Overpowered the level 50 Cornac Alchemist by sinistralis |
'Overpowered the level 50 Cornac Alchemist' by user sinistralis
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Overpowered |
| Sex | Male |
| Type | Cornac Alchemist |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 50 |
| Exp | 2306% |
| Gold | 2154 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 44 |
| Dexterity | 78 |
| Magic | 91 |
| Willpower | 38 |
| Cunning | 56 |
| Constitution | 67 |
| Resources | |
|---|---|
| Life | 1200/1200 |
| Mana | 653/653 |
| Positive | 108/247 |
| Inscriptions (4/4) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 29% for 5 turns. Its effects scale with your Magic stat. |
| Infusion |
Effective talent level: 1.0
Healing
Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 367 life. Its effects scale with your Dexterity stat. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 502 life over 5 turns. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 388 damage for 6 turns. |
Winner
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
| Offense | |
|---|---|
| Accuracy (main Hand) | 55 |
| Damage (main Hand) | 103 |
| APR (main Hand) | 60 |
| Crit (main Hand) | 18% |
| Speed (main Hand) | 1.00 |
| Spellpower | 73 |
| Spell Crit | 46 |
| Spell Speed | 1 |
| All Damage | 7% |
| Physical Damage | 13% |
| Arcane Damage | 27% |
| Fire Damage | 27% |
| Cold Damage | 56% |
| Lightning Damage | 42% |
| Acid Damage | 26% |
| Nature Damage | 15% |
| Blight Damage | 18% |
| Darkness Damage | 21% |
| Defense | |
|---|---|
| Fatigue | 1 |
| Armour | 7 |
| Armour Hardiness | 30 |
| Defense | 29 |
| Ranged Defense | 29 |
| Physical Save | 41 |
| Spell Save | 43 |
| Mental Save | 44 |
| All Resists(cap) | 22%( 70%) |
| Physical Resist(cap) | 30%( 70%) |
| Arcane Resist(cap) | 38%( 70%) |
| Fire Resist(cap) | 60%( 70%) |
| Cold Resist(cap) | 70%( 70%) |
| Lightning Resist(cap) | 51%( 75%) |
| Acid Resist(cap) | 40%( 70%) |
| Nature Resist(cap) | 42%( 70%) |
| Blight Resist(cap) | 30%( 70%) |
| Light Resist(cap) | 34%( 70%) |
| Darkness Resist(cap) | 41%( 70%) |
| Poison Resistance | 18% |
| Confusion Resistance | 86% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 100% |
| Teleport Resistance | 50% |
| Talents | |
|---|---|
| Technique / Combat Training | (mastery 1.00) |
|
Effective talent level: 5.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 15% |
|
Effective talent level: 8.0
8/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 11 and reduces chance to be critically hit by 15% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 40%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 0. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Spell / Explosive Admixtures | (mastery 1.50) |
|
Effective talent level: 7.5
5/5
Use mode: Activated Mana cost: 5.1 Range: 9.00 Cooldown: 4 Travel Speed: instantaneous Usage Speed: 1 turn Description: Imbue an alchemist gem with an explosive charge of mana and throw it. The gem will explode for 234.73 lightning daze damage. Each kind of gem will also provide a specific effect. The damage will improve with better gems and with your Spellpower; the range, with your Dexterity. |
|
Effective talent level: 7.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves your resistance (and your golem's) against the elemental damage of your own bombs by 100%, and against external elemental damage by 15%. At talent level 5 it also protects you against all side effects of your bombs. |
|
Effective talent level: 7.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your alchemist bombs now affect a radius of 5 around them. Increases explosion damage by 0% (one tile less than the full effect) to 216% (explosion concentrated on only 1 tile) |
|
Effective talent level: 3.0
2/5
Use mode: Activated Mana cost: 32.64 Range: 9.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Crush together two alchemist gems, making them extremely unstable. You then throw them to a target area, where they explode on impact dealing 152.42 physical damage and knocking back any creatures in the blast radius. Each kind of gem will also provide a specific effect. The damage will improve with better gems and with your Spellpower; the range, with your Dexterity. |
| Spell / Infusion | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you throw your alchemist bombs you infuse them with explosive fire, increasing damage by 46%, and setting foes ablaze. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 30.6 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: When you throw your alchemist bombs you infuse them with explosive acid that can blind, increasing damage by 6%. In addition all fire damage you do, from any source, is converted to 15% acid damage(without any special effects). |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Mana cost: 30.6 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: When you throw your alchemist bombs you infuse them with lightning that can daze, increasing damage by 32%. In addition all fire damage you do, from any source, is converted to 75% lightning damage(without any special effects). |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Mana cost: 30.6 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: When you throw your alchemist bombs you infuse them with frost that can freeze, increasing damage by 32%. In addition all fire damage you do, from any source, is converted to 75% cold damage(without any special effects). |
| Spell / Golemancy | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves your golem's proficiency with weapons, increasing its attack by 78 and damage by 6500%. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves your golem's armour training and damage resistance. Increases all damage resistance by 30%, increases armour value by 25, reduces chance to be critically hit by 35% when wearing a heavy mail armour or a massive plate armour, increases armour hardiness by 91% and increases healing factor by 50%. The golem can always use all kind of armours, including massive ones. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 10.2 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: You invoke your golem to your side, granting it a temporary melee power increase of 50 for 5 turns. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 40.8 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 100% chance to target your golem instead. |
| Spell / Advanced-golemancy | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 25.5 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You tap into your golem's life energies to replenish your own. Drains 309 life. |
|
Effective talent level: 2.6
2/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. Gem level usable: 2 Gem changing is done when refitting your golem (use Refit Golem at full life). |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 20.4 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: You activate a special mode of your golem, boosting its regeneration rate by 79.30 life per turn for 7 turns. If your golem was dead it is instantly brought back to life with 66% life. While supercharged your golem enrages and deals 25% more damage. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases your golem's life, mana and stamina regeneration rates by 5.00. At level 1, 3 and 5 the golem also gains a new rune slot. Even without this talent, Golems start with three rune slots |
| Spell / Stone Alchemy | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 5.1 Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Extract magical gems from metal weapons and armours. At this skill level you can work with: -Iron -Steel -Dwarven-steel -Stralite -Voratun |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 81.6 Range: melee/personal Cooldown: 100 Travel Speed: instantaneous Usage Speed: 1 turn Description: Imbue a body armour with a gem, granting it additional powers. You can only imbue items once, and it is permanent. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 20.4 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Crush 5 alchemists gems into dust to mark an impassable terrain. You immediately enter it and appear on the other side of the obstacle. Works up to 4 grids away. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 45.9 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Touch your foe and turn it to stone for 2 turns. Stoned creatures are unable to act or regen life and are very brittle. If a stoned creature is hit by an attack that deals more than 30% of its life it will shatter and be destroyed. Stoned creatures are highly resistant to fire and lightning and somewhat resistant to physical attacks. At level 3 it will become a beam. |
| Spell / Staff Combat | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 5.1 Range: 8.00 Travel Speed: 2000% of base Usage Speed: 1 turn Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type doing 120% staff damage. The bolt will only hurt hostile targets and pass safely through friendly ones. This attack always has a 100% chance to hit and ignores target armour. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with staves by 0%. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 81.6 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Adopt a defensive posture, reducing your staff attack power by 1 and increasing your defense by 2. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 12.24 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit a target for 100% melee damage and daze it for 4 turns. Daze chance will improve with talent level. |
| Celestial / Light | (mastery 1.00) |
|
Effective talent level: 5.0
5/5
Use mode: Activated Positive energy cost: -10.1 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: An invigorating ray of Sunlight shines on you, healing your body for 433 life. The life healed will increase with the Magic stat |
|
Effective talent level: 1.0
1/5
Use mode: Activated Positive energy cost: -20.2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: A magical zone of Sunlight appears around you, healing all within a radius of 3 for 16.70 per turn and increasing healing effects on those within by 17%. The effect lasts 3 turns. It will also light up the affected zone. The life healed will increase with the Magic stat |
|
Effective talent level: 5.0
5/5
Use mode: Activated Positive energy cost: -20.2 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: A protective shield forms around you that lasts for up to 10 turns, negating 474 damage. The max damage barrier can absorb will increase with your Magic stat. |
|
Effective talent level: 5.0
5/5
Use mode: Activated Positive energy cost: -20.2 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Places you under light's protection, regenerating your body for 44 life and removing a single negative effect from you each turn for 7 turns. The life healed will increase with the Magic stat |
| Current Effects | |
|---|---|
| Talent | Lightning Infusion |
| Quests |
|---|
| Achievements | |
|---|---|
| A Dangerous Secret |
Found the mysterious staff and told Last Hope about it.
10th Mirth 123rd year of Ascendancy at 16:05
By Overpowered the Cornac Alchemist level 32 |
| Against All Odds |
Killed Ukruk in the ambush.
8th Mirth 123rd year of Ascendancy at 18:18
By Overpowered the Cornac Alchemist level 32 |
| Arachnophobia |
Destroyed the spydric menace.
2nd Allure 124th year of Ascendancy at 07:45
By Overpowered the Cornac Alchemist level 41 |
| Back And There Again |
Opened a portal to the Far East from Maj'Eyal.
34th Regrowth 124th year of Ascendancy at 04:34
By Overpowered the Cornac Alchemist level 44 |
| Brave New World |
Went to the Far East and took part in the war.
70th Haze 123rd year of Ascendancy at 11:25
By Overpowered the Cornac Alchemist level 37 |
| Clone War |
Destroyed your own Shade.
70th Regrowth 124th year of Ascendancy at 06:11
By Overpowered the Cornac Alchemist level 46 |
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
3rd Flare 122nd year of Ascendancy at 22:18
By Overpowered the Cornac Alchemist level 11 |
| Destroyer's Bane |
Killed Golbug the Destroyer.
62nd Haze 123rd year of Ascendancy at 21:09
By Overpowered the Cornac Alchemist level 35 |
| Earth Master |
Killed Harkor'Zun and unlocked Stone magic
42nd Pyre 123rd year of Ascendancy at 05:48
By Overpowered the Cornac Alchemist level 26 |
| Evil Denied |
Won ToME by preventing the Void portal to open.
10th Flare 124th year of Ascendancy at 19:37
By Overpowered the Cornac Alchemist level 50 |
| Exterminator |
Killed 1000 creatures
48th Regrowth 123rd year of Ascendancy at 06:25
By Overpowered the Cornac Alchemist level 21 |
| Eye Of The Storm |
Freed Derth from the onslaught of the mad Tempest, Urkis.
71st Regrowth 123rd year of Ascendancy at 14:26
By Overpowered the Cornac Alchemist level 23 |
| Gem Of The Moon |
Completed the Master Jeweler quest with Limmir.
42nd Regrowth 124th year of Ascendancy at 02:26
By Overpowered the Cornac Alchemist level 46 |
| Genocide |
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
67th Pyre 124th year of Ascendancy at 22:03
By Overpowered the Cornac Alchemist level 50 |
| Home Sweet Home |
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
8th Regrowth 123rd year of Ascendancy at 17:51
By Overpowered the Cornac Alchemist level 21 |
| Level 10 |
Got a character to level 10.
2nd Mirth 122nd year of Ascendancy at 21:30
By Overpowered the Cornac Alchemist level 10 |
| Level 20 |
Got a character to level 20.
6th Regrowth 123rd year of Ascendancy at 19:31
By Overpowered the Cornac Alchemist level 20 |
| Level 30 |
Got a character to level 30.
4th Mirth 123rd year of Ascendancy at 05:44
By Overpowered the Cornac Alchemist level 30 |
| Level 40 |
Got a character to level 40.
80th Haze 123rd year of Ascendancy at 01:09
By Overpowered the Cornac Alchemist level 40 |
| Level 50 |
Got a character to level 50.
6th Pyre 124th year of Ascendancy at 01:36
By Overpowered the Cornac Alchemist level 50 |
| Orcrist |
Killed the leaders of the Orc Pride.
51st Pyre 124th year of Ascendancy at 09:42
By Overpowered the Cornac Alchemist level 50 |
| Race Through Fire |
Raced through the fires of the Charred Scar to stop the Sorcerers.
3rd Mirth 124th year of Ascendancy at 22:02
By Overpowered the Cornac Alchemist level 50 |
| Rescuer Of The Lost |
Rescued the merchant from the assassin lord.
36th Dusk 122nd year of Ascendancy at 07:22
By Overpowered the Cornac Alchemist level 14 |
| Savior Of The Damsels In Distress |
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
75th Regrowth 123rd year of Ascendancy at 05:14
By Overpowered the Cornac Alchemist level 24 |
| Size Is Everything |
Do over 1500 damage in one attack
22nd Haze 123rd year of Ascendancy at 00:06
By Overpowered the Cornac Alchemist level 33 |
| Size Matters |
Do over 600 damage in one attack
2nd Pyre 123rd year of Ascendancy at 20:18
By Overpowered the Cornac Alchemist level 25 |
| Sliders |
Activated a portal using the Orb of Many Ways.
63rd Haze 123rd year of Ascendancy at 07:52
By Overpowered the Cornac Alchemist level 36 |
| Tactical Master |
Fought the two Sorcerers without closing any invocation portals.
10th Flare 124th year of Ascendancy at 19:35
By Overpowered the Cornac Alchemist level 50 |
| The Secret City |
Discovered the truth about mages.
70th Regrowth 123rd year of Ascendancy at 06:53
By Overpowered the Cornac Alchemist level 23 |
| There And Back Again |
Opened a portal to Maj'Eyal from the Far East.
22nd Regrowth 124th year of Ascendancy at 05:48
By Overpowered the Cornac Alchemist level 42 |
| Treasure Hoarder |
Amass 3000 gold pieces.
10th Decay 123rd year of Ascendancy at 06:16
By Overpowered the Cornac Alchemist level 40 |
| Treasure Hunter |
Amass 1000 gold pieces.
4th Mirth 123rd year of Ascendancy at 22:22
By Overpowered the Cornac Alchemist level 30 |
| Vampire Crusher |
Destroyed the Master in its lair of the Dreadfell.
7th Mirth 123rd year of Ascendancy at 11:02
By Overpowered the Cornac Alchemist level 30 |
| Equipment | |
|---|---|
| In Main Hand |
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 80.0 - 96.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. |
| On Fingers |
Elemental Fury
Elemental Fury
This ring shines with many colors. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid |
| On Fingers |
savior's gold ring of frost (+14%)
savior's gold ring of frost (+14%)
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes resistances: +14% cold Changes damage: +14% cold Physical save: +8 Spell save: +8 Mental save: +8 |
| Around Neck |
Islenne the stralite amulet
Islenne the stralite amulet
Amulets can have magical properties. Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Defense: +3 Changes resistances: +12% fire Blindness immunity: +50% Confusion immunity: +42% Teleport immunity: +50% Maximum stamina: +10.00 It can be used to teleport you anywhere on the level, randomly, costing 65 power out of 120/120. |
| Light Source |
preserving dwarven lantern of health
preserving dwarven lantern of health
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes stats: +3 Con Poison immunity: +18% Disease immunity: +21% Life regen: +1.40 Maximum life: +49.00 Light radius: +4 |
| Main Armor |
tormentor's cashmere robe of power (onyx) (2 def, 0 armour)
tormentor's cashmere robe of power (onyx) (2 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +7 Cun / +3 Con Changes damage: +6% physical / +8% arcane / +8% fire / +8% cold / +13% lightning / +7% acid / +8% nature / +11% blight Critical mult.: +20.00% Spellpower: +5 Spell crit. chance: +2% |
| Cloak |
regal cashmere cloak of the hunt (2 def, 0 armour)
regal cashmere cloak of the hunt (2 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +2 Fatigue: -6% Changes stats: +3 Cun / +4 Wil Silence immunity: +20% Maximum life: +61.00 It can be used to activate talent Blinding Speed (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. |
| On Head |
Shade (3 def, 0 armour)
Shade (3 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +3 Changes stats: +6 Con Changes resistances: +10% arcane / +14% fire / +14% cold / +6% darkness Changes damage: +14% darkness Critical mult.: +2.00% Blindness immunity: +60% Mana each turn: +0.55 Spellpower: +23 Spell crit. chance: +3% It can be used to activate talent Manaflow (costing 80 power out of 80/80) : Effective talent level: 1.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. |
| Around Waist |
Girdle of Preservation
Girdle of Preservation
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. Infused by nature 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% |
| On Hands |
Storm Bringer's Gauntlets (0 def, 3 armour)
Storm Bringer's Gauntlets (0 def, 3 armour)
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Use mode: Activated Power cost: 16 out of 16/16. Range: 10.00 Travel Speed: instantaneous Description: Invokes a forking beam of lightning doing 87.54 to 262.61 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. |
| On Feet |
Frost Treads (1 def, 4 armour)
Frost Treads (1 def, 4 armour)
A pair of leather boots. Cold to the touch, they radiate a cold blue light. Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 |
| Tool |
dwarven-steel pickaxe of deeplife (dig speed 15 turns)
dwarven-steel pickaxe of deeplife (dig speed 15 turns)
Allows you to dig a wall, remove a tree, create ways. Infused by nature 3.00 Encumbrance. Type: tool / digger When wielded/worn: Changes resistances: +7% darkness Blindness immunity: +14% Confusion immunity: +14% Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Quiver |
380 alchemist diamond
380 alchemist diamond
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: alchemist-gem / white When used as an alchemist bomb: Bomb damage +25% |
| Inventory |
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Sealed Scroll of Last Hope
Sealed Scroll of Last Hope
Magical scrolls can have wildly different effects! Most of them function better with a high Magic score 0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. |
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Fiery Choker
Fiery Choker
A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). |
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vitalizing stralite amulet of mastery (0.34 Celestial / Hymns)
vitalizing stralite amulet of mastery (0.34 Celestial / Hymns)
Amulets can have magical properties. Infused by nature 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +3 Con Changes resistances: +9% blight Talent mastery: +0.34 Celestial / Hymns Physical save: +5 Life regen: +0.40 Maximum life: +52.00 Maximum stamina: +19.00 |
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wanderer's stralite amulet of teleportation
wanderer's stralite amulet of teleportation
Amulets can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Armour: +6 Changes stats: +5 Cun / +6 Con Teleport immunity: +50% It can be used to teleport you anywhere on the level, randomly, costing 65 power out of 120/120. |
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Orb of Many Ways
Orb of Many Ways
The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. |
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Glory of the Pride
Glory of the Pride
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 |
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Ring of the War Master
Ring of the War Master
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons |
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shivering voratun ring
shivering voratun ring
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Damage when the wearer hits(melee): 11 cold Changes resistances penetration: +14% cold Changes damage: +7% cold |
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voratun ring
voratun ring
Rings can have magical properties. 0.10 Encumbrance. Type: jewelry / ring |
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The Gaping Maw (72-108 power, 4 apr)
The Gaping Maw (72-108 power, 4 apr)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. Requires: - Strength 60 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 slime / +50 acid When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) |
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stralite battleaxe of plague (42-63 power, 3 apr)
stralite battleaxe of plague (42-63 power, 3 apr)
Massive two-handed battleaxes. Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +26 blight When wielded/worn: Changes stats: +4 Mag / -11 Con Disease immunity: +38% It can be used to activate talent Epidemic (costing 80 power out of 80/80) : Effective talent level: 4.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 6.00 Travel Speed: instantaneous Description: Infects the target with a very contagious disease doing 47.36 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (56%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
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Lost Staff of Archmage Tarelion (38-45.6 power, 4 apr, arcane damage)
Lost Staff of Archmage Tarelion (38-45.6 power, 4 apr, arcane damage)
Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +24% arcane / +24% fire / +24% cold / +24% lightning Talents cooldown: Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% |
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Telos's Staff (Bottom Half)
Telos's Staff (Bottom Half)
The bottom part of Telos's broken staff. Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Mental save: +8 Maximum mana: +50.00 |
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Telos's Staff (Top Half) (35-42 power, 0 apr, acid damage)
Telos's Staff (Top Half) (35-42 power, 0 apr, acid damage)
The top part of Telos's broken staff. Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Mental save: +8 Spellpower: +30 Spell crit. chance: +15% |
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Blood-Letter (33-46.2 power, 4.5 apr)
Blood-Letter (33-46.2 power, 4.5 apr)
A hand axe carved out of the most frozen parts of the northern wasteland. Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +25 cold When wielded/worn: Accuracy: +15 |
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elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr)
elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr)
One-handed war axes. Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +19 acid / +22 lightning / +10 ice / +24 fire When wielded/worn: Armour penetration: +7 Physical crit. chance: +9.0% Changes stats: +5 Str Critical mult.: +16.00% |
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Firewalker (ruby) (8 def, 2 armour)
Firewalker (ruby) (8 def, 2 armour)
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Armour: +2 Defense: +8 Changes stats: +4 Str / +4 Dex / +10 Mag / +4 Wil / +10 Cun / +4 Con Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire |
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Godofast the Torchmaim (0 def, 5 armour)
Godofast the Torchmaim (0 def, 5 armour)
A pair of boots made of leather. Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 3 fire Changes resistances: +30% fire Critical mult.: +2.00% Stealth bonus: +13 Infravision radius: +3 Movement speed: +20% It can be used to activate talent Rush (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. |
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pair of hardened leather boots of phasing (0 def, 3 armour)
pair of hardened leather boots of phasing (0 def, 3 armour)
A pair of boots made of leather. Powered by arcane forces 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil / +2 Mag It can be used to blink to a nearby random location, costing 35 power out of 60/60. |
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spellstreaming dwarven-steel gauntlets (0 def, 2 armour)
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +3 Wil Spellpower: +6 Spell crit. chance: +3% |
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Balanceidol the elven-silk wizard hat (3 def, 3 armour)
Balanceidol the elven-silk wizard hat (3 def, 3 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour penetration: +5 Physical crit. chance: +1.0% Armour: +3 Defense: +3 Changes stats: +5 Con Changes resistances: +6% nature / +7% blight Changes damage: +9% fire / +9% cold / +5% lightning / +12% acid / +4% nature Critical mult.: +5.00% Physical save: +8 Poison immunity: +22% Disease immunity: +19% It can be used to activate talent Stone Wall (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Description: Entomb yourself in a wall of stone for 10 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. |
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Dragonskull Helm (0 def, 2 armour)
Dragonskull Helm (0 def, 2 armour)
Traces of a dragon's power still remain in this bleached and cracked skull. Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 |
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Helm of the Dwarven Emperors (0 def, 6 armour)
Helm of the Dwarven Emperors (0 def, 6 armour)
A Dwarven helm embedded with a single diamond that can banish all underground shadows. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Use mode: Activated Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Invokes Sun flare with radius of 4, blinding your foes for 6 turns and lighting up your immediate area (radius 7). At level 3 it will start dealing 59.35 light damage (radius 4). The damage will increase with the Magic stat. |
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535 alchemist agate
535 alchemist agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: alchemist-gem / black When used as an alchemist bomb: Bomb damage +5% |
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sapphire
sapphire
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +8 When used to imbue an object: Defense: +8 |
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jade
jade
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Changes resistances: +8% all When used to imbue an object: Changes resistances: +8% all |
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bloated horror heart
bloated horror heart
Diseased-looking and reeking. It seems to be decaying as you watch. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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giant spider spinneret
giant spider spinneret
An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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honey tree root
honey tree root
The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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mummified bone
mummified bone
Bits of dry flesh still cling to this ancient bone. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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naga tongue
naga tongue
A severed naga tongue. It reeks of brine. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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pouch of luminous horror dust
pouch of luminous horror dust
Weightless and glowing; not your usual dust. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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pouch of luminous horror dust
pouch of luminous horror dust
Weightless and glowing; not your usual dust. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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ritch stinger
ritch stinger
A ritch stinger, still glistening with venom. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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vampire lord fang
vampire lord fang
Brilliantly white, but surrounded by blackest magic. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Burning Star
Burning Star
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. Powered by arcane forces 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +5 It can be used to map surroundings, costing 100 power out of 150/150. |
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Summertide Phial
Summertide Phial
A small crystal phial that captured Sunlight during the Summertide. Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. |
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Wintertide Phial
Wintertide Phial
This phial seems filled with darkness, yet it cleanses your thoughts. Powered by arcane forces 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind, costing 40 power out of 60/60. |
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Telos's Staff Crystal
Telos's Staff Crystal
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. |
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Dragon Orb (Orb of Command)
Dragon Orb (Orb of Command)
This orb is warm to the touch. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. |
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Elemental Orb (Orb of Command)
Elemental Orb (Orb of Command)
Flames swirl on the icy surface of this orb. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. |
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Orb of Destruction (Orb of Command)
Orb of Destruction (Orb of Command)
Visions of death and destruction fill your mind as you lift this orb. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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Orb of Undeath (Orb of Command)
Orb of Undeath (Orb of Command)
Dark visions fill your mind as you lift the orb. It is cold to the touch. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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43 alchemist bloodstone
43 alchemist bloodstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: alchemist-gem / red When used as an alchemist bomb: Life regen 10% of max life |
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4 bloodstone
4 bloodstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% |
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6 fire opal
6 fire opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Changes damage: +10% all When used to imbue an object: Changes damage: +10% all |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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Gwai's Burninator
Gwai's Burninator
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to shoot a cone of fire, costing 20 power out of 75/75. |
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Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 398/400. |
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solid dragonbone wand of teleportation (11/12)
solid dragonbone wand of teleportation (11/12)
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to teleport randomly, with 11 charges out of 12. |
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solid yew wand of teleportation (5/6)
solid yew wand of teleportation (5/6)
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to teleport randomly, with 5 charges out of 6. |
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Pearl of Life and Death
Pearl of Life and Death
A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. Infused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 |
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533 alchemist moonstone
533 alchemist moonstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: alchemist-gem / white When used as an alchemist bomb: 20% chance to stun for 3 turns |
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2 diamond
2 diamond
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con |
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3 moonstone
3 moonstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Defense: +10 When used to imbue an object: Defense: +10 |
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2 pearl
2 pearl
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Changes resistances: +10% all When used to imbue an object: Changes resistances: +10% all |
Last Messages
Lore found: gravestone
Lore found: diary (the maze)
Lore found: song of the sands
Lore found: seventh mural painting
Lore found: clue (ruined dungeon)
Lore found: sacrificial altar
Lore found: journal page (kor'pul)
Lore found: conch (1)
Lore found: Lament for Lands now Lost
Lore found: Rules of the Ziguranth
Lore found: fifth mural painting
Lore found: a note about undead poetry from the Master
Lore found: song of the sands
Lore found: song of the sands
Lore found: Deep Bellow excavation report 1
Lore found: song of the sands
Lore found: note from the Necromancer
Lore found: lost farportal
Lore found: A creased letter
Lore found: Running man
Lore found: a fearsome sight
Lore found: research journal part 1
Lore found: clue (ruined dungeon)
Lore found: song of the sands
Lore found: Atamathon, the giant golem
Lore found: gravestone
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving done.
Saving done.

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