall (1/1)
6 quartz

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / white

When wielded/worn:
Stun/Freeze immunity:
+30%
When used to imbue an object:
Stun/Freeze immunity:
+30%
6 quartz
3 amber

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+8% all
When used to imbue an object:
Changes damage:
+8% all
3 amber
7 ametrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+2% all
When used to imbue an object:
Changes damage:
+2% all
7 ametrine
zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
zircon

Last Messages

Jeste Gaja is free from the ice.
Jeste Gaja hits Iceblock for
48 arcane damage.
Jeste Gaja hits Iceblock for
7 light damage.
Worm that walks casts Worm Rot.

Jeste Gaja shrugs off the effect 'Worm Rot'!
Jeste Gaja hits worm that walks for
40 darkness damage.
Losselhing uses Web.

Jeste Gaja shrugs off the effect 'Pinned to the ground'!
Worm that walks uses Blindside.

Worm that walks leeches energies from its victim!
Worm that walks drains life from Jeste Gaja!

Worm that walks drains life from Jeste Gaja!

Losselhing seems to search the ground...

Jeste Gaja hits worm that walks for
40 darkness, 7 light, 7 light damage (total 51.32).
Worm that walks hits Jeste Gaja for
97 physical, 10 nature, 14 blight, 37 physical, 14 blight damage (total 169.07).
Jeste Gaja casts Rune: Shielding.

A shield forms around Jeste Gaja.

Jeste Gaja casts Rune: Teleportation.

Jeste Gaja casts Blood Grasp.

Jeste Gaja drains life from spitting spider!

Jeste Gaja hits spitting spider for
228 blight damage.
Jeste Gaja casts Drain.

Jeste Gaja killed spitting spider!
Jeste Gaja hits spitting spider for
155 blight damage.
The shield around Jeste Gaja crumbles.

Talent Blood Grasp is ready to use.
Jeste Gaja triggers an alarm!

Talent Drain is ready to use.
Saving done.

Saving done.