Jeste Gaja the level 28 Shalore Corruptor by gulldux |
'Jeste Gaja the level 28 Shalore Corruptor' by user gulldux
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Jeste Gaja |
| Sex | Male |
| Type | Shalore Corruptor |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 28 |
| Exp | 41% |
| Gold | 2015 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 18 |
| Dexterity | 16 |
| Magic | 70 |
| Willpower | 31 |
| Cunning | 62 |
| Constitution | 25 |
| Resources | |
|---|---|
| Life | 421/630 |
| Positive | 46/111 |
| Vim | 104/208 |
| Inscriptions (3/3) | |
|---|---|
| Rune |
Effective talent level: 1.0
Teleportation
Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 312 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Magic stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 19 |
| Damage (main Hand) | 48 |
| APR (main Hand) | 4 |
| Crit (main Hand) | 40% |
| Speed (main Hand) | 1.00 |
| Spellpower | 49 |
| Spell Crit | 51 |
| Spell Speed | 1 |
| All Damage | 0% |
| Physical Damage | 18% |
| Arcane Damage | 5% |
| Fire Damage | 23% |
| Cold Damage | 19% |
| Lightning Damage | 15% |
| Acid Damage | 5% |
| Nature Damage | 8% |
| Blight Damage | 25% |
| Defense | |
|---|---|
| Fatigue | 10 |
| Armour | 9 |
| Armour Hardiness | 30 |
| Defense | 15 |
| Ranged Defense | 15 |
| Physical Save | 39 |
| Spell Save | 44 |
| Mental Save | 36 |
| All Resists(cap) | 0%( 70%) |
| Cold Resist(cap) | 10%( 70%) |
| Blight Resist(cap) | 17%( 70%) |
| Blind Resistance | 13% |
| Talents | |
|---|---|
| Race / Shalore | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 46 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the grace of the Eternals to increase your general speed by 18% for 8 turns. The speed bonus will increase with the Dexterity stat. |
|
Effective talent level: 5.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. Increases critical chance by 10%. |
|
Effective talent level: 1.0
1/5
Use mode: Sustained Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: instant Description: As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves. 5% chance to become invisible (power 19) for 5 turns when hit by a blow doing at least 15% of their total life. |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: instant Description: The world grows old as you stand the ages. To you time is different. Reduces the time remaining on detrimental effects by 2 and increases the time remaining on beneficial effects by 1. |
| Technique / Combat Training | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 2.0
2/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 3 and reduces chance to be critically hit by 4% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 10%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 0. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Celestial / Light | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Positive energy cost: -11 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: An invigorating ray of Sunlight shines on you, healing your body for 156 life. The life healed will increase with the Magic stat |
|
Effective talent level: 1.0
1/5
Use mode: Activated Positive energy cost: -22 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: A magical zone of Sunlight appears around you, healing all within a radius of 3 for 11.40 per turn and increasing healing effects on those within by 11%. The effect lasts 3 turns. It will also light up the affected zone. The life healed will increase with the Magic stat |
|
Effective talent level: 5.0
5/5
Use mode: Activated Positive energy cost: -22 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: A protective shield forms around you that lasts for up to 10 turns, negating 361 damage. The max damage barrier can absorb will increase with your Magic stat. |
|
Effective talent level: 1.0
1/5
Use mode: Activated Positive energy cost: -22 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Places you under light's protection, regenerating your body for 15 life and removing a single negative effect from you each turn for 3 turns. The life healed will increase with the Magic stat |
| Corruption / Sanguisuge | (mastery 1.30) |
|
Effective talent level: 5.2
4/5
Use mode: Activated Vim cost: 0 Range: 8.00 Cooldown: 9 Travel Speed: 1500% of base Usage Speed: 1 turn Description: Fires a bolt of blight, doing 184.17 blight damage and replenishing 20% of it as vim energy. The amount of vim regained depends on the target's rank (higher ranks give more vim). The effect will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 0 Range: 10.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Description: For 3 turns your corruption spells will consume health instead of vim if their cost is higher than your vim. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 30 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Absorbs the life force of your foes as you kill them. As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 40 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns. |
| Corruption / Vim | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 10 Range: 10.00 Cooldown: 4 Travel Speed: 1000% of base Usage Speed: 1 turn Description: Projects a bolt of pure blight, doing 200.40 blight damage. This spell has an improved critical strike chance of +32.50%. The damage will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 25 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Feel the very existence of creatures around you for 4 turns in a radius of 10. The evil touch will reduce their blight resistance by 15% but also make them aware of you. The resistance will decrease with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Each time a creature affected by vimsense hurts you you regain 3.91 vim and 8.90 health. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 30 Range: 7.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Open a dark portal to the target zone. All creatures caught inside will be teleported to your location and you to theirs. All creatures(except you) traversing the portal will catch a random disease doing 35.00 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 8. The damage will increase with the Magic stat |
| Corruption / Hexes | (mastery 1.40) |
|
Effective talent level: 7.0
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving 41% chance to daze affected targets again each turn for 20 turns. The chance will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take 6.11 fire damage. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take 1% of the same damage for 20 turns. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, forcing it to be your thrall for 2 turns. If you damage the target it will be free from the hex. |
| Corruption / Curses | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing its defense and saves by 23 for 10 turns. The defense and saves will decrease with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing all damage done by 10% for 10 turns. The damage will decrease with Magic stat. |
|
Effective talent level: 3.9
3/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, stopping any natural healing and dealing 48.91 darkness damage each turn for 10 turns. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing all its resistances by 2% for 7 turns. The resistances will decrease with Magic stat. |
| Corruption / Plague | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 8 Range: 4.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 3.05 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 1. The effect will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 18 Range: 7.00 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make your target's diseases burst, doing 6.40 blight damage for each disease it is infected with. This will also spread a random disease to any nearby foes in a radius of 1. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 35 Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infects the target with a very contagious disease doing 3.68 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (40%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
| Corruption / Blood | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 24 Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 10 for 175.45 blight damage. Each affected creature has a 85% chance of being infected by a random disease doing 204.35 blight damage over 6 turns. The damage will increase with Magic stat. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 5 Travel Speed: 2000% of base Usage Speed: 1 turn Description: Project a bolt of corrupted blood doing 272.36 blight damage and healing you for half the damage done. The damage will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 30 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make the blood of all creatures around you in radius 3 boil, doing 95.20 blight damage and slowing them by 20%. The damage will increase with Magic stat. |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Vim cost: 60 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Concentrate on the corruption you bring, increasing your spell critical chance by 9%. Each time your spells go critical you enter a blood rage for 5 turns, increasing your blight and acid damage by 21%. The damage will increase with your Magic stat. |
| Corruption / Blight | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Vim cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases your spell critical damage multiplier by 22%. The multiplier will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Project a corrupted blast of power that deals 59.03 blight damage and removes 1 magical or physical effects from any creatures caught in the radius 3 ball. The damage will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 12 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infect your target with a corrosive worm that deals 21.46 acid damage per turn for 10 turns. If the target dies while the worm is inside it will explode, doing 86.81 acid damage in a radius of 4. The damage will increase with Magic stat. |
|
Effective talent level: 5.2
4/5
Use mode: Activated Vim cost: 36 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: A furious poison storm rages around the caster, poisoning all creatures inside for 93.40 nature damage in 6 turns in a radius of 4 for 10 turns. Poisoning is cumulative, the longer they stay in the higher the poison damage they take. The damage will increase with the Magic stat |
| Corruption / Shadowflame | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns. Also increases your defense and armor by 6 and 5. The bonuses will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 10 Travel Speed: 400% of base Usage Speed: 1 turn Description: Conjures up a bolt of shadowflame moving toward the target that explodes into a flash of darkness and fire doing 54.55 fire damage and 44.35 darkness damage in a radius of 2. The damage will increase with the Magic stat |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Vim cost: 90 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. While in demon form you gain 11% fire resistance, 13% darkness resistance and your global speed is increased by 4%. The flames of the fearscape will heal you while in demon form. The resistances and heal will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Vim cost: 90 Range: 5.00 Cooldown: 60 Travel Speed: instantaneous Usage Speed: 1 turn Description: Summon a part of the Fearscape to intersect with the current level. Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies. While inside a constant aura of flames will burn both of you (unless you are a demon) for 61.63 fire damage. When the spell ends only you and the target (if still alive) are taken back to your home plane, all summons are left in the Fearscape. Objects will be moved as well. This spell has no effect if cast when already inside the Fearscape. The damage will increase with the Magic stat |
| Current Effects | |
|---|---|
| Talent | Chant of Fortitude |
| Talent | Secrets of the Eternals |
| Quests |
|---|
| Achievements | |
|---|---|
| Anti-Antimagic! |
Destroyed the Ziguranth camp with your Rhaloren allies.
17th Haze 122nd year of Ascendancy at 23:36
By Jeste Gaja the Shalore Corruptor level 23 |
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
30th Dusk 122nd year of Ascendancy at 22:26
By Jeste Gaja the Shalore Corruptor level 15 |
| Exterminator |
Killed 1000 creatures
68th Dusk 122nd year of Ascendancy at 19:11
By Jeste Gaja the Shalore Corruptor level 18 |
| Eye Of The Storm |
Freed Derth from the onslaught of the mad Tempest, Urkis.
74th Dusk 122nd year of Ascendancy at 13:30
By Jeste Gaja the Shalore Corruptor level 19 |
| Home Sweet Home |
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
71st Dusk 122nd year of Ascendancy at 11:43
By Jeste Gaja the Shalore Corruptor level 19 |
| Level 10 |
Got a character to level 10.
1st Summertide 122nd year of Ascendancy at 22:35
By Jeste Gaja the Shalore Corruptor level 10 |
| Level 20 |
Got a character to level 20.
74th Dusk 122nd year of Ascendancy at 13:30
By Jeste Gaja the Shalore Corruptor level 20 |
| Rescuer Of The Lost |
Rescued the merchant from the assassin lord.
56th Dusk 122nd year of Ascendancy at 17:58
By Jeste Gaja the Shalore Corruptor level 16 |
| Savior Of The Damsels In Distress |
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
56th Haze 122nd year of Ascendancy at 09:47
By Jeste Gaja the Shalore Corruptor level 25 |
| Size Matters |
Do over 600 damage in one attack
54th Haze 122nd year of Ascendancy at 08:40
By Jeste Gaja the Shalore Corruptor level 25 |
| The Arena |
Unlocked Arena mode.
9th Mirth 122nd year of Ascendancy at 11:19
By Jeste Gaja the Shalore Corruptor level 8 |
| The Secret City |
Discovered the truth about mages.
3rd Flare 122nd year of Ascendancy at 09:45
By Jeste Gaja the Shalore Corruptor level 11 |
| Treasure Hunter |
Amass 1000 gold pieces.
7th Haze 122nd year of Ascendancy at 11:46
By Jeste Gaja the Shalore Corruptor level 23 |
| Equipment | |
|---|---|
| In Main Hand |
Staff of Destruction (15-18 power, 4 apr, arcane damage)
Staff of Destruction (15-18 power, 4 apr, arcane damage)
This unique-looking staff is carved with runes of destruction. Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +8% lightning / +17% fire Spellpower: +10 Spell crit. chance: +15% |
| On Fingers |
conjurer's copper ring of frost (+10%)
conjurer's copper ring of frost (+10%)
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +10% cold Changes damage: +10% cold Mana each turn: +0.11 |
| On Fingers |
titan's gold ring of blight (+12%)
titan's gold ring of blight (+12%)
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +5 Con Changes resistances: +12% blight Changes damage: +12% blight Physical save: +5 |
| Around Neck |
serendipitous copper amulet of willpower (+9)
serendipitous copper amulet of willpower (+9)
Amulets can have magical properties. Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +9 Lck / +3 Wil |
| Light Source |
bright brass lantern of health
bright brass lantern of health
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Maximum life: +42.00 Light radius: +3 |
| Main Armor |
stargazer's cashmere robe of power (2 def, 0 armour)
stargazer's cashmere robe of power (2 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Defense: +2 Changes stats: +2 Cun Changes damage: +8% physical / +5% arcane / +6% fire / +9% cold / +7% lightning / +5% acid / +8% nature / +10% blight Blindness immunity: +13% Spellpower: +9 |
| Cloak |
enveloping linen cloak of Eldoral (6 def, 0 armour)
enveloping linen cloak of Eldoral (6 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +6 Changes stats: +1 Cun / +1 Dex |
| On Head |
Steel Helm of Garkul (0 def, 6 armour)
Steel Helm of Garkul (0 def, 6 armour)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 |
| Around Waist |
balancing rough leather belt of burglary
balancing rough leather belt of burglary
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Accuracy: +5 Physical crit. chance: +4.0% Changes stats: +4 Cun / +4 Dex Trap disarming bonus: +5 Infravision radius: +2 |
| On Hands |
blighted dwarven-steel gauntlets of criticals (0 def, 2 armour)
blighted dwarven-steel gauntlets of criticals (0 def, 2 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Changes resistances: +5% blight Changes damage: +3% blight Spell crit. chance: +7% |
| On Feet |
Eden's Guile (2 def, 1 armour)
Eden's Guile (2 def, 1 armour)
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. |
| Tool |
Pick of Dwarven Emperors (dig speed 12 turns)
Pick of Dwarven Emperors (dig speed 12 turns)
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
psychic's movement infusion (593% speed; 5 turns)
psychic's movement infusion (593% speed; 5 turns)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to increase movement speed by 593% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. |
|
wild infusion (resist 18%; cure magical, physical)
wild infusion (resist 18%; cure magical, physical)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 18% for 5 turns. It can be used to inscribe your skin with the infusion.. |
|
wild infusion (resist 12%; cure mental, magical)
wild infusion (resist 12%; cure mental, magical)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 12% for 5 turns. It can be used to inscribe your skin with the infusion.. |
|
wild infusion (resist 13%; cure magical, physical)
wild infusion (resist 13%; cure magical, physical)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 4 turns. It can be used to inscribe your skin with the infusion.. |
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wizard's wild infusion (resist 22%; cure mental)
wizard's wild infusion (resist 22%; cure mental)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. |
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Rune of the Rift (274.00 temporal damage, removed from time 4 turns)
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)
Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Inflicts 274.00 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 120 (if you have any). It can be used to inscribe your skin with the rune.. |
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This item will automatically be transmogrified when you leave the level.
frozen spear rune (218 cold damage)
frozen spear rune (218 cold damage) Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to fire a bolt of ice doing 217.77 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. |
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mindweaver's copper amulet
mindweaver's copper amulet
Amulets can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +2 Cun Spell save: +6 Mental save: +6 Confusion immunity: +11% |
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serendipitous gold amulet of cunning (+8)
serendipitous gold amulet of cunning (+8)
Amulets can have magical properties. Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +8 Lck / +3 Cun |
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steel amulet 'Mayakira'
steel amulet 'Mayakira'
Amulets can have magical properties. Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Ranged Defense: +3 Changes stats: +3 Cun / +3 Wil Changes resistances: +7% temporal Teleport immunity: +12% Maximum life: +20.00 Spell crit. chance: +1% |
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Bloodcaller
Bloodcaller
You won the Ring of Blood trial, this is your reward. Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% |
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Ring of the War Master
Ring of the War Master
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Dual weapons |
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duelist's copper ring of see invisible
duelist's copper ring of see invisible
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Accuracy: +3 Changes stats: +3 Dex See invisible: +5 |
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gladiator's steel ring
gladiator's steel ring
Rings can have magical properties. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Physical power: +5 Changes stats: +5 Str / +6 Con |
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sneakthief's gold ring of see invisible
sneakthief's gold ring of see invisible
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +5 Cun / +6 Dex Light radius: -2 See invisible: +10 |
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stralite ring of evocation
stralite ring of evocation
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes damage: +7% arcane Spellpower: +4 Spell crit. chance: +4% |
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wizard's copper ring of tenacity
wizard's copper ring of tenacity
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +2 Mag Spell save: +2 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% |
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Crystalline Elm staff (4.375-5.25 power, 2 apr, arcane damage)
Crystalline Elm staff (4.375-5.25 power, 2 apr, arcane damage)
Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. It is part of a set of items. Base power: 4.4 - 5.3 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 Spell crit. chance: +1% |
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Penitence (10-12 power, 4 apr, arcane damage)
Penitence (10-12 power, 4 apr, arcane damage)
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 120% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. |
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balancing hardened leather belt of the mystic
balancing hardened leather belt of the mystic
A belt that goes around your waist. Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Accuracy: +6 Physical crit. chance: +4.0% Changes stats: +4 Cun Spellpower: +4 |
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spiritwalker's rough leather belt of unlife
spiritwalker's rough leather belt of unlife
A belt that goes around your waist. Powered by arcane forces 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes stats: +2 Str / +2 Mag Changes resistances: +6% blight Allows you to breathe in: water Mana each turn: +0.11 Maximum mana: +20.00 |
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spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +2 Changes stats: +2 Wil / +2 Mag Physical save: +2 Spell save: +3 Mental save: +3 Blindness immunity: +7% Confusion immunity: +8% |
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Spider-Silk Robe of Spydrë (10 def, 10 armour)
Spider-Silk Robe of Spydrë (10 def, 10 armour)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Con / -2 Wil Damage when the wearer is hit: 20 poison Changes resistances: +30% nature Physical save: +10 Spell save: +10 |
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shielded woollen robe of lightning resistance (0 def, 3 armour)
shielded woollen robe of lightning resistance (0 def, 3 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Armour: +3 Changes resistances: +18% lightning |
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Frost Treads (1 def, 4 armour)
Frost Treads (1 def, 4 armour)
A pair of leather boots. Cold to the touch, they radiate a cold blue light. Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 |
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wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)
wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)
A pair of boots made of leather. Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +3 Con Blindness immunity: +5% Disease immunity: +8% Confusion immunity: +7% It can be used to activate talent Metaflow (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Your mastery of the arcane flows allow you to reset the cooldown of 4 of your spells of tier 2 or less. |
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Snow Giant Wraps (0 def, 2 armour)
Snow Giant Wraps (0 def, 2 armour)
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. Infused by nature 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Use mode: Activated Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Description: Throws a huge boulder at a target, damaging it for 30.00 and knocking it back. The damage will increase with the Strength stat |
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Crown of Eternal Night (0 def, 3 armour)
Crown of Eternal Night (0 def, 3 armour)
This crown looks useless, yet you can fell it woven with fell magics of undeath. Maybe it has a use. Powered by arcane forces 2.00 Encumbrance. Type: armor / head It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% |
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champion's dwarven-steel helm of strength (+7) (0 def, 4 armour)
champion's dwarven-steel helm of strength (+7) (0 def, 4 armour)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +3 Wil Confusion immunity: +10% Light radius: +1 |
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stabilizing cashmere wizard hat of magic (+4) (2 def, 0 armour)
stabilizing cashmere wizard hat of magic (+4) (2 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +2 Changes stats: +4 Mag Stun/Freeze immunity: +15% Knockback immunity: +14% |
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mummy wrappings of command (12 def, 8 armour)
mummy wrappings of command (12 def, 8 armour)
Decaying mummy wrappings. Requires: - Dexterity 15 Crafted by a master 6.00 Encumbrance. Type: armor / mummy When wielded/worn: Armour: +8 Defense: +12 Fatigue: +2% Changes stats: +3 Cun Changes resistances: -50% fire Mental save: +5 |
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searing mummy wrappings of lightning resistance (5 def, 2 armour)
searing mummy wrappings of lightning resistance (5 def, 2 armour)
Decaying mummy wrappings. Requires: - Dexterity 15 Powered by arcane forces Crafted by a master 6.00 Encumbrance. Type: armor / mummy When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Damage when the wearer hits(melee): 8 acid / 8 fire Changes resistances: +19% lightning / -50% fire |
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agate
agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
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2 onyx
2 onyx
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con |
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3 aquamarine
3 aquamarine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes resistances: +4% all When used to imbue an object: Changes resistances: +4% all |
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9 lapis lazuli
9 lapis lazuli
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +6 When used to imbue an object: Defense: +6 |
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18 opal
18 opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con |
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6 topaz
6 topaz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +4 When used to imbue an object: Defense: +4 |
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5 emerald
5 emerald
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Changes resistances: +6% all When used to imbue an object: Changes resistances: +6% all |
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jade
jade
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Changes resistances: +8% all When used to imbue an object: Changes resistances: +8% all |
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5 spinel
5 spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
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3 turquoise
3 turquoise
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: See invisible: +10 When used to imbue an object: See invisible: +10 |
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bear paw
bear paw
Large and hairy with flesh-rending claws. It smells slightly of fish. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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giant spider spinneret
giant spider spinneret
An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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giant spider spinneret
giant spider spinneret
An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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hummerhorn wing
hummerhorn wing
Translucent and delicate-looking, but surprisingly durable. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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minotaur nose
minotaur nose
The severed front half of a minotaur snout, ring and all. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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naga tongue
naga tongue
A severed naga tongue. It reeks of brine. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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pouch of bone giant dust
pouch of bone giant dust
Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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skeleton mage skull
skeleton mage skull
The skull of a skeleton mage. The eyes have stopped glowing... for now. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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vial of wight ectoplasm
vial of wight ectoplasm
Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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warg claw
warg claw
Unpleasantly large and sharp for a canine's claw. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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warg claw
warg claw
Unpleasantly large and sharp for a canine's claw. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Summertide Phial
Summertide Phial
A small crystal phial that captured Sunlight during the Summertide. Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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9 garnet
9 garnet
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Changes damage: +6% all When used to imbue an object: Changes damage: +6% all |
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4 ruby
4 ruby
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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6 amethyst
6 amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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6 quartz
6 quartz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% |
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3 amber
3 amber
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +8% all When used to imbue an object: Changes damage: +8% all |
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7 ametrine
7 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
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zircon
zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Jeste Gaja is free from the ice.
Jeste Gaja hits Iceblock for 48 arcane damage.
Jeste Gaja hits Iceblock for 7 light damage.
Worm that walks casts Worm Rot.
Jeste Gaja shrugs off the effect 'Worm Rot'!
Jeste Gaja hits worm that walks for 40 darkness damage.
Losselhing uses Web.
Jeste Gaja shrugs off the effect 'Pinned to the ground'!
Worm that walks uses Blindside.
Worm that walks leeches energies from its victim!
Worm that walks drains life from Jeste Gaja!
Worm that walks drains life from Jeste Gaja!
Losselhing seems to search the ground...
Jeste Gaja hits worm that walks for 40 darkness, 7 light, 7 light damage (total 51.32).
Worm that walks hits Jeste Gaja for 97 physical, 10 nature, 14 blight, 37 physical, 14 blight damage (total 169.07).
Jeste Gaja casts Rune: Shielding.
A shield forms around Jeste Gaja.
Jeste Gaja casts Rune: Teleportation.
Jeste Gaja casts Blood Grasp.
Jeste Gaja drains life from spitting spider!
Jeste Gaja hits spitting spider for 228 blight damage.
Jeste Gaja casts Drain.
Jeste Gaja killed spitting spider!
Jeste Gaja hits spitting spider for 155 blight damage.
The shield around Jeste Gaja crumbles.
Talent Blood Grasp is ready to use.
Jeste Gaja triggers an alarm!
Talent Drain is ready to use.
Saving done.
Saving done.

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