Maboc the level 6 Cornac Berserker by spero

'Maboc the level 6 Cornac Berserker' by user spero


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameMaboc
SexMale
TypeCornac Berserker
CampaignMaj'Eyal
DifficultyNormal
PermadeathRoguelike
Level6
Exp27%
Gold20
Died
  • Killed by thief at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:33
1 times (now dead)
Primary Stats
Strength25
Dexterity14
Magic10
Willpower10
Cunning10
Constitution18

Resources
Life0/230
Stamina74/115
Inscriptions (2/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration

Offense
Accuracy (main Hand)14
Damage (main Hand)31
APR (main Hand)1
Crit (main Hand)2%
Speed (main Hand)1.00
Spellpower10
Spell Crit1
Spell Speed1
Defense
Fatigue15
Armour13
Armour Hardiness49
Defense3
Ranged Defense3
Physical Save15
Spell Save7
Mental Save7
All Resists(cap) 0%( 70%)

Talents
Technique / Two-handed Weapons(mastery 1.30)
  • Death Dance (class)
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 34.5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Spin around, extending your weapon and damaging all targets around you for 220% weapon damage.
5/5
  • Berserker (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enters an aggressive battle stance, increasing accuracy by 5 and damage by 5 at the cost of -10 defense and -10 armor.
While berserking you are nearly unstoppable, granting 0% stun and pinning resistance.
Accuracy increase with your Dexterity stat and damage with your Strength stat
0/5
  • Warshout (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 34.5
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Shout your warcry in a frontal cone of radius 3. Any targets caught inside will be confused for 3 turns.
0/5
  • Death Blow (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 34.5
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Tries to perform a killing blow doing 80% weapon damage, granting an automatic critical hit. If the target ends up with low enough life(<20%) it might be instantly killed.
At level 4 it drains all remaining stamina and uses it to increase the blow damage by 50% of it.
Chance to instant kill will increase with your Strength stat.
0/5
Technique / Two-handed Maiming(mastery 1.50)
  • Stunning Blow (class)
Effective talent level: 3.0
Use mode: Activated
Stamina cost: 9.2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 139% damage. If the attack hits, the target is stunned for 5 turns.
Stun chance increase with your Strength stat.
2/5
  • Sunder Armour (class)
Effective talent level: 3.0
Use mode: Activated
Stamina cost: 13.8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 139% damage. If the attack hits, the target's armour is reduced by 15 for 7 turns.
Armor reduction chance increase with your Strength stat.
2/5
  • Sunder Arms (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 13.8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 100% damage. If the attack hits, the target's attack power is reduced by 0 for 4 turns.
Attack power reduction chance increase with your Strength stat.
0/5
  • Blood Frenzy (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 100
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enter a blood frenzy, draining stamina quickly(-4 stamina/turn). Each time you kill a foe while in blood frenzy you gain a cumulative bonus to physical power of 0.
Each turn the bonus decreases by 2.
0/5
Technique / Combat Techniques(mastery 1.30)
  • Precise Strikes (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 4 and critical chance by 4%.
The effects will increase with your Dexterity stat.
0/5
  • Rush (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.3
Range: 5.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
0/5
  • Perfect Strike (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +100 accuracy for 1 turns.
0/5
  • Blinding Speed (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 28.75
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns.
0/5
Technique / Combat Veteran(mastery 1.30)
  • Quick Recovery (class)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your combat focus allows you to regenerate stamina faster (+0.50 stamina/turn).
1/5
  • Fast Metabolism (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your combat focus allows you to regenerate life faster (+0.00 life/turn).
0/5
  • Spell Shield (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rigorous training allows you to be more resistant to some spell effects. (+0 spell save).
0/5
  • Unending Frenzy (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You revel in the death of your foes, regaining 0 stamina with each death.
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 3.9
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 5 and reduces chance to be critically hit by 7% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 20%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

3/10
  • Combat Accuracy (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 6.
1/10
  • Weapons Mastery (generic)
Effective talent level: 5.2
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 26. Also increases damage done with swords, axes, maces by 36%
4/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Cunning / Survival(mastery 1.00)
  • Trap Detection (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your attention to detail allows you to detect traps around you (0 detection 'power').
0/5
  • Heightened Senses (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
0/5
  • Trap Disarm (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learnt to disarm traps (0 disarm power).
0/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 6 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Current Effects
Quests
Achievements

Equipment
In Main Hand
iron greatsword (11-17.6 power, 1 apr)

Massive two-handed swords.

Requires:
- Strength 11
3.00 Encumbrance.

Type: weapon / greatsword
It must be held with both hands.

Base power: 11.0 - 17.6
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+2.5%
Attack speed:
100%
iron greatsword (11-17.6 power, 1 apr)
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
iron mail armour (2 def, 4 armour)

A suit of armour made of mail.

Requires:
- Strength 14
- Talent Armour Training (level 2)
14.00 Encumbrance.

Type: armor / heavy

When wielded/worn:
Armour:
+4
Defense:
+2
Fatigue:
+12%
iron mail armour (2 def, 4 armour)
On Head
rough leather cap (0 def, 1 armour)

A cap made of leather.

2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+1
Fatigue:
+1%
rough leather cap (0 def, 1 armour)
On Feet
pair of iron boots (0 def, 3 armour)

Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

Requires:
- Talent Armour Training
3.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+3
Fatigue:
+2%
pair of iron boots (0 def, 3 armour)
Inventory
Newly picked up
insatiable iron greatsword (10.5-16.8 power, 1 apr)

Massive two-handed swords.

Requires:
- Strength 11
Infused by
nature
3.00 Encumbrance.

Type: weapon / greatsword
It must be held with both hands.

Base power: 10.5 - 16.8
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+2.5%
Attack speed:
100%
Damage when this weapon hits:
+5 nature
When wielded/worn:
Resource leech chance:
+10%
Resource leech:
+5
insatiable iron greatsword (10.5-16.8 power, 1 apr)
Newly picked up
powerful iron gauntlets of attack (0 def, 1 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Crafted by
a master
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Accuracy:
+11
Armour:
+1
Changes damage:
+3% physical
powerful iron gauntlets of attack (0 def, 1 armour)
agate

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
agate
Newly picked up
glowing phial
Infused by
nature
1.00 Encumbrance.

Type: lite / lite

glowing phial
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Newly picked up
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
Rod of Recall (1/1)
citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius:
+1
When used to imbue an object:
Light radius:
+1
citrine

Last Messages

Maboc is poisoned!
Thief hits Maboc for
4 physical, 3 physical, 8 light damage (total 13.33).
Maboc misses thief.

Thief hits Maboc for
10 nature damage.
Thief hits Maboc for
4 physical, 3 physical, 8 light damage (total 13.33).
Maboc uses Sunder Armour.

Maboc misses thief.

Thief hits Maboc for
10 nature damage.
Thief hits Maboc for
5 physical, 2 physical, 8 light damage (total 13.76).
Maboc hits thief for
30 physical damage.
Thief hits Maboc for
19 nature damage.
Thief hits Maboc for
5 physical, 3 physical, 8 light damage (total 14.19).
Maboc killed thief!
Maboc hits thief for
33 physical damage.
Maboc feels pain again.

Thief hits Maboc for
19 nature damage.
You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

Maboc stops regenerating health quickly.

Thief hits Maboc for
22 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Thief hits Maboc for
22 nature damage.
Resting starts...

Talent Sunder Armour is ready to use.
Rested for 1 turns (stop reason: taken damage).

Thief killed Maboc!
Saving done.

Saving done.

Saving game...