FrozenFoxy the level 31 Cornac Rogue by frozenfoxy |
'FrozenFoxy the level 31 Cornac Rogue' by user frozenfoxy
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | FrozenFoxy |
| Sex | Male |
| Type | Cornac Rogue |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Exploration |
| Level | 31 |
| Exp | 97% |
| Gold | 3661 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 53 |
| Dexterity | 63 |
| Magic | 15 |
| Willpower | 41 |
| Cunning | 60 |
| Constitution | 40 |
| Resources | |
|---|---|
| Life | 737/737 |
| Stamina | 273/288 |
| Equilibrium | 17 |
| Inscriptions (5/5) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Cunning stat. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Strength stat. |
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 5 turns. |
| Infusion |
Effective talent level: 1.0
Healing
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 151 life. |
| Infusion |
Effective talent level: 1.0
Movement
Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to increase movement speed by 777% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 48 |
| Damage (main Hand) | 88 |
| APR (main Hand) | 14 |
| Crit (main Hand) | 24% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 48 |
| Damage (off Hand) | 62 |
| APR (off Hand) | 15 |
| Crit(off Hand) | 33% |
| Speed(off Hand) | 0.90 |
| Spellpower | 15 |
| Spell Crit | 16 |
| Spell Speed | 1 |
| Cold Damage | 15% |
| Defense | |
|---|---|
| Fatigue | 20 |
| Armour | 37 |
| Armour Hardiness | 30 |
| Defense | 49 |
| Ranged Defense | 49 |
| Physical Save | 31 |
| Spell Save | 34 |
| Mental Save | 31 |
| All Resists(cap) | 3%( 70%) |
| Cold Resist(cap) | 70%( 70%) |
| Nature Resist(cap) | 22%( 70%) |
| Mind Resist(cap) | 0%( 70%) |
| Temporal Resist(cap) | 10%( 70%) |
| Confusion Resistance | 0% |
| Pinning Resistance | 11% |
| Stun Resistance | 11% |
| Knockback Resistance | 11% |
| Teleport Resistance | 13% |
| Talents | |
|---|---|
| Technique / Dual Weapons | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases the damage of the off-hand weapon to 109%. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to block incoming blows with your weapons, increasing your defense by 38. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to hit the right spot, increasing your armor penetration by 4. Armor penetration will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn). |
| Technique / Dual Techniques | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 18 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit with your offhand weapon for 161% damage. If the attack hits, the target is stunned for 8 turns and you hit it with your mainhand weapon doing 161% damage. Stun chance increase with your Dexterity stat. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 18 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 108% damage. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 36 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Attack your foes in a frontal arc doing 180% weapon damage and making your targets bleed for 32 each turn for 10 turns. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 36 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, damaging all targets around you with both weapons for 200%. |
| Technique / Field Control | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 24 Range: 7.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Jump away 2 grids from your target. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 24 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Sense foes around you in a radius of 5 for 3 turns. The radius will increase with the Cunning stat |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 24 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: A mighty kick that pushes your target away 2 grids. If another creature is in the way it will also be pushed away. Knockback chance increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 80 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), slowing them down by 15%. |
| Technique / Combat Veteran | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your combat focus allows you to regenerate stamina faster (+0.50 stamina/turn). |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your combat focus allows you to regenerate life faster (+1.00 life/turn). |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Rigorous training allows you to be more resistant to some spell effects. (+30 spell save). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You revel in the death of your foes, regaining 0 stamina with each death. |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 3% |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 2 and reduces chance to be critically hit by 2% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 6%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. (Note that wearing mail or plate armour will interfere with stealth.) |
|
Effective talent level: 2.6
2/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 13. |
|
Effective talent level: 7.8
6/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 39. Also increases damage done with swords, axes, maces by 44% |
|
Effective talent level: 5.2
4/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 26. Also increases damage done with knives by 36% |
| Cunning / Stealth | (mastery 1.40) |
|
Effective talent level: 2.8
2/5
Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Enters stealth mode (with efficiency of 21), making you harder to detect. The efficiency increases with Cunning. Stealth cannot work with heavy or massive armours. While in stealth mode, light radius is reduced to 0. There must be no foes in sight in a radius of 6 around you to enter stealth. |
|
Effective talent level: 1.4
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When striking from stealth, hits are automatically criticals if the target does not notice you. Shadowstrikes do 170.00% damage versus a normal hit. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 24 Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned how to be stealthy even when in plain sight of your foes, with a 40% chance of success. This also resets the cooldown of your stealth talent. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you perform an action from stealth (attacking, using objects, ...) you have a 10% chance to not break stealth. |
| Cunning / Trapping | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Learn how to setup traps. Each level you will learn a new kind of trap: Level 1: Explosion Trap Level 2: Bear Trap Level 3: Catapult Trap Level 4: Disarm Trap Level 5: Nightshade Trap New traps can also be learned from special teachers in the world. Also increases the effectiveness of your traps by 0%. (The effect varies for each trap) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 18 Range: 5.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Project a noisy lure for 4 turns that attracts all creatures in a radius 3 to it. At level 5, when the lure is destroyed it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered). This can be used while stealthed. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 12 Range: 10.00 Cooldown: 15 Travel Speed: 1000% of base Usage Speed: 1 turn Description: Throws a vial of sticky smoke that explodes on your foe, reducing its vision range by 0 for 5 turns. This can be used while stealthed. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Allows you to create self deploying traps that you can launch up to 1 grids away. |
| Cunning / Dirty Fighting | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 12 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 20% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 3 turns. Stun chance increase with talent level and your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 60 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Using a series of tricks and maneuvers, you switch places with your target. Switching places will confuse your foes, granting you evasion(50%) for 1 turns. While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 36 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 8% accuracy and 8% damage. Hit chance improves with talent level and your Dexterity stat. |
| Cunning / Lethality | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to find and hit the weak spots. Your strikes have a 9.45% greater chance to be critical hits and your critical hits do 25% more damage. Also, when using knives, you now use your cunning score instead of your strength for bonus damage. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 18 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: You hit your target doing 80% damage. If your attack hits, you gain 3 armour penetration for 5 turns. The APR will increase with Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: instant Description: For 3 turns you put all your will into your blows, adding 40 damage to each strike. Damage will improve with your Cunning and Willpower stats. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 60 Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wits allow you to reset the cooldown of 2 of your combat talents(cunning or technique) of level 0 or less. |
| Cunning / Survival | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (20 detection 'power'). |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 6 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (20 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 31% chance to completely evade them for 9 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Wild-gift / Antimagic | (mastery 1.00) |
|
Effective talent level: 5.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You stand in the way of magical damage. That which does not kill you makes you stronger. Each time you are hit by a magical damage you get a 19% resistance to this elemental for 7 turns. If antimagic shield is not active you also absorb part of the impact and use it to fuel your own powers, decreasing your equilibrium by 3 and increasing your stamina by 5. The effects will increase with your Willpower stat. |
|
Effective talent level: 4.0
4/5
Use mode: Activated Equilibrium cost: 20 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Let out a burst of sound that silences for 5 turns all those affected in a radius of 10, including the user. The silence chance will increase with your Willpower stat. |
|
Effective talent level: 2.0
2/5
Use mode: Sustained Equilibrium cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with a shield that will absorb at most 29 magical or elemental damage per attack. Each time damage is absorbed your equilibrium increases by 1 for every 30 points of damage and a check is made, if it fails the shield will crumble. Damage shield can absorb will increase with your Willpower stat. |
|
Effective talent level: 1.0
1/5
Use mode: Activated Equilibrium cost: 10 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Drain 127 mana, 64 vim, 32 positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage. The damage done is 130% of the mana drained, 260% of the vim drained, 520% of the positive or negative energy drained, whichever is higher. The effect will increase with your Willpower stat. |
| Cursed / Cursed Aura | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts. At level 1 you gain the ability to curse weapons. At level 2 you gain the ability to curse body armor and cloaks. At level 3 you gain the ability to curse shields and helmets. At level 4 you gain the ability to curse gloves, boots and belts. At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (Currently None |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your curses will also bring dark gifts. Unlocks bonus level 0 effects on all of your curses allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5 the luck penalty of cursed effects is reduced to 1. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 2.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curse the earth around you in a radius of 2 for 3 turns. Any who stand upon it are weakened, reducing the damage they inflict by -1% |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 5.00 Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: Instill a part of your living curse into a weapon in your inventory and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 6 turns. When the curse ends the weapon will crumble to dust. Attack Speed: 0% |
| Current Effects |
|---|
| Quests |
|---|
| Achievements | |
|---|---|
| A Dangerous Secret (Exploration Mode) |
Found the mysterious staff and told Last Hope about it.
57th Haze 123rd year of Ascendancy at 01:14
By FrozenFoxy the Cornac Rogue level 30 |
| Antimagic! (Exploration Mode) |
Completed antimagic training in the Ziguranth camp.
71st Haze 122nd year of Ascendancy at 03:40
By FrozenFoxy the Cornac Rogue level 13 |
| Curse Lifter (Exploration Mode) |
Killed Ben Cruthdar the Cursed.
57th Regrowth 123rd year of Ascendancy at 23:27
By FrozenFoxy the Cornac Rogue level 14 |
| Exterminator (Exploration Mode) |
Killed 1000 creatures
12nd Dusk 123rd year of Ascendancy at 20:33
By FrozenFoxy the Cornac Rogue level 21 |
| Eye Of The Storm (Exploration Mode) |
Freed Derth from the onslaught of the mad Tempest, Urkis.
37th Dusk 123rd year of Ascendancy at 09:03
By FrozenFoxy the Cornac Rogue level 25 |
| Home Sweet Home (Exploration Mode) |
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
7th Flare 123rd year of Ascendancy at 11:38
By FrozenFoxy the Cornac Rogue level 21 |
| Level 10 (Exploration Mode) |
Got a character to level 10.
11st Dusk 122nd year of Ascendancy at 13:28
By FrozenFoxy the Cornac Rogue level 10 |
| Level 20 (Exploration Mode) |
Got a character to level 20.
3rd Summertide 123rd year of Ascendancy at 17:24
By FrozenFoxy the Cornac Rogue level 20 |
| Level 30 (Exploration Mode) |
Got a character to level 30.
51st Haze 123rd year of Ascendancy at 14:02
By FrozenFoxy the Cornac Rogue level 30 |
| Rescuer Of The Lost (Exploration Mode) |
Rescued the merchant from the assassin lord.
74th Dusk 122nd year of Ascendancy at 16:19
By FrozenFoxy the Cornac Rogue level 13 |
| The Arena (Exploration Mode) |
Unlocked Arena mode.
4th Mirth 122nd year of Ascendancy at 08:54
By FrozenFoxy the Cornac Rogue level 6 |
| The Right Thing To Do (Exploration Mode) |
You did the righteous thing in the ring of blood and disposed of the Blood Master.
56th Regrowth 124th year of Ascendancy at 10:09
By FrozenFoxy the Cornac Rogue level 31 |
| Treasure Hoarder (Exploration Mode) |
Amass 3000 gold pieces.
4th Allure 124th year of Ascendancy at 15:09
By FrozenFoxy the Cornac Rogue level 30 |
| Treasure Hunter (Exploration Mode) |
Amass 1000 gold pieces.
14th Dusk 123rd year of Ascendancy at 10:03
By FrozenFoxy the Cornac Rogue level 21 |
| Vampire Crusher (Exploration Mode) |
Destroyed the Master in its lair of the Dreadfell.
50th Haze 123rd year of Ascendancy at 21:21
By FrozenFoxy the Cornac Rogue level 28 |
| Equipment | |
|---|---|
| In Main Hand |
caustic stralite longsword of massacre (42-58.8 power, 5 apr) (Misfortune)
caustic stralite longsword of massacre (42-58.8 power, 5 apr) (Misfortune)
Sharp, long, and deadly. Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +27 acid When wielded/worn: Damage when the wearer is hit: 10 acid Changes resistances penetration: +5% acid Curse of Misfortune |
| In Off Hand |
quick steel dagger of ruin (11.5-14.95 power, 6 apr) (Madness)
quick steel dagger of ruin (11.5-14.95 power, 6 apr) (Madness)
Sharp, short and deadly. Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +5 Armour penetration: +4 Physical crit. chance: +4.0% Changes stats: +3 Str / +4 Dex / +3 Cun Critical mult.: +10.00% Curse of Madness |
| On Fingers |
Vargh Redemption
Vargh Redemption
This azure ring seems to be always moist to the touch. Infused by nature 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. |
| On Fingers |
sneakthief's gold ring
sneakthief's gold ring
Rings can have magical properties. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +5 Cun / +6 Dex Light radius: -2 |
| Around Neck |
Daneth's Neckguard
Daneth's Neckguard
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. Crafted by a master 2.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Use mode: Activated Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 10% for 20 turns. |
| Light Source |
watchleader's brass lantern of repulsion
watchleader's brass lantern of repulsion
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Changes stats: +2 Mag Pinning immunity: +11% Stun/Freeze immunity: +11% Knockback immunity: +11% Light radius: +3 It can be used to activate talent Glyph of Repulsion (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 3.00 Travel Speed: instantaneous Description: You bind light in a glyph on the floor. All targets passing by will be hit by a blast of light doing 20.40 damage and knocked back. The glyph lasts for 8 turns. The damage will increase with the Magic stat |
| Main Armor |
Floebreacher (12 def, 14 armour)
Floebreacher (12 def, 14 armour)
A suit of armour made of leather. Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +14 Defense: +12 Fatigue: +8% Changes stats: +4 Str / +3 Mag / +3 Cun / +4 Con Changes resistances: +30% cold Mental save: +8 Maximum life: +63.00 |
| Cloak |
Serpentine Cloak (10 def, 0 armour)
Serpentine Cloak (10 def, 0 armour)
Cunning and malice seem to emanate from this cloak. Infused by nature 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Use mode: Activated Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Teleports you randomly with a small range of up to 6 grids. At level 4 it allows you to specify which creature to teleport. At level 5 it allows you to choose the target area (radius 5). If the target area is not in line of sight there is a chance the spell will fizzle. The range will increase with your Spellpower. |
| On Head |
anchoring hardened leather cap of trickery (0 def, 3 armour)
anchoring hardened leather cap of trickery (0 def, 3 armour)
A cap made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Changes resistances: +7% temporal Teleport immunity: +13% |
| Around Waist |
protective hardened leather belt of burglary
protective hardened leather belt of burglary
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Armour: +5 Defense: +4 Changes stats: +4 Dex Trap disarming bonus: +10 Physical save: +10 Infravision radius: +3 |
| On Hands |
archer's iron gauntlets (0 def, 1 armour)
archer's iron gauntlets (0 def, 1 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +2 Cun / +3 Dex |
| On Feet |
Frost Treads (1 def, 4 armour)
Frost Treads (1 def, 4 armour)
A pair of leather boots. Cold to the touch, they radiate a cold blue light. Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 |
| Tool |
sapper's dwarven-steel pickaxe (dig speed 16 turns)
sapper's dwarven-steel pickaxe (dig speed 16 turns)
Allows you to dig a wall, remove a tree, create ways. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Accuracy: +3 Changes stats: +3 Cun Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Quiver |
acidic steel shot of the wind (18.5-22.2 power, 2 apr)
acidic steel shot of the wind (18.5-22.2 power, 2 apr)
Shots are used with slings to pummel your foes to death. Requires: - Dexterity 16 Infused by nature 0.03 Encumbrance. Type: ammo / shot Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Travel speed: +200% When wielded/worn: Damage when the wearer hits(ranged): 8 acid |
| Inventory |
|---|
|
Blood of Life
Blood of Life
The Blood of Life! It can let a living being resurrect in case of an untimely demise. But only once! Infused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. |
|
vile stralite dagger (28-36.4 power, 9 apr) (Corpses)
vile stralite dagger (28-36.4 power, 9 apr) (Corpses)
Sharp, short and deadly. Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 slime When wielded/worn: Damage when the wearer is hit: 8 slime Changes resistances penetration: +6% nature Curse of Corpses |
|
thaloren yew longbow of great speed (Corpses)
thaloren yew longbow of great speed (Corpses)
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 60% Firing range: +8 Default ammo(infinite): Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% When wielded/worn: Changes damage: +9% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Corpses |
|
7 ash arrow of annihilation (16.5-23.1 power, 7 apr)
7 ash arrow of annihilation (16.5-23.1 power, 7 apr)
Arrows are used with bows to pierce your foes to death. Requires: - Dexterity 16 Crafted by a master 0.03 Encumbrance. Type: ammo / arrow Base power: 16.5 - 23.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +101.5% |
|
5 onyx
5 onyx
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con |
|
Tooth of the Mouth (dig speed 12 turns)
Tooth of the Mouth (dig speed 12 turns)
A huge tooth taken from the Mouth, in the Deep Bellow. Powered by unknown forces 3.00 Encumbrance. Type: tool / digger When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
|
Mummified Egg-sac of Ungolë
Mummified Egg-sac of Ungolë
Dry and dusty to the touch, it still seems to retain some of shadow of life. Infused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. |
|
Lifebinding Emerald
Lifebinding Emerald
A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. Infused by nature 0.00 Encumbrance. Type: gem / green When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% |
|
naga tongue
naga tongue
A severed naga tongue. It reeks of brine. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
|
wretchling eyeball
wretchling eyeball
Small and bloodshot. Its dead gaze still burns your skin. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
|
wretchling eyeball
wretchling eyeball
Small and bloodshot. Its dead gaze still burns your skin. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
|
bright brass lantern of health
bright brass lantern of health
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Maximum life: +44.00 Light radius: +3 |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
|
143 poisonous iron shot (10.5-12.6 power, 1 apr)
143 poisonous iron shot (10.5-12.6 power, 1 apr)
Shots are used with slings to pummel your foes to death. Requires: - Dexterity 11 Infused by nature 0.03 Encumbrance. Type: ammo / shot Base power: 10.5 - 12.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% When wielded/worn: Damage when the wearer hits(ranged): 11 poison |
|
161 poisonous iron shot of the wind (9-10.8 power, 1 apr)
161 poisonous iron shot of the wind (9-10.8 power, 1 apr)
Shots are used with slings to pummel your foes to death. Requires: - Dexterity 11 Infused by nature 0.03 Encumbrance. Type: ammo / shot Base power: 9.0 - 10.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +3 Armour Penetration: +1 Physical crit. chance: +4.0% Travel speed: +200% When wielded/worn: Damage when the wearer hits(ranged): 10 poison |
|
9 stralite shot of annihilation (42.5-51 power, 5 apr)
9 stralite shot of annihilation (42.5-51 power, 5 apr)
Shots are used with slings to pummel your foes to death. Requires: - Dexterity 35 Crafted by a master 0.03 Encumbrance. Type: ammo / shot Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +105.5% |
|
Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
|
ametrine
ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
|
2 zircon
2 zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Great wolf misses FrozenFoxy.
FrozenFoxy hits great wolf for 79 physical, 27 acid, 69 physical damage (total 173.66).
Warg misses FrozenFoxy.
Great wolf misses FrozenFoxy.
Great wolf misses FrozenFoxy.
FrozenFoxy uses Whirlwind.
FrozenFoxy killed great wolf!
FrozenFoxy performs a critical strike!
FrozenFoxy performs a critical strike!
FrozenFoxy killed warg!
FrozenFoxy hits warg for 433 physical damage.
FrozenFoxy hits great wolf for 188 physical, 27 acid, 147 physical damage (total 360.87).
FrozenFoxy hits great wolf for 209 physical damage.
Great wolf misses FrozenFoxy.
FrozenFoxy killed great wolf!
FrozenFoxy hits great wolf for 88 physical, 27 acid damage (total 115.00).
Talent Whirlwind is ready to use.
There is an exit to the worldmap here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
There is a Mark of the Spellblaze here (press '<', '>' or right click to use).
Saving done.
There is an exit to the worldmap here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving done.
Saving done.

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