Menab the level 16 Cornac Corruptor by relict |
'Menab the level 16 Cornac Corruptor' by user relict
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Menab |
| Sex | Male |
| Type | Cornac Corruptor |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 16 |
| Exp | 37% |
| Gold | 166 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 15 |
| Dexterity | 10 |
| Magic | 51 |
| Willpower | 29 |
| Cunning | 22 |
| Constitution | 16 |
| Resources | |
|---|---|
| Life | -8/343 |
| Mana | 165/165 |
| Vim | 20/80 |
| Inscriptions (3/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Magic stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 4 |
| Damage (main Hand) | 24 |
| APR (main Hand) | 0 |
| Crit (main Hand) | 5% |
| Speed (main Hand) | 1.00 |
| Spellpower | 39 |
| Spell Crit | 17 |
| Spell Speed | 1 |
| Fire Damage | 9% |
| Cold Damage | 4% |
| Lightning Damage | 4% |
| Acid Damage | 4% |
| Blight Damage | 4% |
| Defense | |
|---|---|
| Fatigue | 0 |
| Armour | 8 |
| Armour Hardiness | 30 |
| Defense | 2 |
| Ranged Defense | 4 |
| Physical Save | 10 |
| Spell Save | 25 |
| Mental Save | 17 |
| All Resists(cap) | 0%( 70%) |
| Fire Resist(cap) | 10%( 70%) |
| Cold Resist(cap) | 12%( 70%) |
| Lightning Resist(cap) | 6%( 70%) |
| Nature Resist(cap) | 15%( 70%) |
| Blight Resist(cap) | 6%( 70%) |
| Stun Resistance | 11% |
| Talents | |
|---|---|
| Technique / Combat Training | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 0%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 0. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Corruption / Sanguisuge | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 0 Range: 5.00 Cooldown: 9 Travel Speed: 1500% of base Usage Speed: 1 turn Description: Fires a bolt of blight, doing 70.02 blight damage and replenishing 20% of it as vim energy. The amount of vim regained depends on the target's rank (higher ranks give more vim). The effect will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 0 Range: 10.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Description: For 3 turns your corruption spells will consume health instead of vim if their cost is higher than your vim. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Vim cost: 30 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Absorbs the life force of your foes as you kill them. As long as this talent is active vim will decrease by one per turn and increase by 2 for each kill of a non-undead creature (in addition to natural increase based on Willpower). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 40 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns. |
| Corruption / Vim | (mastery 1.50) |
|
Effective talent level: 7.5
5/5
Use mode: Activated Vim cost: 10 Range: 10.00 Cooldown: 4 Travel Speed: 1000% of base Usage Speed: 1 turn Description: Projects a bolt of pure blight, doing 180.45 blight damage. This spell has an improved critical strike chance of +37.50%. The damage will increase with Magic stat. |
|
Effective talent level: 7.5
5/5
Use mode: Activated Vim cost: 25 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Feel the very existence of creatures around you for 10 turns in a radius of 10. The evil touch will reduce their blight resistance by 27% but also make them aware of you. The resistance will decrease with Magic stat. |
|
Effective talent level: 1.5
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Each time a creature affected by vimsense hurts you you regain 4.05 vim and 9.50 health. |
|
Effective talent level: 1.5
1/5
Use mode: Activated Vim cost: 30 Range: 7.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Open a dark portal to the target zone. All creatures caught inside will be teleported to your location and you to theirs. All creatures(except you) traversing the portal will catch a random disease doing 25.41 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 7. The damage will increase with the Magic stat |
| Corruption / Hexes | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving 34% chance to daze affected targets again each turn for 20 turns. The chance will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take 4.30 fire damage. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take 1% of the same damage for 20 turns. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, forcing it to be your thrall for 2 turns. If you damage the target it will be free from the hex. |
| Corruption / Curses | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing its defense and saves by 20 for 10 turns. The defense and saves will decrease with Magic stat. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing all damage done by 17% for 10 turns. The damage will decrease with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, stopping any natural healing and dealing 20.33 darkness damage each turn for 10 turns. The damage will increase with Magic stat. |
|
Effective talent level: 5.2
4/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curses your target, decreasing all its resistances by 20% for 7 turns. The resistances will decrease with Magic stat. |
| Corruption / Plague | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 8 Range: 4.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 2.02 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 1. The effect will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 18 Range: 7.00 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make your target's diseases burst, doing 4.41 blight damage for each disease it is infected with. This will also spread a random disease to any nearby foes in a radius of 1. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 35 Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infects the target with a very contagious disease doing 2.54 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (40%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
| Corruption / Blood | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 24 Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 5 for 57.43 blight damage. Each affected creature has a 33% chance of being infected by a random disease doing 66.89 blight damage over 6 turns. The damage will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 10.00 Cooldown: 5 Travel Speed: 2000% of base Usage Speed: 1 turn Description: Project a bolt of corrupted blood doing 89.15 blight damage and healing you for half the damage done. The damage will increase with Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 30 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make the blood of all creatures around you in radius 3 boil, doing 67.92 blight damage and slowing them by 20%. The damage will increase with Magic stat. |
|
Effective talent level: 2.6
2/5
Use mode: Sustained Vim cost: 60 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Concentrate on the corruption you bring, increasing your spell critical chance by 5%. Each time your spells go critical you enter a blood rage for 5 turns, increasing your blight and acid damage by 11%. The damage will increase with your Magic stat. |
| Corruption / Blight | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Vim cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases your spell critical damage multiplier by 18%. The multiplier will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Project a corrupted blast of power that deals 7.07 blight damage and removes 0 magical or physical effects from any creatures caught in the radius 3 ball. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 12 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infect your target with a corrosive worm that deals 2.91 acid damage per turn for 10 turns. If the target dies while the worm is inside it will explode, doing 11.76 acid damage in a radius of 4. The damage will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 36 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: A furious poison storm rages around the caster, poisoning all creatures inside for 6.39 nature damage in 6 turns in a radius of 4 for 5 turns. Poisoning is cumulative, the longer they stay in the higher the poison damage they take. The damage will increase with the Magic stat |
| Corruption / Shadowflame | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns. Also increases your defense and armor by 5 and 4. The bonuses will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 10 Travel Speed: 400% of base Usage Speed: 1 turn Description: Conjures up a bolt of shadowflame moving toward the target that explodes into a flash of darkness and fire doing 41.46 fire damage and 38.03 darkness damage in a radius of 2. The damage will increase with the Magic stat |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 90 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. While in demon form you gain 2% fire resistance, 2% darkness resistance and your global speed is increased by 0%. The flames of the fearscape will heal you while in demon form. The resistances and heal will increase with Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 90 Range: 5.00 Cooldown: 60 Travel Speed: instantaneous Usage Speed: 1 turn Description: Summon a part of the Fearscape to intersect with the current level. Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies. While inside a constant aura of flames will burn both of you (unless you are a demon) for 7.53 fire damage. When the spell ends only you and the target (if still alive) are taken back to your home plane, all summons are left in the Fearscape. Objects will be moved as well. This spell has no effect if cast when already inside the Fearscape. The damage will increase with the Magic stat |
| Current Effects | |
|---|---|
| Talent | Dark Ritual |
| Talent | Blood Fury |
| Talent | Premonition |
| Quests |
|---|
| Achievements | |
|---|---|
| Level 10 |
Got a character to level 10.
6th Mirth 122nd year of Ascendancy at 03:38
By Menab the Cornac Corruptor level 10 |
| The Arena |
Unlocked Arena mode.
78th Pyre 122nd year of Ascendancy at 22:56
By Menab the Cornac Corruptor level 8 |
| The Secret City |
Discovered the truth about mages.
2nd Dusk 122nd year of Ascendancy at 02:16
By Menab the Cornac Corruptor level 13 |
| Equipment | |
|---|---|
| In Main Hand |
Kor's Fall (10-12 power, 0 apr, cold damage)
Kor's Fall (10-12 power, 0 apr, cold damage)
Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Cold Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +4% fire / +4% cold / +4% lightning / +4% acid / +4% blight Spellpower: +7 Spell crit. chance: +8% See invisible: +2 |
| On Fingers |
wizard's copper ring of see invisible
wizard's copper ring of see invisible
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +3 Mag Spell save: +3 See invisible: +5 |
| On Fingers |
mule's copper ring of see invisible
mule's copper ring of see invisible
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Fatigue: -4% Maximum encumberance: +20 See invisible: +5 |
| Around Neck |
Feathersteel Amulet
Feathersteel Amulet
The weight of the world seems a little lighter with this amulet around your neck. Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Fatigue: -20% Maximum encumberance: +20 |
| Light Source |
Summertide Phial
Summertide Phial
A small crystal phial that captured Sunlight during the Summertide. Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. |
| Main Armor |
linen robe of Angolwen (0 def, 0 armour)
linen robe of Angolwen (0 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Changes stats: +2 Mag / +3 Wil / +3 Cun / +2 Con |
| Cloak |
thick linen cloak of Iron Throne (1 def, 0 armour)
thick linen cloak of Iron Throne (1 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Changes stats: +1 Str / +2 Con Changes resistances: +12% cold |
| On Head |
linen wizard hat of magic (+3) (1 def, 0 armour)
linen wizard hat of magic (+3) (1 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +1 Changes stats: +3 Mag |
| Around Waist |
grounding rough leather belt of unlife
grounding rough leather belt of unlife
A belt that goes around your waist. Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +6% blight Allows you to breathe in: water Stun/Freeze immunity: +11% |
| On Hands |
Flamewrought (0 def, 2 armour)
Flamewrought (0 def, 2 armour)
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Infused by nature 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Use mode: Activated Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Description: Conjures up a bolt of fire doing 43.93 fire damage. The damage will increase with the Magic stat |
| On Feet |
miner's pair of rough leather boots of uncanny dodging (0 def, 6 armour)
miner's pair of rough leather boots of uncanny dodging (0 def, 6 armour)
A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +6 Ranged Defense: +2 Fatigue: +1% |
| Tool |
iron pickaxe of endurance (dig speed 38 turns)
iron pickaxe of endurance (dig speed 38 turns)
Allows you to dig a wall, remove a tree, create ways. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Fatigue: -5% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
Newly picked up
duelist's healing infusion (heal 185)
duelist's healing infusion (heal 185) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 185 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. |
|
Newly picked up
warrior's wild infusion (resist 16%; cure mental)
warrior's wild infusion (resist 16%; cure mental) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. |
|
slime-covered steel dagger of daylight (9-11.7 power, 6 apr)
slime-covered steel dagger of daylight (9-11.7 power, 6 apr)
Sharp, short and deadly. Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +14 slime / +13 light |
|
steel greatmaul of paradox (25.5-38.25 power, 2 apr)
steel greatmaul of paradox (25.5-38.25 power, 2 apr)
Massive two-handed maul. Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +6% temporal |
|
acidic iron greatsword of daylight (9.5-15.2 power, 1 apr)
acidic iron greatsword of daylight (9.5-15.2 power, 1 apr)
Massive two-handed swords. Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 9.5 - 15.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 light / +5 acid |
|
slime-covered iron greatsword (14-22.4 power, 1 apr)
slime-covered iron greatsword (14-22.4 power, 1 apr)
Massive two-handed swords. Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +7 slime |
|
mighty ash longbow
mighty ash longbow
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 16.0 - 22.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% When wielded/worn: Changes damage: +10% physical |
|
caustic steel longsword (14-19.6 power, 3 apr)
caustic steel longsword (14-19.6 power, 3 apr)
Sharp, long, and deadly. Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +13 acid When wielded/worn: Damage when the wearer is hit: 7 acid Changes resistances penetration: +7% acid |
|
icy steel longsword of accuracy (14-19.6 power, 3 apr)
icy steel longsword of accuracy (14-19.6 power, 3 apr)
Sharp, long, and deadly. Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +5 ice When wielded/worn: Accuracy: +5 |
|
phase iron longsword of defense (7.5-10.5 power, 10 apr)
phase iron longsword of defense (7.5-10.5 power, 10 apr)
Sharp, long, and deadly. Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +4 |
|
poisonous steel longsword (13.5-18.9 power, 3 apr)
poisonous steel longsword (13.5-18.9 power, 3 apr)
Sharp, long, and deadly. Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +10 poison |
|
Crooked Club (25-35 power, 4 apr)
Crooked Club (25-35 power, 4 apr)
An oddly twisted club with a hefty weight on the end. Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 % chances to confuse When wielded/worn: Accuracy: +12 |
|
poisonous steel mace of defense (14-19.6 power, 3 apr)
poisonous steel mace of defense (14-19.6 power, 3 apr)
Blunt and deadly. Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +8 poison When wielded/worn: Defense: +3 |
|
Burngrit
Burngrit
Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling Armour Penetration: +4 Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% When wielded/worn: Damage when the wearer hits(melee): 3 blight / 2 fire Changes damage: +6% lightning |
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Newly picked up
steady cured leather sling of power
steady cured leather sling of power Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling Armour Penetration: +1 Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% When wielded/worn: Talent cooldown: Steady Shot (-1 turn) |
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Islyrin the ash staff (8-9.6 power, 3 apr, acid damage)
Islyrin the ash staff (8-9.6 power, 3 apr, acid damage)
Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 8.0 - 9.6 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 3 darkness Changes damage: +6% darkness / +10% nature Talent mastery: +0.20 Spell / Divination Spellpower: +11 Spell crit. chance: +2% It can be used to activate talent Starfall (costing 50 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 50 out of 80/80. Range: 6.00 Travel Speed: instantaneous Description: A star falls into area of radius 1, stunning all for 4 turns and doing 70.15 darkness damage. The damage will increase with the Magic stat. |
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Skullcleaver (16-22.4 power, 3 apr)
Skullcleaver (16-22.4 power, 3 apr)
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight |
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Toranik the steel waraxe (13.5-18.9 power, 3 apr)
Toranik the steel waraxe (13.5-18.9 power, 3 apr)
One-handed war axes. Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 light / +7 acid When wielded/worn: Physical crit. chance: +4.0% Changes damage: +6% light Critical mult.: +6.00% |
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Newly picked up
insulating rough leather belt of carrying
insulating rough leather belt of carrying A belt that goes around your waist. Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Fatigue: -5% Changes resistances: +5% cold / +6% fire Maximum encumberance: +21 |
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rough leather belt of the titan
rough leather belt of the titan
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Physical power: +3 |
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shielded woollen robe of cold resistance (0 def, 3 armour)
shielded woollen robe of cold resistance (0 def, 3 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Armour: +3 Changes resistances: +11% cold |
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Newly picked up
pair of rough leather boots of spellbinding (0 def, 1 armour)
pair of rough leather boots of spellbinding (0 def, 1 armour) A pair of boots made of leather. Powered by arcane forces 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag It can be used to activate talent Metaflow (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Your mastery of the arcane flows allow you to reset the cooldown of 4 of your spells of tier 2 or less. |
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Newly picked up
traveler's pair of iron boots of uncanny dodging (0 def, 3 armour)
traveler's pair of iron boots of uncanny dodging (0 def, 3 armour) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Ranged Defense: +3 Fatigue: +2% Maximum encumberance: +21 |
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shaloran rough leather cap (0 def, 1 armour)
shaloran rough leather cap (0 def, 1 armour)
A cap made of leather. Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Disease immunity: +11% Stun/Freeze immunity: +20% |
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Eel-skin armour (10 def, 1 armour)
Eel-skin armour (10 def, 1 armour)
This armour seems to have been patched together from many eels. Yuck. Infused by nature 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(spell): Lightning (10% chance level 2). It can be used to activate talent Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Use mode: Activated Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Description: Conjures up mana into a powerful beam of lightning doing 48.28 to 144.85 damage The damage will increase with your Spellpower. |
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164 poisonous shocking ash arrow (21-29.4 power, 7 apr)
164 poisonous shocking ash arrow (21-29.4 power, 7 apr)
Arrows are used with bows to pierce your foes to death. Requires: - Dexterity 16 Powered by arcane forces Infused by nature 0.03 Encumbrance. Type: ammo / arrow Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% When wielded/worn: Damage when the wearer hits(ranged): 7 lightning / 11 poison |
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165 slime-covered flaming ash arrow (17.5-24.5 power, 7 apr)
165 slime-covered flaming ash arrow (17.5-24.5 power, 7 apr)
Arrows are used with bows to pierce your foes to death. Requires: - Dexterity 16 Powered by arcane forces Infused by nature 0.03 Encumbrance. Type: ammo / arrow Base power: 17.5 - 24.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% When wielded/worn: Damage when the wearer hits(ranged): 9 slime / 6 fire |
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10 agate
10 agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
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2 opal
2 opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con |
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2 spinel
2 spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
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xorn fragment
xorn fragment
Looks much like any other rock, though this one was recently sentient and trying to murder you. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Crystal Focus
Crystal Focus
This crystal radiates the power of the Spellblaze itself. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued It can be used to combine with a weapon, costing 1 power out of 1/1. |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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2 amethyst
2 amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
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Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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6 ametrine
6 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
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7 citrine
7 citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
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9 zircon
9 zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Rattlesnake is afflicted by a decrepitude disease!
Rattlesnake is afflicted by a decrepitude disease!
Menab casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Copperhead snake hits Menab for 19 nature damage.
Great wolf is dazed!
Menab hits rattlesnake for 8 blight damage.
Menab hits rattlesnake for 8 blight damage.
Great wolf slides on a rock!
Great wolf is stunned!
Menab casts Blood Grasp.
Menab drains life from rattlesnake!
Menab hits rattlesnake for 24 blight damage.
Menab stops being poisoned.
Menab stops regenerating health quickly.
Menab hits rattlesnake for 8 blight damage.
Menab hits rattlesnake for 8 blight damage.
Poison vine hits great wolf for 14 nature damage.
Poison vine hits fox for 14 nature damage.
Dire wolf slides on a rock!
Dire wolf shrugs off the effect 'Stunned'!
Menab casts Soul Rot.
Menab hits rattlesnake for 50 blight damage.
Menab is not stunned anymore.
Fox stops being poisoned.
Great wolf stops being poisoned.
Menab hits rattlesnake for 26 blight damage.
Menab hits rattlesnake for 26 blight damage.
Copperhead snake killed Menab!
Saving game...

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