Trebag the level 8 Cornac Arcane Blade by elbombastico |
'Trebag the level 8 Cornac Arcane Blade' by user elbombastico
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Trebag |
| Sex | Female |
| Type | Cornac Arcane Blade |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 8 |
| Exp | 35% |
| Gold | 31 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 22 |
| Dexterity | 18 |
| Magic | 18 |
| Willpower | 15 |
| Cunning | 12 |
| Constitution | 13 |
| Resources | |
|---|---|
| Life | -1/215 |
| Stamina | 106/114 |
| Mana | 18/148 |
| Inscriptions (3/3) | |
|---|---|
| Rune |
Effective talent level: 1.0
Phase Door
Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 7. Its effects scale with your Magic stat. |
| Infusion |
Effective talent level: 1.0
Healing
Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 75 life. Its effects scale with your Constitution stat. |
| Rune |
Effective talent level: 1.0
Manasurge
Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 22 |
| Damage (main Hand) | 17 |
| APR (main Hand) | 2 |
| Crit (main Hand) | 4% |
| Speed (main Hand) | 1.00 |
| Spellpower | 20 |
| Spell Crit | 1 |
| Spell Speed | 1 |
| Defense | |
|---|---|
| Fatigue | 10 |
| Armour | 14 |
| Armour Hardiness | 46 |
| Defense | 7 |
| Ranged Defense | 10 |
| Physical Save | 12 |
| Spell Save | 11 |
| Mental Save | 9 |
| All Resists(cap) | 0%( 70%) |
| Lightning Resist(cap) | 10%( 70%) |
| Confusion Resistance | 11% |
| Talents | |
|---|---|
| Technique / Two-handed Maiming | (mastery 1.10) |
|
Effective talent level: 2.2
2/5
Use mode: Activated Stamina cost: 8.8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 133% damage. If the attack hits, the target is stunned for 4 turns. Stun chance increase with your Strength stat. |
|
Effective talent level: 1.1
1/5
Use mode: Activated Stamina cost: 13.2 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 123% damage. If the attack hits, the target's armour is reduced by 6 for 5 turns. Armor reduction chance increase with your Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 13.2 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your weapon doing 100% damage. If the attack hits, the target's attack power is reduced by 0 for 4 turns. Attack power reduction chance increase with your Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 100 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Enter a blood frenzy, draining stamina quickly(-4 stamina/turn). Each time you kill a foe while in blood frenzy you gain a cumulative bonus to physical power of 0. Each turn the bonus decreases by 2. |
| Technique / Combat Techniques | (mastery 1.10) |
|
Effective talent level: 1.1
1/5
Use mode: Sustained Stamina cost: 30 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 5 and critical chance by 5%. The effects will increase with your Dexterity stat. |
|
Effective talent level: 1.1
1/5
Use mode: Activated Stamina cost: 24.2 Range: 6.00 Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 11 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: You have learned to focus your blows to hit your target, granting +100 accuracy for 1 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 27.5 Range: melee/personal Cooldown: 55 Travel Speed: instantaneous Usage Speed: instant Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. |
| Technique / Combat Training | (mastery 1.10) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 3.3
3/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 5 and reduces chance to be critically hit by 6% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 16%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 2.2
2/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 11. |
|
Effective talent level: 2.2
2/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 11. Also increases damage done with swords, axes, maces by 23% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Technique / Magical Combat | (mastery 1.30) |
|
Effective talent level: 2.6
2/5
Use mode: Sustained Stamina cost: 20 Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: instant Description: Allows one to use a melee weapon to focus spells, granting 27% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling-down. The chance increases with dexterity. |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: The user gains a bonus to spellpower equal to 22% of their dexterity. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 40 Range: 10.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Regenerates 0.00 mana per turn while active. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Raw magical damage channels through the caster's weapon, increasing physical power by 0. The bonus scales with Magic and Dexterity. |
| Cunning / Survival | (mastery 0.90) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (0 detection 'power'). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 8% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Spell / Fire | (mastery 1.20) |
|
Effective talent level: 2.4
2/5
Use mode: Activated Mana cost: 14.4 Range: 10.00 Cooldown: 6 Travel Speed: 2000% of base Usage Speed: 1 turn Description: Conjures up a bolt of fire, setting the target ablaze and doing 91.77 fire damage over 3 turns. At level 5 it will create a beam of flames. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 36 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up a cone of flame with radius 3. Any target caught in the area will take 7.65 fire damage and be stunned for 2 turns. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 48 Range: 7.00 Cooldown: 8 Travel Speed: 400% of base Usage Speed: 1 turn Description: Conjures up a bolt of fire moving toward the target that explodes into a flash of fire doing 11.84 fire damage in a radius of 1. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 120 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Raging flames burn foes and allies alike doing 2.61 fire damage in a radius of 5 each turn for 5 turns. The damage will increase with your Spellpower. |
| Spell / Air | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Activated Mana cost: 12 Range: 10.00 Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up mana into a powerful beam of lightning doing 25.45 to 76.34 damage The damage will increase with your Spellpower. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Mana cost: 48 Range: 10.00 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Invokes a forking beam of lightning doing 14.67 to 44.01 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 60 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: A gentle wind circles around the caster, increasing carrying capacity by 3 and increasing defense against projectiles by 1. At level 4 it also makes you slightly levitate, allowing you to ignore some traps. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 204 Range: 5.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures a furious, raging lightning storm with a radius of 5 that follows you as long as this spell is active. Each turn a random lightning bolt will hit up to 0 of your foes for 1 to 2.61 damage. This powerful spell will continuously drain 0.00 mana while active. The damage will increase with your Spellpower. |
| Spell / Enhancement | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Sustained Mana cost: 48 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 5.72 fire damage per melee attack and increasing all fire damage by 2%. The effects will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 54 Range: 10.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hardens your skin with the power of earth, reducing physical damage taken by 2% for 10 turns. Damage reduction will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 48 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Engulfs your hands (and weapons) in a sheath of ice, dealing 0 ice damage per melee attack and increasing all cold damage by 0%. The effects will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 90 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: You concentrate on your inner self, increasing your stats each by 0 up to +11. Stats increase will improve with your Spellpower. |
| Spell / Aegis | (mastery 1.10) |
|
Effective talent level: 2.2
2/5
Use mode: Activated Mana cost: 30 Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Call upon the forces of nature to heal your body for 163 life. The life healed will increase with your Spellpower. |
|
Effective talent level: 1.1
1/5
Use mode: Sustained Mana cost: 48 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with strengthening arcane forces. Every damage shield, time shield or displacement shield affecting you has its power increased by 26% and duration increased by 3. The shield value will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 60 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with protective arcane forces. Each time you receive a direct heal (not a life regeneration effect) you automatically get a damage shield of 21% of the heal value for 3 turns. The shield value will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 60 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: Release arcane energies into any magical shield currently protecting you, further charging it by 41% of its max absorb value. It will affect at most 0 shield effects. Affected shields are: Damage Shield, Time Shield, Displacement Shield. The charging will increase with your Spellpower. |
| Current Effects | |
|---|---|
| Talent | Arcane Combat |
| Talent | Shielding |
| Quests |
|---|
| Achievements | |
|---|---|
| The Arena |
Unlocked Arena mode.
79th Pyre 122nd year of Ascendancy at 10:20
By Trebag the Cornac Arcane Blade level 6 |
| Equipment | |
|---|---|
| In Main Hand |
insatiable iron waraxe of defense (5-7 power, 2 apr)
insatiable iron waraxe of defense (5-7 power, 2 apr)
One-handed war axes. Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 5.0 - 7.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +5 nature When wielded/worn: Defense: +3 Resource leech chance: +10% Resource leech: +6 |
| On Fingers |
mule's copper ring
mule's copper ring
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Fatigue: -5% Maximum encumberance: +21 |
| Around Neck |
steel amulet of mastery (0.11 Spell / Arcane shield)
steel amulet of mastery (0.11 Spell / Arcane shield)
Amulets can have magical properties. Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Talent mastery: +0.11 Spell / Arcane shield |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
iron mail armour of lightning resistance (2 def, 4 armour)
iron mail armour of lightning resistance (2 def, 4 armour)
A suit of armour made of mail. Requires: - Strength 14 - Talent Armour Training (level 2) Crafted by a master 14.00 Encumbrance. Type: armor / heavy When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +10% lightning |
| On Head |
champion's iron helm (0 def, 3 armour)
champion's iron helm (0 def, 3 armour)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +2 Wil Confusion immunity: +11% Light radius: +1 |
| Around Waist |
spiritwalker's rough leather belt of carrying
spiritwalker's rough leather belt of carrying
A belt that goes around your waist. Powered by arcane forces 1.00 Encumbrance. Type: armor / belt When wielded/worn: Fatigue: -4% Changes stats: +1 Mag Maximum encumberance: +25 Mana each turn: +0.10 Maximum mana: +21.00 |
| On Feet |
stalker's pair of iron boots of uncanny dodging (0 def, 3 armour)
stalker's pair of iron boots of uncanny dodging (0 def, 3 armour)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Ranged Defense: +3 Fatigue: +2% Infravision radius: +1 |
| Inventory |
|---|
|
wild infusion (resist 11%; cure mental)
wild infusion (resist 11%; cure mental)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 4 turns. It can be used to inscribe your skin with the infusion.. |
|
wizard's sun infusion (rad 5; power 43; turns 4)
wizard's sun infusion (rad 5; power 43; turns 4)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to brighten the area in a radius of 5, reveals any stealthy creatures. It will also blind any creatures caught inside (power 43) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. |
|
phase door rune (range 5)
phase door rune (range 5)
Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 5. It can be used to inscribe your skin with the rune.. |
|
acidic iron dagger (5-6.5 power, 5 apr)
acidic iron dagger (5-6.5 power, 5 apr)
Sharp, short and deadly. Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 acid |
|
mighty elm longbow
mighty elm longbow
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 7.0 - 9.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% When wielded/worn: Changes damage: +9% physical |
|
thaloren elm longbow of power
thaloren elm longbow of power
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Armour Penetration: +2 Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 11.0 - 15.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% When wielded/worn: Changes damage: +9% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) |
|
iron longsword of crippling (5.5-7.7 power, 2 apr)
iron longsword of crippling (5.5-7.7 power, 2 apr)
Sharp, long, and deadly. Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% |
|
steel longsword (14.5-20.3 power, 3 apr)
steel longsword (14.5-20.3 power, 3 apr)
Sharp, long, and deadly. Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% |
|
shocking iron mace (8-11.2 power, 2 apr)
shocking iron mace (8-11.2 power, 2 apr)
Blunt and deadly. Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +5 lightning |
|
cured leather sling
cured leather sling
Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% |
|
rough leather sling
rough leather sling
Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 9.0 - 10.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% |
|
temporal elm staff (4.5-5.4 power, 2 apr, darkness damage)
temporal elm staff (4.5-5.4 power, 2 apr, darkness damage)
Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 4.5 - 5.4 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +9% temporal Spellpower: +1 Spell crit. chance: +1% |
|
flaming iron waraxe (7.5-10.5 power, 2 apr)
flaming iron waraxe (7.5-10.5 power, 2 apr)
One-handed war axes. Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 fire |
|
phase iron waraxe of massacre (11.5-16.1 power, 7 apr)
phase iron waraxe of massacre (11.5-16.1 power, 7 apr)
One-handed war axes. Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +3.5% Attack speed: 100% |
|
linen robe (0 def, 0 armour)
linen robe (0 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. 2.00 Encumbrance. Type: armor / cloth |
|
stargazer's linen robe (0 def, 0 armour)
stargazer's linen robe (0 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Changes stats: +2 Cun Blindness immunity: +11% Spellpower: +4 |
|
pair of rough leather boots of tirelessness (0 def, 1 armour)
pair of rough leather boots of tirelessness (0 def, 1 armour)
A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 |
|
pair of rough leather boots of uncanny dodging (0 def, 1 armour)
pair of rough leather boots of uncanny dodging (0 def, 1 armour)
A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Ranged Defense: +2 Fatigue: +1% |
|
stalker's pair of iron boots of tirelessness (0 def, 3 armour)
stalker's pair of iron boots of tirelessness (0 def, 3 armour)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Infravision radius: +1 |
|
corrosive rough leather gloves (0 def, 1 armour)
corrosive rough leather gloves (0 def, 1 armour)
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Powered by arcane forces 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +1 Changes resistances: +5% acid Changes damage: +4% acid |
|
grounding linen wizard hat of cunning (+3) (1 def, 0 armour)
grounding linen wizard hat of cunning (+3) (1 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +6% lightning Stun/Freeze immunity: +12% |
|
linen wizard hat of magic (+2) (1 def, 0 armour)
linen wizard hat of magic (+2) (1 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +1 Changes stats: +2 Mag |
|
enlightening steel plate armour (4 def, 9 armour)
enlightening steel plate armour (4 def, 9 armour)
A suit of armour made of metal plates. Requires: - Strength 28 - Talent Armour Training (level 4) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +1 Cun Spell save: +5 Mental save: +5 Blindness immunity: +10% Confusion immunity: +11% |
|
iron plate armour of lightning resistance (3 def, 7 armour)
iron plate armour of lightning resistance (3 def, 7 armour)
A suit of armour made of metal plates. Requires: - Strength 22 - Talent Armour Training (level 4) Crafted by a master 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +10% lightning |
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agate
agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
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spinel
spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
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glowing phial
glowing phial
Infused by nature 1.00 Encumbrance. Type: lite / lite |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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solid elm wand of illumination (10/10)
solid elm wand of illumination (10/10)
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to light the area, with 10 charges out of 10. |
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3 ametrine
3 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
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2 citrine
2 citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
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zircon
zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Large brown snake is free from the ice.
Wrathroot hits large brown snake for 11 cold damage.
Wrathroot hits Trebag for 19 cold damage.
Wrathroot hits copperhead snake for 11 cold damage.
Wrathroot uses Infusion: Wild.
Wrathroot lessens the pain.
Copperhead snake is free from the ice.
Wrathroot hits copperhead snake for 11 cold damage.
Wrathroot hits Trebag for 19 cold damage.
Wrathroot hits large brown snake for 19 cold damage.
Wrathroot hits Trebag for 13 physical damage.
Wrathroot hits copperhead snake for 19 cold damage.
Wrathroot hits Trebag for 19 cold damage.
Wrathroot hits large brown snake for 19 cold damage.
Wrathroot hits large brown snake for 19 cold damage.
Wrathroot hits Trebag for 19 cold damage.
Wrathroot hits copperhead snake for 19 cold damage.
Trebag is not stunned anymore.
Wrathroot hits Trebag for 12 physical damage.
You require a two handed weapon to use this talent.
You require a two handed weapon to use this talent.
Trebag deactivates Arcane Combat.
Trebag activates Precise Strikes.
Trebag deactivates Shielding.
Trebag activates Fiery Hands.
There is a way to the previous level here (press '<', '>' or right click to use).
Wrathroot killed Trebag!
Saving done.
Saving done.
Saving game...

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