FrozenFoxy the level 31 Cornac Rogue by frozenfoxy

'FrozenFoxy the level 31 Cornac Rogue' by user frozenfoxy


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameFrozenFoxy
SexMale
TypeCornac Rogue
CampaignMaj'Eyal
DifficultyNormal
PermadeathExploration
Level31
Exp97%
Gold3661
Died
  • Killed by copperhead snake at level 7 on the 1st Summertide 122nd year of Ascendancy at 00:42
  • Killed by copperhead snake at level 7 on the 1st Summertide 122nd year of Ascendancy at 01:08
  • Killed by copperhead snake at level 7 on the 1st Summertide 122nd year of Ascendancy at 01:47
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 07:29
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 08:21
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 10:06
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 15:05
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 15:43
  • Killed by armoured skeleton warrior at level 7 on the 1st Summertide 122nd year of Ascendancy at 18:33
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:45
  • Killed by skeleton mage at level 7 on the 2nd Summertide 122nd year of Ascendancy at 06:04
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 07:02
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 07:46
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 08:11
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 08:58
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 09:41
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 10:26
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 11:30
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 12:00
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 12:40
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 13:17
  • Killed by armoured skeleton warrior at level 7 on the 2nd Summertide 122nd year of Ascendancy at 14:19
  • Killed by skeleton warrior at level 7 on the 2nd Flare 122nd year of Ascendancy at 23:59
  • Killed by armoured skeleton warrior at level 9 on the 5th Flare 122nd year of Ascendancy at 18:21
  • Killed by armoured skeleton warrior at level 9 on the 5th Flare 122nd year of Ascendancy at 20:23
  • Killed by armoured skeleton warrior at level 9 on the 5th Flare 122nd year of Ascendancy at 21:06
  • Killed by armoured skeleton warrior at level 9 on the 5th Flare 122nd year of Ascendancy at 22:15
  • Killed by armoured skeleton warrior at level 9 on the 6th Flare 122nd year of Ascendancy at 02:33
  • Killed by armoured skeleton warrior at level 9 on the 6th Flare 122nd year of Ascendancy at 03:27
  • Killed by armoured skeleton warrior at level 9 on the 6th Flare 122nd year of Ascendancy at 03:50
  • Killed by Minotaur of the Labyrinth at level 10 on the 20th Dusk 122nd year of Ascendancy at 03:42
  • Killed by gwelgoroth at level 12 on the 24th Dusk 122nd year of Ascendancy at 07:19
  • Killed by gwelgoroth at level 12 on the 24th Dusk 122nd year of Ascendancy at 08:32
  • Killed by gwelgoroth at level 12 on the 24th Dusk 122nd year of Ascendancy at 17:04
  • Killed by Assassin Lord at level 13 on the 73rd Dusk 122nd year of Ascendancy at 19:52
  • Killed by greater gwelgoroth at level 13 on the 70th Haze 122nd year of Ascendancy at 17:52
  • Killed by dread at level 13 on the 70th Haze 122nd year of Ascendancy at 19:46
  • Killed by orc corruptor at level 13 on the 71st Haze 122nd year of Ascendancy at 01:57
  • Killed by Noneee the human at level 14 on the 62nd Regrowth 123rd year of Ascendancy at 12:15
  • Killed by Geinn the human at level 14 on the 62nd Regrowth 123rd year of Ascendancy at 12:39
  • Killed by Geinn the human at level 14 on the 62nd Regrowth 123rd year of Ascendancy at 13:16
  • Killed by Noneee the human at level 14 on the 62nd Regrowth 123rd year of Ascendancy at 14:10
  • Killed by Noneee the human at level 14 on the 62nd Regrowth 123rd year of Ascendancy at 15:05
  • Killed by skeleton archer at level 14 on the 66th Regrowth 123rd year of Ascendancy at 16:06
  • Killed by skeleton archer at level 14 on the 67th Regrowth 123rd year of Ascendancy at 05:26
  • Killed by multi-hued drake hatchling at level 14 on the 67th Regrowth 123rd year of Ascendancy at 21:57
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 20:09
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 21:09
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 21:53
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 22:31
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 23:11
  • Killed by dread at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 23:45
  • Killed by FrozenFoxy at level 15 on the 7th Pyre 123rd year of Ascendancy at 12:06
  • Killed by skeleton warrior at level 15 on the 14th Pyre 123rd year of Ascendancy at 10:16
  • Killed by skeleton master archer at level 15 on the 14th Pyre 123rd year of Ascendancy at 11:05
  • Killed by skeleton master archer at level 15 on the 14th Pyre 123rd year of Ascendancy at 13:15
  • Killed by skeleton master archer at level 15 on the 14th Pyre 123rd year of Ascendancy at 14:13
  • Killed by skeleton master archer at level 15 on the 14th Pyre 123rd year of Ascendancy at 15:13
  • Killed by bone giant at level 15 on the 14th Pyre 123rd year of Ascendancy at 23:37
  • Killed by skeleton master archer at level 15 on the 15th Pyre 123rd year of Ascendancy at 03:28
  • Killed by skeleton master archer at level 16 on the 24th Pyre 123rd year of Ascendancy at 18:56
  • Killed by Subject Z at level 16 on the 25th Pyre 123rd year of Ascendancy at 17:51
  • Killed by Subject Z at level 16 on the 25th Pyre 123rd year of Ascendancy at 19:03
  • Killed by Cilirma the thalore at level 18 on the 67th Pyre 123rd year of Ascendancy at 00:19
  • Killed by Sandworm Queen at level 18 on the 73rd Pyre 123rd year of Ascendancy at 05:41
  • Killed by Leil the thalore at level 19 on the 1st Mirth 123rd year of Ascendancy at 22:16
  • Killed by Eyadth the human at level 19 on the 2nd Mirth 123rd year of Ascendancy at 01:35
  • Killed by Leil the thalore at level 19 on the 2nd Mirth 123rd year of Ascendancy at 02:25
  • Killed by Leil the thalore at level 19 on the 2nd Mirth 123rd year of Ascendancy at 03:15
  • Killed by large white snake at level 19 on the 9th Mirth 123rd year of Ascendancy at 10:59
  • Killed by cold drake at level 21 on the 14th Dusk 123rd year of Ascendancy at 16:27
  • Killed by Emuldamina the snow giant chieftain at level 22 on the 15th Dusk 123rd year of Ascendancy at 15:43
  • Killed by snow giant thunderer at level 22 on the 15th Dusk 123rd year of Ascendancy at 18:16
  • Killed by Emuldamina the snow giant chieftain at level 22 on the 15th Dusk 123rd year of Ascendancy at 21:01
  • Killed by telugoroth at level 23 on the 33rd Dusk 123rd year of Ascendancy at 01:15
  • Killed by ultimate telugoroth at level 24 on the 33rd Dusk 123rd year of Ascendancy at 12:03
  • Killed by greater telugoroth at level 24 on the 33rd Dusk 123rd year of Ascendancy at 14:35
  • Killed by Chronolith Twin at level 24 on the 34th Dusk 123rd year of Ascendancy at 05:03
  • Killed by Chronolith Twin at level 24 on the 34th Dusk 123rd year of Ascendancy at 06:36
  • Killed by Urkis, the High Tempest at level 25 on the 37th Dusk 123rd year of Ascendancy at 06:03
  • Killed by elven cultist at level 26 on the 50th Dusk 123rd year of Ascendancy at 16:33
  • Killed by elven blood mage at level 26 on the 50th Dusk 123rd year of Ascendancy at 17:51
  • Killed by elven blood mage at level 26 on the 51st Dusk 123rd year of Ascendancy at 19:31
  • Killed by elven cultist at level 26 on the 53rd Dusk 123rd year of Ascendancy at 03:41
  • Killed by elven corruptor at level 26 on the 53rd Dusk 123rd year of Ascendancy at 07:34
  • Killed by elven blood mage at level 26 on the 53rd Dusk 123rd year of Ascendancy at 19:27
  • Killed by elven cultist at level 26 on the 54th Dusk 123rd year of Ascendancy at 01:46
  • Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 54th Dusk 123rd year of Ascendancy at 07:08
  • Killed by elven corruptor at level 27 on the 54th Dusk 123rd year of Ascendancy at 14:20
  • Killed by elven corruptor at level 27 on the 54th Dusk 123rd year of Ascendancy at 15:26
  • Killed by Manek the dwarf at level 27 on the 60th Dusk 123rd year of Ascendancy at 19:06
  • Killed by Atron the shalore at level 27 on the 9th Haze 123rd year of Ascendancy at 15:20
  • Killed by Atron the shalore at level 27 on the 9th Haze 123rd year of Ascendancy at 15:52
  • Killed by skeleton master archer at level 27 on the 26th Haze 123rd year of Ascendancy at 01:34
  • Killed by barrow wight at level 30 on the 3rd Allure 124th year of Ascendancy at 05:29
  • Killed by FrozenFoxy's Inner Demon at level 30 on the 5th Allure 124th year of Ascendancy at 17:53
  • Killed by FrozenFoxy's Inner Demon at level 30 on the 5th Allure 124th year of Ascendancy at 18:58
  • Killed by nightmare horror at level 30 on the 5th Allure 124th year of Ascendancy at 19:17
  • Killed by Burb the snow giant champion at level 30 on the 6th Allure 124th year of Ascendancy at 19:13
  • Killed by orc necromancer at level 31 on the 7th Allure 124th year of Ascendancy at 21:30
  • Killed by Drgrumi the dwarf at level 31 on the 40th Regrowth 124th year of Ascendancy at 01:06
  • Killed by Shetda the thalore at level 31 on the 60th Regrowth 124th year of Ascendancy at 15:44
  • Killed by Shetda the thalore at level 31 on the 60th Regrowth 124th year of Ascendancy at 17:07
103 times (now alive)
Primary Stats
Strength53
Dexterity63
Magic15
Willpower41
Cunning60
Constitution40

Resources
Life737/737
Stamina273/288
Equilibrium17
Inscriptions (5/5)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 5 turns.
Its effects scale with your Cunning stat.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 382 life over 5 turns.
Its effects scale with your Strength stat.
Regeneration
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 5 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 151 life.
Healing
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 777% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
Movement

Offense
Accuracy (main Hand)48
Damage (main Hand)88
APR (main Hand)14
Crit (main Hand)24%
Speed (main Hand)1.00
Accuracy (off Hand)48
Damage (off Hand)62
APR (off Hand)15
Crit(off Hand)33%
Speed(off Hand)0.90
Spellpower15
Spell Crit16
Spell Speed1
Cold Damage15%
Defense
Fatigue20
Armour37
Armour Hardiness30
Defense49
Ranged Defense49
Physical Save31
Spell Save34
Mental Save31
All Resists(cap) 3%( 70%)
Cold Resist(cap) 70%( 70%)
Nature Resist(cap) 22%( 70%)
Mind Resist(cap) 0%( 70%)
Temporal Resist(cap) 10%( 70%)
Confusion Resistance0%
Pinning Resistance11%
Stun Resistance11%
Knockback Resistance11%
Teleport Resistance13%

Talents
Technique / Dual Weapons(mastery 1.30)
  • Dual Weapon Training (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases the damage of the off-hand weapon to 109%.
5/5
  • Dual Weapon Defense (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to block incoming blows with your weapons, increasing your defense by 38.
5/5
  • Precision (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to hit the right spot, increasing your armor penetration by 4.
Armor penetration will increase with your Dexterity stat.
0/5
  • Momentum (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn).
0/5
Technique / Dual Techniques(mastery 1.30)
  • Dual Strike (class)
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit with your offhand weapon for 161% damage. If the attack hits, the target is stunned for 8 turns and you hit it with your mainhand weapon doing 161% damage.
Stun chance increase with your Dexterity stat.
5/5
  • Flurry (class)
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 108% damage.
5/5
  • Sweep (class)
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 36
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc doing 180% weapon damage and making your targets bleed for 32 each turn for 10 turns.
5/5
  • Whirlwind (class)
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 36
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Spin around, damaging all targets around you with both weapons for 200%.
5/5
Technique / Field Control(mastery 1.00)
  • Disengage (generic)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: 7.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Jump away 2 grids from your target.
0/5
  • Track (generic)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Sense foes around you in a radius of 5 for 3 turns.
The radius will increase with the Cunning stat
0/5
  • Heave (generic)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A mighty kick that pushes your target away 2 grids.
If another creature is in the way it will also be pushed away.
Knockback chance increase with your Dexterity stat.
0/5
  • Slow Motion (generic)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 80
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), slowing them down by 15%.
0/5
Technique / Combat Veteran(mastery 1.30)
  • Quick Recovery (class)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your combat focus allows you to regenerate stamina faster (+0.50 stamina/turn).
1/5
  • Fast Metabolism (class)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your combat focus allows you to regenerate life faster (+1.00 life/turn).
1/5
  • Spell Shield (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rigorous training allows you to be more resistant to some spell effects. (+30 spell save).
5/5
  • Unending Frenzy (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You revel in the death of your foes, regaining 0 stamina with each death.
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 3%
1/5
  • Armour Training (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 2 and reduces chance to be critically hit by 2% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 6%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.
(Note that wearing mail or plate armour will interfere with stealth.)
1/10
  • Combat Accuracy (generic)
Effective talent level: 2.6
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 13.
2/10
  • Weapons Mastery (generic)
Effective talent level: 7.8
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 39. Also increases damage done with swords, axes, maces by 44%
6/10
  • Knife Mastery (generic)
Effective talent level: 5.2
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 26. Also increases damage done with knives by 36%
4/10
Cunning / Stealth(mastery 1.40)
  • Stealth (class)
Effective talent level: 2.8
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Enters stealth mode (with efficiency of 21), making you harder to detect.
The efficiency increases with Cunning.
Stealth cannot work with heavy or massive armours.
While in stealth mode, light radius is reduced to 0.
There must be no foes in sight in a radius of 6 around you to enter stealth.
2/5
  • Shadowstrike (class)
Effective talent level: 1.4
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When striking from stealth, hits are automatically criticals if the target does not notice you.
Shadowstrikes do 170.00% damage versus a normal hit.
1/5
  • Hide In Plain Sight (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned how to be stealthy even when in plain sight of your foes, with a 40% chance of success. This also resets the cooldown of your stealth talent.
0/5
  • Unseen Actions (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you perform an action from stealth (attacking, using objects, ...) you have a 10% chance to not break stealth.
0/5
Cunning / Trapping(mastery 1.30)
  • Trap Mastery (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Learn how to setup traps. Each level you will learn a new kind of trap:
Level 1: Explosion Trap
Level 2: Bear Trap
Level 3: Catapult Trap
Level 4: Disarm Trap
Level 5: Nightshade Trap
New traps can also be learned from special teachers in the world.
Also increases the effectiveness of your traps by 0%. (The effect varies for each trap)
0/5
  • Lure (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: 5.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a noisy lure for 4 turns that attracts all creatures in a radius 3 to it.
At level 5, when the lure is destroyed it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
This can be used while stealthed.
0/5
  • Sticky Smoke (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: 10.00
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Throws a vial of sticky smoke that explodes on your foe, reducing its vision range by 0 for 5 turns.
This can be used while stealthed.
0/5
  • Trap Launcher (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Allows you to create self deploying traps that you can launch up to 1 grids away.
0/5
Cunning / Dirty Fighting(mastery 1.30)
  • Dirty Fighting (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 20% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 3 turns.
Stun chance increase with talent level and your Dexterity stat.
0/5
  • Backstab (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical.
0/5
  • Switch Place (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 60
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you evasion(50%) for 1 turns.
While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger.
0/5
  • Cripple (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 36
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 8% accuracy and 8% damage.
Hit chance improves with talent level and your Dexterity stat.
0/5
Cunning / Lethality(mastery 1.30)
  • Lethality (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to find and hit the weak spots. Your strikes have a 9.45% greater chance to be critical hits and your critical hits do 25% more damage.
Also, when using knives, you now use your cunning score instead of your strength for bonus damage.
5/5
  • Deadly Strikes (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target doing 80% damage. If your attack hits, you gain 3 armour penetration for 5 turns.
The APR will increase with Cunning.
0/5
  • Willful Combat (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns you put all your will into your blows, adding 40 damage to each strike.
Damage will improve with your Cunning and Willpower stats.
0/5
  • Snap (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 60
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wits allow you to reset the cooldown of 2 of your combat talents(cunning or technique) of level 0 or less.
0/5
Cunning / Survival(mastery 1.30)
  • Trap Detection (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your attention to detail allows you to detect traps around you (20 detection 'power').
1/5
  • Heightened Senses (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 6 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
1/5
  • Trap Disarm (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learnt to disarm traps (20 disarm power).
1/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 31% chance to completely evade them for 9 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Wild-gift / Antimagic(mastery 1.00)
  • Resolve (generic)
Effective talent level: 5.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You stand in the way of magical damage. That which does not kill you makes you stronger.
Each time you are hit by a magical damage you get a 19% resistance to this elemental for 7 turns.
If antimagic shield is not active you also absorb part of the impact and use it to fuel your own powers, decreasing your equilibrium by 3 and increasing your stamina by 5.
The effects will increase with your Willpower stat.
5/5
  • Aura Of Silence (generic)
Effective talent level: 4.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Let out a burst of sound that silences for 5 turns all those affected in a radius of 10, including the user.
The silence chance will increase with your Willpower stat.
4/5
  • Antimagic Shield (generic)
Effective talent level: 2.0
Use mode: Sustained
Equilibrium cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Surround yourself with a shield that will absorb at most 29 magical or elemental damage per attack.
Each time damage is absorbed your equilibrium increases by 1 for every 30 points of damage and a check is made, if it fails the shield will crumble.
Damage shield can absorb will increase with your Willpower stat.
2/5
  • Mana Clash (generic)
Effective talent level: 1.0
Use mode: Activated
Equilibrium cost: 10
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Drain 127 mana, 64 vim, 32 positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.
The damage done is 130% of the mana drained, 260% of the vim drained, 520% of the positive or negative energy drained, whichever is higher.
The effect will increase with your Willpower stat.
1/5
Cursed / Cursed Aura(mastery 1.00)
  • Defiling Touch (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts.
At level 1 you gain the ability to curse weapons.
At level 2 you gain the ability to curse body armor and cloaks.
At level 3 you gain the ability to curse shields and helmets.
At level 4 you gain the ability to curse gloves, boots and belts.
At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (Currently None
1/5
  • Dark Gifts (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your curses will also bring dark gifts. Unlocks bonus level 0 effects on all of your curses allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5 the luck penalty of cursed effects is reduced to 1.
0/5
  • Ruined Earth (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 2.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curse the earth around you in a radius of 2 for 3 turns. Any who stand upon it are weakened, reducing the damage they inflict by -1%
0/5
  • Cursed Sentry (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Instill a part of your living curse into a weapon in your inventory and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 6 turns. When the curse ends the weapon will crumble to dust. Attack Speed: 0%
0/5
Current Effects
Quests
Achievements
A Dangerous Secret (Exploration Mode)
Found the mysterious staff and told Last Hope about it.
By FrozenFoxy the Cornac Rogue level 30
57th Haze 123rd year of Ascendancy at 01:14
Antimagic! (Exploration Mode)
Completed antimagic training in the Ziguranth camp.
By FrozenFoxy the Cornac Rogue level 13
71st Haze 122nd year of Ascendancy at 03:40
Curse Lifter (Exploration Mode)
Killed Ben Cruthdar the Cursed.
By FrozenFoxy the Cornac Rogue level 14
57th Regrowth 123rd year of Ascendancy at 23:27
Exterminator (Exploration Mode)
Killed 1000 creatures
By FrozenFoxy the Cornac Rogue level 21
12nd Dusk 123rd year of Ascendancy at 20:33
Eye Of The Storm (Exploration Mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By FrozenFoxy the Cornac Rogue level 25
37th Dusk 123rd year of Ascendancy at 09:03
Home Sweet Home (Exploration Mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By FrozenFoxy the Cornac Rogue level 21
7th Flare 123rd year of Ascendancy at 11:38
Level 10 (Exploration Mode)
Got a character to level 10.
By FrozenFoxy the Cornac Rogue level 10
11st Dusk 122nd year of Ascendancy at 13:28
Level 20 (Exploration Mode)
Got a character to level 20.
By FrozenFoxy the Cornac Rogue level 20
3rd Summertide 123rd year of Ascendancy at 17:24
Level 30 (Exploration Mode)
Got a character to level 30.
By FrozenFoxy the Cornac Rogue level 30
51st Haze 123rd year of Ascendancy at 14:02
Rescuer Of The Lost (Exploration Mode)
Rescued the merchant from the assassin lord.
By FrozenFoxy the Cornac Rogue level 13
74th Dusk 122nd year of Ascendancy at 16:19
The Arena (Exploration Mode)
Unlocked Arena mode.
By FrozenFoxy the Cornac Rogue level 6
4th Mirth 122nd year of Ascendancy at 08:54
The Right Thing To Do (Exploration Mode)
You did the righteous thing in the ring of blood and disposed of the Blood Master.
By FrozenFoxy the Cornac Rogue level 31
56th Regrowth 124th year of Ascendancy at 10:09
Treasure Hoarder (Exploration Mode)
Amass 3000 gold pieces.
By FrozenFoxy the Cornac Rogue level 30
4th Allure 124th year of Ascendancy at 15:09
Treasure Hunter (Exploration Mode)
Amass 1000 gold pieces.
By FrozenFoxy the Cornac Rogue level 21
14th Dusk 123rd year of Ascendancy at 10:03
Vampire Crusher (Exploration Mode)
Destroyed the Master in its lair of the Dreadfell.
By FrozenFoxy the Cornac Rogue level 28
50th Haze 123rd year of Ascendancy at 21:21

Equipment
In Main Hand
caustic stralite longsword of massacre (42-58.8 power, 5 apr) (Misfortune)

Sharp, long, and deadly.

Requires:
- Strength 35
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword

Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.5%
Attack speed:
100%
Damage when this weapon hits:
+27 acid
When wielded/worn:
Damage when the wearer is hit:
10 acid
Changes resistances penetration:
+5% acid
Curse of Misfortune
caustic stralite longsword of massacre (42-58.8 power, 5 apr) (Misfortune)
In Off Hand
quick steel dagger of ruin (11.5-14.95 power, 6 apr) (Madness)

Sharp, short and deadly.

Requires:
- Dexterity 16
Crafted by
a master
1.00 Encumbrance.

Type: weapon / dagger

Base power: 11.5 - 15.0
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+6
Physical crit. chance:
+5.0%
Attack speed:
90%
When wielded/worn:
Accuracy:
+5
Armour penetration:
+4
Physical crit. chance:
+4.0%
Changes stats:
+3 Str / +4 Dex / +3 Cun
Critical mult.:
+10.00%
Curse of Madness
quick steel dagger of ruin (11.5-14.95 power, 6 apr) (Madness)
On Fingers
Vargh Redemption

This azure ring seems to be always moist to the touch.

Infused by nature
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+4 Wil / +6 Con
Changes resistances:
+10% nature / +25% cold
Maximum mana:
+20.00
Maximum stamina:
+20.00
Maximum air capacity:
+50.00
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Vargh Redemption
On Fingers
sneakthief's gold ring

Rings can have magical properties.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+5 Cun / +6 Dex
Light radius:
-2
sneakthief's gold ring
Around Neck
Daneth's Neckguard

A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.

Crafted by a master
2.00 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Armour:
+10
Fatigue:
+2%
Changes stats:
+6 Str / +6 Con
It can be used to activate talent Juggernaut (costing 30 power out of 60/60) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 10% for 20 turns.
Daneth's Neckguard
Light Source
watchleader's brass lantern of repulsion

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Changes stats:
+2 Mag
Pinning immunity:
+11%
Stun/Freeze immunity:
+11%
Knockback immunity:
+11%
Light radius:
+3
It can be used to activate talent Glyph of Repulsion (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 3.00
Travel Speed: instantaneous
Description: You bind light in a glyph on the floor. All targets passing by will be hit by a blast of light doing 20.40 damage and knocked back.
The glyph lasts for 8 turns.
The damage will increase with the Magic stat
watchleader's brass lantern of repulsion
Main Armor
Floebreacher (12 def, 14 armour)

A suit of armour made of leather.

Requires:
- Strength 18
Crafted by
a master
9.00 Encumbrance.

Type: armor / light

When wielded/worn:
Armour:
+14
Defense:
+12
Fatigue:
+8%
Changes stats:
+4 Str / +3 Mag / +3 Cun / +4 Con
Changes resistances:
+30% cold
Mental save:
+8
Maximum life:
+63.00
Floebreacher (12 def, 14 armour)
Cloak
Serpentine Cloak (10 def, 0 armour)

Cunning and malice seem to emanate from this cloak.

Infused by nature
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+10
Changes stats:
+6 Cun / +5 Con
Changes resistances penetration:
+15% nature
Talent mastery:
+0.10 Cunning / Stealth
It can be used to activate talent Phase Door (costing 30 power out of 60/60) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Teleports you randomly with a small range of up to 6 grids.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 5). If the target area is not in line of sight there is a chance the spell will fizzle.
The range will increase with your Spellpower.
Serpentine Cloak (10 def, 0 armour)
On Head
anchoring hardened leather cap of trickery (0 def, 3 armour)

A cap made of leather.

Crafted by a master
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour penetration:
+5
Armour:
+3
Fatigue:
+3%
Changes stats:
+2 Cun / +3 Dex
Changes resistances:
+7% temporal
Teleport immunity:
+13%
anchoring hardened leather cap of trickery (0 def, 3 armour)
Around Waist
protective hardened leather belt of burglary

A belt that goes around your waist.

Crafted by a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Armour:
+5
Defense:
+4
Changes stats:
+4 Dex
Trap disarming bonus:
+10
Physical save:
+10
Infravision radius:
+3
protective hardened leather belt of burglary
On Hands
archer's iron gauntlets (0 def, 1 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Crafted by
a master
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Accuracy:
+6
Armour:
+1
Changes stats:
+2 Cun / +3 Dex
archer's iron gauntlets (0 def, 1 armour)
On Feet
Frost Treads (1 def, 4 armour)

A pair of leather boots. Cold to the touch, they radiate a cold blue light.

Requires:
- Dexterity 16
Infused by
nature
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+4
Defense:
+1
Fatigue:
+7%
Changes stats:
+4 Str / +4 Dex / +4 Cun
Changes resistances:
+10% nature / +20% cold
Changes damage:
+15% cold
Light radius:
+1
Frost Treads (1 def, 4 armour)
Tool
sapper's dwarven-steel pickaxe (dig speed 16 turns)

Allows you to dig a wall, remove a tree, create ways.

Crafted by a master
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Accuracy:
+3
Changes stats:
+3 Cun
Infravision radius:
+1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
sapper's dwarven-steel pickaxe (dig speed 16 turns)
Quiver
acidic steel shot of the wind (18.5-22.2 power, 2 apr)

Shots are used with slings to pummel your foes to death.

Requires:
- Dexterity 16
Infused by
nature
0.03 Encumbrance.

Type: ammo / shot

Base power: 18.5 - 22.2
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Accuracy:
+5
Armour Penetration:
+2
Physical crit. chance:
+4.5%
Travel speed:
+200%
When wielded/worn:
Damage when the wearer hits(ranged):
8 acid
acidic steel shot of the wind (18.5-22.2 power, 2 apr)
Inventory
Blood of Life

The Blood of Life! It can let a living being resurrect in case of an untimely demise. But only once!

Infused by nature
0.40 Encumbrance.

Type: potion / potion

It can be used to quaff the Blood of Life to grant an extra life.
Blood of Life
vile stralite dagger (28-36.4 power, 9 apr) (Corpses)

Sharp, short and deadly.

Requires:
- Dexterity 35
Infused by
nature
1.00 Encumbrance.

Type: weapon / dagger

Base power: 28.0 - 36.4
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+9
Physical crit. chance:
+8.0%
Attack speed:
100%
Damage when this weapon hits:
+10 slime
When wielded/worn:
Damage when the wearer is hit:
8 slime
Changes resistances penetration:
+6% nature
Curse of Corpses
vile stralite dagger (28-36.4 power, 9 apr) (Corpses)
thaloren yew longbow of great speed (Corpses)

Longbows are used to shoot arrows at your foes.

Requires:
- Dexterity 24
- Talent Shoot
Crafted by
a master
4.00 Encumbrance.

Type: weapon / longbow
It must be held with both hands.

Attack speed:
60%
Firing range:
+8
Default ammo(infinite):
Base power: 33.5 - 46.9
Uses stats: 50% Str, 70% Dex
Damage type:
Physical
Armour Penetration:
+10
Physical crit. chance:
+2.0%
When wielded/worn:
Changes damage:
+9% physical
Talents cooldown: Volley of Arrows (
-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Curse of Corpses
thaloren yew longbow of great speed (Corpses)
7 ash arrow of annihilation (16.5-23.1 power, 7 apr)

Arrows are used with bows to pierce your foes to death.

Requires:
- Dexterity 16
Crafted by
a master
0.03 Encumbrance.

Type: ammo / arrow

Base power: 16.5 - 23.1
Uses stats: 50% Str, 70% Dex
Damage type:
Physical
Armour Penetration:
+7
Physical crit. chance:
+101.5%
7 ash arrow of annihilation (16.5-23.1 power, 7 apr)
5 onyx

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
5 onyx
Tooth of the Mouth (dig speed 12 turns)

A huge tooth taken from the Mouth, in the Deep Bellow.

Powered by unknown forces
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Armour penetration:
+5
Damage when the wearer is hit:
15 blight
Changes damage:
+4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Tooth of the Mouth (dig speed 12 turns)
Mummified Egg-sac of Ungolë

Dry and dusty to the touch, it still seems to retain some of shadow of life.

Infused by nature
2.00 Encumbrance.

Type: misc / egg

When carried:
Light radius:
-2
It can be used to summon spiders, costing 80 power out of 100/100.
Mummified Egg-sac of Ungolë
Lifebinding Emerald

A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.

Infused by nature
0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Changes stats:
+10 Con
Changes resistances:
+10% blight
Life regen:
+2.00
Healing mod.:
+30%
When used to imbue an object:
Changes stats:
+10 Con
Changes resistances:
+10% blight
Life regen:
+2.00
Healing mod.:
+30%
Lifebinding Emerald
naga tongue

A severed naga tongue. It reeks of brine.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

naga tongue
wretchling eyeball

Small and bloodshot. Its dead gaze still burns your skin.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

wretchling eyeball
wretchling eyeball

Small and bloodshot. Its dead gaze still burns your skin.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

wretchling eyeball
bright brass lantern of health

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Maximum life:
+44.00
Light radius:
+3
bright brass lantern of health
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
143 poisonous iron shot (10.5-12.6 power, 1 apr)

Shots are used with slings to pummel your foes to death.

Requires:
- Dexterity 11
Infused by
nature
0.03 Encumbrance.

Type: ammo / shot

Base power: 10.5 - 12.6
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+4.0%
When wielded/worn:
Damage when the wearer hits(ranged):
11 poison
143 poisonous iron shot (10.5-12.6 power, 1 apr)
161 poisonous iron shot of the wind (9-10.8 power, 1 apr)

Shots are used with slings to pummel your foes to death.

Requires:
- Dexterity 11
Infused by
nature
0.03 Encumbrance.

Type: ammo / shot

Base power: 9.0 - 10.8
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Accuracy:
+3
Armour Penetration:
+1
Physical crit. chance:
+4.0%
Travel speed:
+200%
When wielded/worn:
Damage when the wearer hits(ranged):
10 poison
161 poisonous iron shot of the wind (9-10.8 power, 1 apr)
9 stralite shot of annihilation (42.5-51 power, 5 apr)

Shots are used with slings to pummel your foes to death.

Requires:
- Dexterity 35
Crafted by
a master
0.03 Encumbrance.

Type: ammo / shot

Base power: 42.5 - 51.0
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+105.5%
9 stralite shot of annihilation (42.5-51 power, 5 apr)
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
Rod of Recall (1/1)
ametrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+2% all
When used to imbue an object:
Changes damage:
+2% all
ametrine
2 zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
2 zircon

Last Messages

Great wolf misses FrozenFoxy.
FrozenFoxy hits great wolf for
79 physical, 27 acid, 69 physical damage (total 173.66).
Warg misses FrozenFoxy.

Great wolf misses FrozenFoxy.

Great wolf misses FrozenFoxy.

FrozenFoxy uses Whirlwind.

FrozenFoxy killed great wolf!
FrozenFoxy performs a critical strike!
FrozenFoxy performs a critical strike!
FrozenFoxy killed warg!
FrozenFoxy hits warg for
433 physical damage.
FrozenFoxy hits great wolf for
188 physical, 27 acid, 147 physical damage (total 360.87).
FrozenFoxy hits great wolf for
209 physical damage.
Great wolf misses FrozenFoxy.

FrozenFoxy killed great wolf!
FrozenFoxy hits great wolf for
88 physical, 27 acid damage (total 115.00).
Talent Whirlwind is ready to use.
There is an exit to the worldmap here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a Mark of the Spellblaze here (press '<', '>' or right click to use).
Saving done.

There is an exit to the worldmap here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving done.

Saving done.