Maboc the level 6 Cornac Berserker by spero |
'Maboc the level 6 Cornac Berserker' by user spero
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Maboc |
| Sex | Male |
| Type | Cornac Berserker |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 6 |
| Exp | 27% |
| Gold | 20 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 25 |
| Dexterity | 14 |
| Magic | 10 |
| Willpower | 10 |
| Cunning | 10 |
| Constitution | 18 |
| Resources | |
|---|---|
| Life | 0/230 |
| Stamina | 74/115 |
| Inscriptions (2/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 14 |
| Damage (main Hand) | 31 |
| APR (main Hand) | 1 |
| Crit (main Hand) | 2% |
| Speed (main Hand) | 1.00 |
| Spellpower | 10 |
| Spell Crit | 1 |
| Spell Speed | 1 |
| Defense | |
|---|---|
| Fatigue | 15 |
| Armour | 13 |
| Armour Hardiness | 49 |
| Defense | 3 |
| Ranged Defense | 3 |
| Physical Save | 15 |
| Spell Save | 7 |
| Mental Save | 7 |
| All Resists(cap) | 0%( 70%) |
| Talents | |
|---|---|
| Technique / Two-handed Weapons | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 34.5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, extending your weapon and damaging all targets around you for 220% weapon damage. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 40 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Enters an aggressive battle stance, increasing accuracy by 5 and damage by 5 at the cost of -10 defense and -10 armor. While berserking you are nearly unstoppable, granting 0% stun and pinning resistance. Accuracy increase with your Dexterity stat and damage with your Strength stat |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 34.5 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: Shout your warcry in a frontal cone of radius 3. Any targets caught inside will be confused for 3 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 34.5 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Tries to perform a killing blow doing 80% weapon damage, granting an automatic critical hit. If the target ends up with low enough life(<20%) it might be instantly killed. At level 4 it drains all remaining stamina and uses it to increase the blow damage by 50% of it. Chance to instant kill will increase with your Strength stat. |
| Technique / Two-handed Maiming | (mastery 1.50) |
|
Effective talent level: 3.0
2/5
Use mode: Activated Stamina cost: 9.2 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 139% damage. If the attack hits, the target is stunned for 5 turns. Stun chance increase with your Strength stat. |
|
Effective talent level: 3.0
2/5
Use mode: Activated Stamina cost: 13.8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 139% damage. If the attack hits, the target's armour is reduced by 15 for 7 turns. Armor reduction chance increase with your Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 13.8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 100% damage. If the attack hits, the target's attack power is reduced by 0 for 4 turns. Attack power reduction chance increase with your Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 100 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Enter a blood frenzy, draining stamina quickly(-4 stamina/turn). Each time you kill a foe while in blood frenzy you gain a cumulative bonus to physical power of 0. Each turn the bonus decreases by 2. |
| Technique / Combat Techniques | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 30 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 4 and critical chance by 4%. The effects will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 25.3 Range: 5.00 Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 11.5 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: You have learned to focus your blows to hit your target, granting +100 accuracy for 1 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 28.75 Range: melee/personal Cooldown: 55 Travel Speed: instantaneous Usage Speed: instant Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. |
| Technique / Combat Veteran | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your combat focus allows you to regenerate stamina faster (+0.50 stamina/turn). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your combat focus allows you to regenerate life faster (+0.00 life/turn). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Rigorous training allows you to be more resistant to some spell effects. (+0 spell save). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You revel in the death of your foes, regaining 0 stamina with each death. |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 3.9
3/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 5 and reduces chance to be critically hit by 7% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 20%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 5.2
4/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 26. Also increases damage done with swords, axes, maces by 36% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Cunning / Survival | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (0 detection 'power'). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Current Effects |
|---|
| Quests |
|---|
| Achievements |
|---|
| Equipment | |
|---|---|
| In Main Hand |
iron greatsword (11-17.6 power, 1 apr)
iron greatsword (11-17.6 power, 1 apr)
Massive two-handed swords. Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
iron mail armour (2 def, 4 armour)
iron mail armour (2 def, 4 armour)
A suit of armour made of mail. Requires: - Strength 14 - Talent Armour Training (level 2) 14.00 Encumbrance. Type: armor / heavy When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% |
| On Head |
rough leather cap (0 def, 1 armour)
rough leather cap (0 def, 1 armour)
A cap made of leather. 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +1 Fatigue: +1% |
| On Feet |
pair of iron boots (0 def, 3 armour)
pair of iron boots (0 def, 3 armour)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Fatigue: +2% |
| Inventory |
|---|
|
Newly picked up
insatiable iron greatsword (10.5-16.8 power, 1 apr)
insatiable iron greatsword (10.5-16.8 power, 1 apr) Massive two-handed swords. Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 10.5 - 16.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +5 nature When wielded/worn: Resource leech chance: +10% Resource leech: +5 |
|
Newly picked up
powerful iron gauntlets of attack (0 def, 1 armour)
powerful iron gauntlets of attack (0 def, 1 armour) Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands When wielded/worn: Accuracy: +11 Armour: +1 Changes damage: +3% physical |
|
agate
agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
|
Newly picked up
glowing phial
glowing phial Infused by nature 1.00 Encumbrance. Type: lite / lite |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Newly picked up
Rod of Recall (1/1)
Rod of Recall (1/1) This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
|
citrine
citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
Last Messages
Maboc is poisoned!
Thief hits Maboc for 4 physical, 3 physical, 8 light damage (total 13.33).
Maboc misses thief.
Thief hits Maboc for 10 nature damage.
Thief hits Maboc for 4 physical, 3 physical, 8 light damage (total 13.33).
Maboc uses Sunder Armour.
Maboc misses thief.
Thief hits Maboc for 10 nature damage.
Thief hits Maboc for 5 physical, 2 physical, 8 light damage (total 13.76).
Maboc hits thief for 30 physical damage.
Thief hits Maboc for 19 nature damage.
Thief hits Maboc for 5 physical, 3 physical, 8 light damage (total 14.19).
Maboc killed thief!
Maboc hits thief for 33 physical damage.
Maboc feels pain again.
Thief hits Maboc for 19 nature damage.
You pickup 0.70 gold pieces.
You pickup 0.80 gold pieces.
Maboc stops regenerating health quickly.
Thief hits Maboc for 22 nature damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Thief hits Maboc for 22 nature damage.
Resting starts...
Talent Sunder Armour is ready to use.
Rested for 1 turns (stop reason: taken damage).
Thief killed Maboc!
Saving done.
Saving done.
Saving game...

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