Overpowered the level 50 Cornac Alchemist by sinistralis

'Overpowered the level 50 Cornac Alchemist' by user sinistralis


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameOverpowered
SexMale
TypeCornac Alchemist
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level50
Exp2306%
Gold2154
Died
  • Killed by The Shade at level 9 on the 2nd Mirth 122nd year of Ascendancy at 18:03
  • Killed by Ithramen the shalore at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 04:24
  • Killed by skeleton warrior at level 46 on the 77th Regrowth 124th year of Ascendancy at 03:54
  • Killed by Velinne the runed bone giant at level 50 on the 6th Flare 124th year of Ascendancy at 13:32
4 times (now alive)
Primary Stats
Strength44
Dexterity78
Magic91
Willpower38
Cunning56
Constitution67

Resources
Life1200/1200
Mana653/653
Positive108/247
Inscriptions (4/4)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 29% for 5 turns.
Its effects scale with your Magic stat.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 367 life.
Its effects scale with your Dexterity stat.
Healing
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 502 life over 5 turns.
Regeneration
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 388 damage for 6 turns.
Shielding

Winner

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.

You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.

Offense
Accuracy (main Hand)55
Damage (main Hand)103
APR (main Hand)60
Crit (main Hand)18%
Speed (main Hand)1.00
Spellpower73
Spell Crit46
Spell Speed1
All Damage7%
Physical Damage13%
Arcane Damage27%
Fire Damage27%
Cold Damage56%
Lightning Damage42%
Acid Damage26%
Nature Damage15%
Blight Damage18%
Darkness Damage21%
Defense
Fatigue1
Armour7
Armour Hardiness30
Defense29
Ranged Defense29
Physical Save41
Spell Save43
Mental Save44
All Resists(cap) 22%( 70%)
Physical Resist(cap) 30%( 70%)
Arcane Resist(cap) 38%( 70%)
Fire Resist(cap) 60%( 70%)
Cold Resist(cap) 70%( 70%)
Lightning Resist(cap) 51%( 75%)
Acid Resist(cap) 40%( 70%)
Nature Resist(cap) 42%( 70%)
Blight Resist(cap) 30%( 70%)
Light Resist(cap) 34%( 70%)
Darkness Resist(cap) 41%( 70%)
Poison Resistance18%
Confusion Resistance86%
Blind Resistance100%
Silence Resistance20%
Stun Resistance100%
Teleport Resistance50%

Talents
Technique / Combat Training(mastery 1.00)
  • Thick Skin (generic)
Effective talent level: 5.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 15%
5/5
  • Armour Training (generic)
Effective talent level: 8.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 11 and reduces chance to be critically hit by 15% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 40%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

8/10
  • Combat Accuracy (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 0.
0/10
  • Weapons Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0%
0/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Spell / Explosive Admixtures(mastery 1.50)
  • Throw Bomb (class)
Effective talent level: 7.5
Use mode: Activated
Mana cost: 5.1
Range: 9.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Imbue an alchemist gem with an explosive charge of mana and throw it.
The gem will explode for 234.73 lightning daze damage.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower; the range, with your Dexterity.
5/5
  • Alchemist Protection (class)
Effective talent level: 7.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Improves your resistance (and your golem's) against the elemental damage of your own bombs by 100%, and against external elemental damage by 15%.
At talent level 5 it also protects you against all side effects of your bombs.
5/5
  • Explosion Expert (class)
Effective talent level: 7.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your alchemist bombs now affect a radius of 5 around them.
Increases explosion damage by 0% (one tile less than the full effect) to 216% (explosion concentrated on only 1 tile)
5/5
  • Shockwave Bomb (class)
Effective talent level: 3.0
Use mode: Activated
Mana cost: 32.64
Range: 9.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area, where they explode on impact dealing 152.42 physical damage and knocking back any creatures in the blast radius.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower; the range, with your Dexterity.
2/5
Spell / Infusion(mastery 1.30)
  • Fire Infusion (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you throw your alchemist bombs you infuse them with explosive fire, increasing damage by 46%, and setting foes ablaze.
5/5
  • Acid Infusion (class)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 30.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you throw your alchemist bombs you infuse them with explosive acid that can blind, increasing damage by 6%.
In addition all fire damage you do, from any source, is converted to 15% acid damage(without any special effects).
1/5
  • Lightning Infusion (class)
Effective talent level: 6.5
Use mode: Sustained
Mana cost: 30.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you throw your alchemist bombs you infuse them with lightning that can daze, increasing damage by 32%.
In addition all fire damage you do, from any source, is converted to 75% lightning damage(without any special effects).
5/5
  • Frost Infusion (class)
Effective talent level: 6.5
Use mode: Sustained
Mana cost: 30.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you throw your alchemist bombs you infuse them with frost that can freeze, increasing damage by 32%.
In addition all fire damage you do, from any source, is converted to 75% cold damage(without any special effects).
5/5
Spell / Golemancy(mastery 1.30)
  • Golem Power (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Improves your golem's proficiency with weapons, increasing its attack by 78 and damage by 6500%.
5/5
  • Golem Resilience (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Improves your golem's armour training and damage resistance.
Increases all damage resistance by 30%, increases armour value by 25, reduces chance to be critically hit by 35% when wearing a heavy mail armour or a massive plate armour, increases armour hardiness by 91% and increases healing factor by 50%.
The golem can always use all kind of armours, including massive ones.
5/5
  • Invoke Golem (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 10.2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You invoke your golem to your side, granting it a temporary melee power increase of 50 for 5 turns.
5/5
  • Golem Portal (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 40.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 100% chance to target your golem instead.
5/5
Spell / Advanced-golemancy(mastery 1.30)
  • Life Tap (class)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 25.5
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You tap into your golem's life energies to replenish your own. Drains 309 life.
1/5
  • Gem Golem (class)
Effective talent level: 2.6
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type.
Gem level usable: 2
Gem changing is done when refitting your golem (use Refit Golem at full life).
2/5
  • Supercharge Golem (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 20.4
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You activate a special mode of your golem, boosting its regeneration rate by 79.30 life per turn for 7 turns.
If your golem was dead it is instantly brought back to life with 66% life.
While supercharged your golem enrages and deals 25% more damage.
5/5
  • Runic Golem (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases your golem's life, mana and stamina regeneration rates by 5.00.
At level 1, 3 and 5 the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots
5/5
Spell / Stone Alchemy(mastery 1.30)
  • Extract Gems (generic)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 5.1
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Extract magical gems from metal weapons and armours. At this skill level you can work with:
-Iron
-Steel
-Dwarven-steel
-Stralite
-Voratun
5/5
  • Imbue Item (generic)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 81.6
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Imbue a body armour with a gem, granting it additional powers.
You can only imbue items once, and it is permanent.
5/5
  • Gem Portal (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20.4
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Crush 5 alchemists gems into dust to mark an impassable terrain. You immediately enter it and appear on the other side of the obstacle.
Works up to 4 grids away.
0/5
  • Stone Touch (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45.9
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Touch your foe and turn it to stone for 2 turns.
Stoned creatures are unable to act or regen life and are very brittle.
If a stoned creature is hit by an attack that deals more than 30% of its life it will shatter and be destroyed.
Stoned creatures are highly resistant to fire and lightning and somewhat resistant to physical attacks.
At level 3 it will become a beam.
0/5
Spell / Staff Combat(mastery 1.30)
  • Channel Staff (generic)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 5.1
Range: 8.00
Travel Speed: 2000% of base
Usage Speed: 1 turn
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type doing 120% staff damage.
The bolt will only hurt hostile targets and pass safely through friendly ones.
This attack always has a 100% chance to hit and ignores target armour.
5/5
  • Staff Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with staves by 0%.
0/5
  • Defensive Posture (generic)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 81.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Adopt a defensive posture, reducing your staff attack power by 1 and increasing your defense by 2.
0/5
  • Blunt Thrust (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12.24
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit a target for 100% melee damage and daze it for 4 turns.
Daze chance will improve with talent level.
0/5
Celestial / Light(mastery 1.00)
  • Healing Light (generic)
Effective talent level: 5.0
Use mode: Activated
Positive energy cost: -10.1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: An invigorating ray of Sunlight shines on you, healing your body for 433 life.
The life healed will increase with the Magic stat
5/5
  • Bathe In Light (generic)
Effective talent level: 1.0
Use mode: Activated
Positive energy cost: -20.2
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A magical zone of Sunlight appears around you, healing all within a radius of 3 for 16.70 per turn and increasing healing effects on those within by 17%. The effect lasts 3 turns.
It will also light up the affected zone.
The life healed will increase with the Magic stat
1/5
  • Barrier (generic)
Effective talent level: 5.0
Use mode: Activated
Positive energy cost: -20.2
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A protective shield forms around you that lasts for up to 10 turns, negating 474 damage.
The max damage barrier can absorb will increase with your Magic stat.
5/5
  • Providence (generic)
Effective talent level: 5.0
Use mode: Activated
Positive energy cost: -20.2
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Places you under light's protection, regenerating your body for 44 life and removing a single negative effect from you each turn for 7 turns.
The life healed will increase with the Magic stat
5/5
Current Effects
TalentLightning Infusion
Quests
Achievements
A Dangerous Secret
Found the mysterious staff and told Last Hope about it.
By Overpowered the Cornac Alchemist level 32
10th Mirth 123rd year of Ascendancy at 16:05
Against All Odds
Killed Ukruk in the ambush.
By Overpowered the Cornac Alchemist level 32
8th Mirth 123rd year of Ascendancy at 18:18
Arachnophobia
Destroyed the spydric menace.
By Overpowered the Cornac Alchemist level 41
2nd Allure 124th year of Ascendancy at 07:45
Back And There Again
Opened a portal to the Far East from Maj'Eyal.
By Overpowered the Cornac Alchemist level 44
34th Regrowth 124th year of Ascendancy at 04:34
Brave New World
Went to the Far East and took part in the war.
By Overpowered the Cornac Alchemist level 37
70th Haze 123rd year of Ascendancy at 11:25
Clone War
Destroyed your own Shade.
By Overpowered the Cornac Alchemist level 46
70th Regrowth 124th year of Ascendancy at 06:11
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Overpowered the Cornac Alchemist level 11
3rd Flare 122nd year of Ascendancy at 22:18
Destroyer's Bane
Killed Golbug the Destroyer.
By Overpowered the Cornac Alchemist level 35
62nd Haze 123rd year of Ascendancy at 21:09
Earth Master
Killed Harkor'Zun and unlocked Stone magic
By Overpowered the Cornac Alchemist level 26
42nd Pyre 123rd year of Ascendancy at 05:48
Evil Denied
Won ToME by preventing the Void portal to open.
By Overpowered the Cornac Alchemist level 50
10th Flare 124th year of Ascendancy at 19:37
Exterminator
Killed 1000 creatures
By Overpowered the Cornac Alchemist level 21
48th Regrowth 123rd year of Ascendancy at 06:25
Eye Of The Storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Overpowered the Cornac Alchemist level 23
71st Regrowth 123rd year of Ascendancy at 14:26
Gem Of The Moon
Completed the Master Jeweler quest with Limmir.
By Overpowered the Cornac Alchemist level 46
42nd Regrowth 124th year of Ascendancy at 02:26
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
By Overpowered the Cornac Alchemist level 50
67th Pyre 124th year of Ascendancy at 22:03
Home Sweet Home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Overpowered the Cornac Alchemist level 21
8th Regrowth 123rd year of Ascendancy at 17:51
Level 10
Got a character to level 10.
By Overpowered the Cornac Alchemist level 10
2nd Mirth 122nd year of Ascendancy at 21:30
Level 20
Got a character to level 20.
By Overpowered the Cornac Alchemist level 20
6th Regrowth 123rd year of Ascendancy at 19:31
Level 30
Got a character to level 30.
By Overpowered the Cornac Alchemist level 30
4th Mirth 123rd year of Ascendancy at 05:44
Level 40
Got a character to level 40.
By Overpowered the Cornac Alchemist level 40
80th Haze 123rd year of Ascendancy at 01:09
Level 50
Got a character to level 50.
By Overpowered the Cornac Alchemist level 50
6th Pyre 124th year of Ascendancy at 01:36
Orcrist
Killed the leaders of the Orc Pride.
By Overpowered the Cornac Alchemist level 50
51st Pyre 124th year of Ascendancy at 09:42
Race Through Fire
Raced through the fires of the Charred Scar to stop the Sorcerers.
By Overpowered the Cornac Alchemist level 50
3rd Mirth 124th year of Ascendancy at 22:02
Rescuer Of The Lost
Rescued the merchant from the assassin lord.
By Overpowered the Cornac Alchemist level 14
36th Dusk 122nd year of Ascendancy at 07:22
Savior Of The Damsels In Distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Overpowered the Cornac Alchemist level 24
75th Regrowth 123rd year of Ascendancy at 05:14
Size Is Everything
Do over 1500 damage in one attack
By Overpowered the Cornac Alchemist level 33
22nd Haze 123rd year of Ascendancy at 00:06
Size Matters
Do over 600 damage in one attack
By Overpowered the Cornac Alchemist level 25
2nd Pyre 123rd year of Ascendancy at 20:18
Sliders
Activated a portal using the Orb of Many Ways.
By Overpowered the Cornac Alchemist level 36
63rd Haze 123rd year of Ascendancy at 07:52
Tactical Master
Fought the two Sorcerers without closing any invocation portals.
By Overpowered the Cornac Alchemist level 50
10th Flare 124th year of Ascendancy at 19:35
The Secret City
Discovered the truth about mages.
By Overpowered the Cornac Alchemist level 23
70th Regrowth 123rd year of Ascendancy at 06:53
There And Back Again
Opened a portal to Maj'Eyal from the Far East.
By Overpowered the Cornac Alchemist level 42
22nd Regrowth 124th year of Ascendancy at 05:48
Treasure Hoarder
Amass 3000 gold pieces.
By Overpowered the Cornac Alchemist level 40
10th Decay 123rd year of Ascendancy at 06:16
Treasure Hunter
Amass 1000 gold pieces.
By Overpowered the Cornac Alchemist level 30
4th Mirth 123rd year of Ascendancy at 22:22
Vampire Crusher
Destroyed the Master in its lair of the Dreadfell.
By Overpowered the Cornac Alchemist level 30
7th Mirth 123rd year of Ascendancy at 11:02

Equipment
In Main Hand
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)

Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."

Requires:
- Magic 60
Powered by
unknown forces
7.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 80.0 - 96.0
Uses stat: 130% Mag
Damage type:
Arcane
Accuracy:
+30
Armour Penetration:
+60
Attack speed:
100%
When wielded/worn:
Changes stats:
+10 Mag / +10 Wil
Maximum mana:
+100.00
Spellpower:
+48
Spell crit. chance:
+15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
On Fingers
Elemental Fury

This ring shines with many colors.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+3 Cun / +3 Mag
Changes damage:
+12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid
Elemental Fury
On Fingers
savior's gold ring of frost (+14%)

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes resistances:
+14% cold
Changes damage:
+14% cold
Physical save:
+8
Spell save:
+8
Mental save:
+8
savior's gold ring of frost (+14%)
Around Neck
Islenne the stralite amulet

Amulets can have magical properties.

Powered by arcane forces
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Defense:
+3
Changes resistances:
+12% fire
Blindness immunity:
+50%
Confusion immunity:
+42%
Teleport immunity:
+50%
Maximum stamina:
+10.00
It can be used to teleport you anywhere on the level, randomly, costing 65 power out of 120/120.
Islenne the stralite amulet
Light Source
preserving dwarven lantern of health

Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.

Infused by nature
Crafted by
a master
1.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Changes stats:
+3 Con
Poison immunity:
+18%
Disease immunity:
+21%
Life regen:
+1.40
Maximum life:
+49.00
Light radius:
+4
preserving dwarven lantern of health
Main Armor
tormentor's cashmere robe of power (onyx) (2 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Defense:
+2
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +7 Cun / +3 Con
Changes damage:
+6% physical / +8% arcane / +8% fire / +8% cold / +13% lightning / +7% acid / +8% nature / +11% blight
Critical mult.:
+20.00%
Spellpower:
+5
Spell crit. chance:
+2%
tormentor's cashmere robe of power (onyx) (2 def, 0 armour)
Cloak
regal cashmere cloak of the hunt (2 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+2
Fatigue:
-6%
Changes stats:
+3 Cun / +4 Wil
Silence immunity:
+20%
Maximum life:
+61.00
It can be used to activate talent Blinding Speed (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns.
regal cashmere cloak of the hunt (2 def, 0 armour)
On Head
Shade (3 def, 0 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Defense:
+3
Changes stats:
+6 Con
Changes resistances:
+10% arcane / +14% fire / +14% cold / +6% darkness
Changes damage:
+14% darkness
Critical mult.:
+2.00%
Blindness immunity:
+60%
Mana each turn:
+0.55
Spellpower:
+23
Spell crit. chance:
+3%
It can be used to activate talent Manaflow (costing 80 power out of 80/80) :
Effective talent level: 1.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
Shade (3 def, 0 armour)
Around Waist
Girdle of Preservation

A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.

Infused by nature
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Changes stats:
+5 Con / +5 Wil
Changes resistances:
+10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness
Physical save:
+15
Spell save:
+15
Mental save:
+15
Confusion immunity:
+20%
Girdle of Preservation
On Hands
Storm Bringer's Gauntlets (0 def, 3 armour)

This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.

Requires:
- Talent Armour Training
Powered by
arcane forces
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Armour:
+3
Changes stats:
+4 Mag
Changes resistances:
+15% lightning
Changes resistances cap:
+5% lightning
Changes damage:
+10% lightning
Critical mult.:
+20.00%
Spell crit. chance:
+5%
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 16 out of 16/16.
Range: 10.00
Travel Speed: instantaneous
Description: Invokes a forking beam of lightning doing 87.54 to 262.61 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
Storm Bringer's Gauntlets (0 def, 3 armour)
On Feet
Frost Treads (1 def, 4 armour)

A pair of leather boots. Cold to the touch, they radiate a cold blue light.

Requires:
- Dexterity 16
Infused by
nature
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+4
Defense:
+1
Fatigue:
+7%
Changes stats:
+4 Str / +4 Dex / +4 Cun
Changes resistances:
+10% nature / +20% cold
Changes damage:
+15% cold
Light radius:
+1
Frost Treads (1 def, 4 armour)
Tool
dwarven-steel pickaxe of deeplife (dig speed 15 turns)

Allows you to dig a wall, remove a tree, create ways.

Infused by nature
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Changes resistances:
+7% darkness
Blindness immunity:
+14%
Confusion immunity:
+14%
Infravision radius:
+2
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
dwarven-steel pickaxe of deeplife (dig speed 15 turns)
Quiver
380 alchemist diamond

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: alchemist-gem / white

When used as an alchemist bomb:
Bomb damage +25%
380 alchemist diamond
Inventory
Sealed Scroll of Last Hope

Magical scrolls can have wildly different effects! Most of them function better with a high Magic score

0.10 Encumbrance.

Type: scroll / scroll

It can be used to open the seal and read the message.
Sealed Scroll of Last Hope
Fiery Choker

A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+5 Mag / +4 Wil / +3 Cun
Changes resistances:
+20% fire / -20% cold
Changes damage:
+10% fire / -5% cold
Damage affinity(heal):
+30% fire
Blindness immunity:
+40%
Spellpower:
+7
Spell crit. chance:
+8%
Talent on hit(spell): Volcano (10% chance level 3).
Fiery Choker
vitalizing stralite amulet of mastery (0.34 Celestial / Hymns)

Amulets can have magical properties.

Infused by nature
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+3 Con
Changes resistances:
+9% blight
Talent mastery:
+0.34 Celestial / Hymns
Physical save:
+5
Life regen:
+0.40
Maximum life:
+52.00
Maximum stamina:
+19.00
vitalizing stralite amulet of mastery (0.34 Celestial / Hymns)
wanderer's stralite amulet of teleportation

Amulets can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Armour:
+6
Changes stats:
+5 Cun / +6 Con
Teleport immunity:
+50%
It can be used to teleport you anywhere on the level, randomly, costing 65 power out of 120/120.
wanderer's stralite amulet of teleportation
Orb of Many Ways

The orb projects images of distant places, some that seem to not be of this world, switching rapidly.
If used near a portal it could probably activate it.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: jewelry / orb

It can be used to activate a portal, costing 10 power out of 30/30.
Orb of Many Ways
Glory of the Pride

The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Accuracy:
+10
Physical power:
+10
Armour:
+10
Defense:
+5
Fatigue:
-15%
Changes damage:
+8% physical
Talent cooldown: Rush (
-6 turns)
Physical save:
+45
Confusion immunity:
+50%
Maximum mana:
-40.00
Maximum stamina:
+40.00
Glory of the Pride
Ring of the War Master

A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Con
Talent masteries:
+0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons
Ring of the War Master
shivering voratun ring

Rings can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Damage when the wearer hits(melee):
11 cold
Changes resistances penetration:
+14% cold
Changes damage:
+7% cold
shivering voratun ring
voratun ring

Rings can have magical properties.

0.10 Encumbrance.

Type: jewelry / ring

voratun ring
The Gaping Maw (72-108 power, 4 apr)

This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.

Requires:
- Strength 60
Infused by
nature
3.00 Encumbrance.

Type: weapon / battleaxe
It must be held with both hands.

Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+4
Physical crit. chance:
+8.0%
Attack speed:
100%
Damage when this weapon hits:
+50 slime / +50 acid
When wielded/worn:
Changes stats:
+6 Str / +6 Wil
Changes damage:
+15% nature
Talents cooldown: Mana Clash (
-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
The Gaping Maw (72-108 power, 4 apr)
stralite battleaxe of plague (42-63 power, 3 apr)

Massive two-handed battleaxes.

Requires:
- Strength 35
Powered by
arcane forces
3.00 Encumbrance.

Type: weapon / battleaxe
It must be held with both hands.

Base power: 42.0 - 63.0
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+7.5%
Attack speed:
100%
Damage when this weapon hits:
+26 blight
When wielded/worn:
Changes stats:
+4 Mag / -11 Con
Disease immunity:
+38%
It can be used to activate talent Epidemic (costing 80 power out of 80/80) :
Effective talent level: 4.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 6.00
Travel Speed: instantaneous
Description: Infects the target with a very contagious disease doing 47.36 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
Creatures suffering from that disease will also suffer healing reduction (56%).
The damage will increase with your Magic stat, and the spread chance increases with the blight damage.
stralite battleaxe of plague (42-63 power, 3 apr)
Lost Staff of Archmage Tarelion (38-45.6 power, 4 apr, arcane damage)

Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast.

Requires:
- Magic 48
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 38.0 - 45.6
Uses stat: 150% Mag
Damage type:
Arcane
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes stats:
+7 Wil / +8 Mag
Changes damage:
+24% arcane / +24% fire / +24% cold / +24% lightning
Talents cooldown: Ice Storm (
-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns)
Silence immunity:
+40%
Mana when firing critical spell:
+12.00
Maximum mana:
+40.00
Spellpower:
+40
Spell crit. chance:
+25%
Lost Staff of Archmage Tarelion (38-45.6 power, 4 apr, arcane damage)
Telos's Staff (Bottom Half)

The bottom part of Telos's broken staff.

Requires:
- Magic 35
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff

Attack speed:
100%
When wielded/worn:
Changes stats:
+4 Mag
Changes damage:
+20% cold / +20% acid
Mental save:
+8
Maximum mana:
+50.00
Telos's Staff (Bottom Half)
Telos's Staff (Top Half) (35-42 power, 0 apr, acid damage)

The top part of Telos's broken staff.

Requires:
- Magic 35
Powered by
arcane forces
2.50 Encumbrance.

Type: weapon / staff

Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type:
Acid
Armour Penetration:
+0
Physical crit. chance:
+1.5%
Attack speed:
100%
When wielded/worn:
Changes stats:
+5 Wil
Mental save:
+8
Spellpower:
+30
Spell crit. chance:
+15%
Telos's Staff (Top Half) (35-42 power, 0 apr, acid damage)
Blood-Letter (33-46.2 power, 4.5 apr)

A hand axe carved out of the most frozen parts of the northern wasteland.

Requires:
- Dexterity 24
- Strength 40
Infused by
nature
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+4
Physical crit. chance:
+7.0%
Attack speed:
100%
Damage when this weapon hits:
+25 cold
When wielded/worn:
Accuracy:
+15
Blood-Letter (33-46.2 power, 4.5 apr)
elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr)

One-handed war axes.

Requires:
- Strength 35
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 30.5 - 42.7
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+6.5%
Attack speed:
100%
Damage when this weapon hits:
+19 acid / +22 lightning / +10 ice / +24 fire
When wielded/worn:
Armour penetration:
+7
Physical crit. chance:
+9.0%
Changes stats:
+5 Str
Critical mult.:
+16.00%
elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr)
Firewalker (ruby) (8 def, 2 armour)

This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloth

When wielded/worn:
Armour:
+2
Defense:
+8
Changes stats:
+4 Str / +4 Dex / +10 Mag / +4 Wil / +10 Cun / +4 Con
Damage when the wearer is hit:
18 fire
Changes resistances:
+20% fire / -10% cold
Changes resistances penetration:
+20% fire
Changes damage:
+20% fire
Firewalker (ruby) (8 def, 2 armour)
Godofast the Torchmaim (0 def, 5 armour)

A pair of boots made of leather.

Powered by arcane forces
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+5
Fatigue:
+5%
Changes stats:
+4 Str / +4 Con
Damage when the wearer hits(melee):
3 fire
Changes resistances:
+30% fire
Critical mult.:
+2.00%
Stealth bonus:
+13
Infravision radius:
+3
Movement speed:
+20%
It can be used to activate talent Rush (costing 80 power out of 80/80) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 7.00
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
Godofast the Torchmaim (0 def, 5 armour)
pair of hardened leather boots of phasing (0 def, 3 armour)

A pair of boots made of leather.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+3
Fatigue:
+3%
Changes stats:
+3 Wil / +2 Mag
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
pair of hardened leather boots of phasing (0 def, 3 armour)
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Powered by
arcane forces
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Armour:
+2
Changes stats:
+3 Wil
Spellpower:
+6
Spell crit. chance:
+3%
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)
Balanceidol the elven-silk wizard hat (3 def, 3 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
Infused by
nature
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour penetration:
+5
Physical crit. chance:
+1.0%
Armour:
+3
Defense:
+3
Changes stats:
+5 Con
Changes resistances:
+6% nature / +7% blight
Changes damage:
+9% fire / +9% cold / +5% lightning / +12% acid / +4% nature
Critical mult.:
+5.00%
Physical save:
+8
Poison immunity:
+22%
Disease immunity:
+19%
It can be used to activate talent Stone Wall (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 7.00
Travel Speed: instantaneous
Description: Entomb yourself in a wall of stone for 10 turns.
At level 4 it becomes targetable.
Duration will improve with your Spellpower.
Balanceidol the elven-silk wizard hat (3 def, 3 armour)
Dragonskull Helm (0 def, 2 armour)

Traces of a dragon's power still remain in this bleached and cracked skull.

Requires:
- Willpower 24
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+2
Fatigue:
+12%
Changes resistances:
+15% fire / +15% cold / +15% lightning
Grants telepathy:
Dragon
Physical save:
+12
Spell save:
+12
Mental save:
+12
Dragonskull Helm (0 def, 2 armour)
Helm of the Dwarven Emperors (0 def, 6 armour)

A Dwarven helm embedded with a single diamond that can banish all underground shadows.

Requires:
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+6
Fatigue:
+4%
Changes stats:
+3 Wil / +4 Mag
Blindness immunity:
+30%
Confusion immunity:
+30%
Light radius:
+1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Invokes Sun flare with radius of 4, blinding your foes for 6 turns and lighting up your immediate area (radius 7).
At level 3 it will start dealing 59.35 light damage (radius 4).
The damage will increase with the Magic stat.
Helm of the Dwarven Emperors (0 def, 6 armour)
535 alchemist agate

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: alchemist-gem / black

When used as an alchemist bomb:
Bomb damage +5%
535 alchemist agate
sapphire

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Defense:
+8
When used to imbue an object:
Defense:
+8
sapphire
jade

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Changes resistances:
+8% all
When used to imbue an object:
Changes resistances:
+8% all
jade
bloated horror heart

Diseased-looking and reeking. It seems to be decaying as you watch.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

bloated horror heart
giant spider spinneret

An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

giant spider spinneret
honey tree root

The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

honey tree root
honey tree root

The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

honey tree root
honey tree root

The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

honey tree root
honey tree root

The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

honey tree root
mummified bone

Bits of dry flesh still cling to this ancient bone.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

mummified bone
naga tongue

A severed naga tongue. It reeks of brine.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

naga tongue
pouch of luminous horror dust

Weightless and glowing; not your usual dust.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

pouch of luminous horror dust
pouch of luminous horror dust

Weightless and glowing; not your usual dust.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

pouch of luminous horror dust
ritch stinger

A ritch stinger, still glistening with venom.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

ritch stinger
vampire lord fang

Brilliantly white, but surrounded by blackest magic.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

vampire lord fang
Burning Star

The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.

Powered by arcane forces
1.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+5
It can be used to map surroundings, costing 100 power out of 150/150.
Burning Star
Summertide Phial

A small crystal phial that captured Sunlight during the Summertide.

Infused by nature
1.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+4
It can be used to call light, costing 10 power out of 15/15.
Summertide Phial
Wintertide Phial

This phial seems filled with darkness, yet it cleanses your thoughts.

Powered by arcane forces
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+1
Infravision radius:
+6
It can be used to cleanse your mind, costing 40 power out of 60/60.
Wintertide Phial
Telos's Staff Crystal

A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.

Powered by arcane forces
0.00 Encumbrance.

Type: gem / multi-hued

When wielded/worn:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances:
+30% mind
Confusion immunity:
+30%
Fear immunity:
+30%
Light radius:
+2
When carried:
Light radius:
+2
When used to imbue an object:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances:
+30% mind
Confusion immunity:
+30%
Fear immunity:
+30%
Light radius:
+2
It can be used to combine with a staff, costing 1 power out of 1/1.
Telos's Staff Crystal
Dragon Orb (Orb of Command)

This orb is warm to the touch.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
Changes stats:
+6 Cun
It can be used to use the orb, costing 1 power out of 1/1.
Dragon Orb (Orb of Command)
Elemental Orb (Orb of Command)

Flames swirl on the icy surface of this orb.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
Changes stats:
+6 Mag
It can be used to use the orb, costing 1 power out of 1/1.
Elemental Orb (Orb of Command)
Orb of Destruction (Orb of Command)

Visions of death and destruction fill your mind as you lift this orb.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
Changes stats:
+6 Str
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Destruction (Orb of Command)
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Orb of Undeath (Orb of Command)

Dark visions fill your mind as you lift the orb. It is cold to the touch.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
Changes stats:
+6 Dex
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Undeath (Orb of Command)
Runed Skull

Dull red runes are etched all over this blackened skull.

Powered by arcane forces
3.00 Encumbrance.

Type: gem / red

When carried:
Damage when the wearer is hit:
25 fire
Spellpower:
+7
Runed Skull
43 alchemist bloodstone

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: alchemist-gem / red

When used as an alchemist bomb:
Life regen 10% of max life
43 alchemist bloodstone
4 bloodstone

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / red

When wielded/worn:
Stun/Freeze immunity:
+60%
When used to imbue an object:
Stun/Freeze immunity:
+60%
4 bloodstone
6 fire opal

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / red

When wielded/worn:
Changes damage:
+10% all
When used to imbue an object:
Changes damage:
+10% all
6 fire opal
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
Gwai's Burninator

Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to shoot a cone of fire, costing 20 power out of 75/75.
Gwai's Burninator
Rod of Annulment

You can feel magic draining out around this rod. Even nature itself seems affected.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30.
Rod of Annulment
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 398/400.
Rod of Recall (1/1)
solid dragonbone wand of teleportation (11/12)

Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to teleport randomly, with 11 charges out of 12.
solid dragonbone wand of teleportation (11/12)
solid yew wand of teleportation (5/6)

Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to teleport randomly, with 5 charges out of 6.
solid yew wand of teleportation (5/6)
Pearl of Life and Death

A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away.

Infused by nature
2.00 Encumbrance.

Type: gem / white

When carried:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances:
+7% all
Changes damage:
+7% all
Stun/Freeze immunity:
+100%
Light radius:
+1
Pearl of Life and Death
533 alchemist moonstone

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: alchemist-gem / white

When used as an alchemist bomb:
20% chance to stun for 3 turns
533 alchemist moonstone
2 diamond

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / white

When wielded/worn:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
2 diamond
3 moonstone

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / white

When wielded/worn:
Defense:
+10
When used to imbue an object:
Defense:
+10
3 moonstone
2 pearl

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / white

When wielded/worn:
Changes resistances:
+10% all
When used to imbue an object:
Changes resistances:
+10% all
2 pearl

Last Messages

Lore found: gravestone
Lore found:
diary (the maze)
Lore found:
song of the sands
Lore found:
seventh mural painting
Lore found:
clue (ruined dungeon)
Lore found:
sacrificial altar
Lore found:
journal page (kor'pul)
Lore found:
conch (1)
Lore found:
Lament for Lands now Lost
Lore found:
Rules of the Ziguranth
Lore found:
fifth mural painting
Lore found:
a note about undead poetry from the Master
Lore found:
song of the sands
Lore found:
song of the sands
Lore found:
Deep Bellow excavation report 1
Lore found:
song of the sands
Lore found:
note from the Necromancer
Lore found:
lost farportal
Lore found:
A creased letter
Lore found:
Running man
Lore found:
a fearsome sight
Lore found:
research journal part 1
Lore found:
clue (ruined dungeon)
Lore found:
song of the sands
Lore found:
Atamathon, the giant golem
Lore found:
gravestone
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Saving done.